def send_reward(self): res_tbox = Game.res_mgr.tboxs.get(self.bid) if res_tbox is None: log.error('ally_team(%s) res_tbox is None, pids(%s)', self.tid, self.pids) return rw = Game.reward_mgr.get(res_tbox.trid) items = rw.reward(None) if items is None: log.error('ally_team(%s) reward_items is None, pids(%s)', self.tid, self.pids) return rw_mail = Game.res_mgr.reward_mails.get(RW_MAIL_ATBOX) boss = Game.res_mgr.monsters.get(res_tbox.tmid) content = rw_mail.content % dict(name = boss.name) pids = [] for pid in self.pids: player = Game.rpc_player_mgr.get_rpc_player(pid) if player is None: player = Player.load_player(pid) if player is None: continue data = player.get_ally_tbox_data() if not is_today(data['t']): data['bids'] = [] data['cr'] = 0 if len(data['bids']) == 0: data['bids'].append(self.bid) data['t'] = current_time() pids.append(pid) if pid == self.lid: data['cr'] += 1 player.set_ally_tbox_data(data) Game.mail_mgr.send_mails(pids, MAIL_REWARD, rw_mail.title, content, items)
def send_reward(self): res_tbox = Game.res_mgr.tboxs.get(self.bid) if res_tbox is None: log.error('ally_team(%s) res_tbox is None, pids(%s)', self.tid, self.pids) return rw = Game.reward_mgr.get(res_tbox.trid) items = rw.reward(None) if items is None: log.error('ally_team(%s) reward_items is None, pids(%s)', self.tid, self.pids) return rw_mail = Game.res_mgr.reward_mails.get(RW_MAIL_ATBOX) boss = Game.res_mgr.monsters.get(res_tbox.tmid) content = rw_mail.content % dict(name=boss.name) pids = [] for pid in self.pids: player = Game.rpc_player_mgr.get_rpc_player(pid) if player is None: player = Player.load_player(pid) if player is None: continue data = player.get_ally_tbox_data() if not is_today(data['t']): data['bids'] = [] data['cr'] = 0 if len(data['bids']) == 0: data['bids'].append(self.bid) data['t'] = current_time() pids.append(pid) if pid == self.lid: data['cr'] += 1 player.set_ally_tbox_data(data) Game.mail_mgr.send_mails(pids, MAIL_REWARD, rw_mail.title, content, items)
def gem_reset(self): """珠宝商店重置""" d_cost = self.player._game.setting_mgr.setdefault(GEM_SHOP_RESET_COST, GEM_SHOP_RESET_COST_V) if d_cost is None: return False, errcode.EC_VALUE if not common.is_today(self.gemShopData.rt): self.gemShopData.rc = 0 self.gemShopData.rt = common.current_time() d_cost = common.str2dict2(d_cost) cost = 0 for k, v in d_cost.iteritems(): start, end = int(v[0]), int(v[1]) cs = 0 if start <= self.gemShopData.rc + 1 <= end: index = range(start, end + 1).index(self.gemShopData.rc + 1) + 1 cost = int(k) * index + cs break cs += int(k) * end if not self.player.enough_coin_ex(0, aCoin3=cost): return False, errcode.EC_COST_ERR self.player.cost_coin_ex(aCoin3=cost) self.gemShopData.rc += 1 self.gemShopData.sids = self.player._game.res_mgr.get_gem_shop_by_rate(self.gemShopData.n) nt = self.gem_next_time() return True, dict(n = self.gemShopData.n, sids = self.gemShopData.sids, t=nt - common.current_time(), data = self.player.pack_msg_data(coin=True), rc = self.gemShopData.rc)
def _get_consume_quota(self, player): p_data = player.play_attr.get(CTREE_PLAYER_ATTR_COINSTREE) if not p_data: p_data = self._ctree_data_to_dict(0, 0) last_up_time = p_data.get(CTreeMgr._KEY_UPDATE_TIME, 0) if not is_today(last_up_time): p_data = self._ctree_data_to_dict(0, 0) return (p_data.get(CTreeMgr._KEY_NUM, 0), p_data.get(CTreeMgr._KEY_UPDATE_TIME, 0))
def _get_consume_quota(self, player): p_data = player.play_attr.get(CTREE_PLAYER_ATTR_COINSTREE) if not p_data: p_data = self._ctree_data_to_dict(0, 0) last_up_time = p_data.get(CTreeMgr._KEY_UPDATE_TIME, 0) if not is_today(last_up_time): p_data = self._ctree_data_to_dict(0, 0) return (p_data.get(CTreeMgr._KEY_NUM, 0), p_data.get(CTreeMgr._KEY_UPDATE_TIME, 0))
def _func(self, *args, **kw): _data = kw.pop('_data') #每日零点更新数据 player = _data[0] if not is_today(player.achievement.data[KEY_DAY_TIME]): new = copy.deepcopy(player._game.achi_mgr.get_new()) player.achievement.data[KEY_DAY] = new[KEY_DAY] player.achievement.data[KEY_DAY_TIME] = int(time.time()) kw['_data'] = self.get_data(_data) if kw['_data'] is None: return return func(self, *args, **kw)
def _func(self, *args, **kw): _data = kw.pop('_data') #每日零点更新数据 player = _data[0] if not is_today(player.achievement.data[KEY_DAY_TIME]): new = copy.deepcopy(player._game.achi_mgr.get_new()) player.achievement.data[KEY_DAY] = new[KEY_DAY] player.achievement.data[KEY_DAY_TIME] = int(time.time()) kw['_data'] = self.get_data(_data) if kw['_data'] is None: return return func(self, *args, **kw)
def handle(self, _data=None): player, aid, d_ever, target = _data ct = d_ever[KEY_TIME] if is_today(ct): #今日已经登陆过 return #时间是否是昨天 if is_yesterday(ct): d_ever[KEY_COUNT] += 1 else: d_ever[KEY_COUNT] = 0 #新号第一次登陆 if ct == 0: d_ever[KEY_COUNT] = 1 d_ever[KEY_TIME] = int(time.time()) #是否达成目标 if target[KEY_NEED] <= d_ever[KEY_COUNT]: d_ever[KEY_STATE] = STATE_1
def new(self, pid, bid, aid): if pid in self.pid2team: return False, errcode.EC_TEAM_SAME_NEW #同一玩家1天只能创建1次队伍 player = Game.rpc_player_mgr.get_rpc_player(pid) if player is None: return False, errcode.EC_PLAYER_EMPTY data = player.get_ally_tbox_data() if not is_today(data['t']): data['cr'] = 0 if 'cr' in data and data['cr'] > 0: return False, errcode.EC_TEAM_CAN_NOT_NEW team = self.TEAM_CLS(self, self.mgr.get_id()) team.init(pid, bid, aid) team.join(pid) self.teams[team.tid] = team self.pid2team[pid] = team aid2teams = self.aid2teams.setdefault(aid, []) aid2teams.append(team) return True, team.tid
def new(self, pid, bid, aid): if pid in self.pid2team: return False, errcode.EC_TEAM_SAME_NEW #同一玩家1天只能创建1次队伍 player = Game.rpc_player_mgr.get_rpc_player(pid) if player is None: return False, errcode.EC_PLAYER_EMPTY data = player.get_ally_tbox_data() if not is_today(data['t']): data['cr'] = 0 if 'cr'in data and data['cr'] > 0: return False, errcode.EC_TEAM_CAN_NOT_NEW team = self.TEAM_CLS(self, self.mgr.get_id()) team.init(pid, bid, aid) team.join(pid) self.teams[team.tid] = team self.pid2team[pid] = team aid2teams = self.aid2teams.setdefault(aid, []) aid2teams.append(team) return True, team.tid
def init_data(self, old): #当新增成就时,需要更新 旧数据(将新成就加上) if self.player.no_game: return old data = dict(day={}, ever={}, finish={}) data.update(old) new = copy.deepcopy(self.player._game.achi_mgr.get_new()) #隔天刷新每日成就 还需要考虑在线玩家数据清理 if is_today(old[KEY_DAY_TIME]): for aid in new[KEY_DAY]: if aid in old[KEY_DAY]: continue data[KEY_DAY][aid] = new[KEY_DAY][aid] else: data[KEY_DAY] = new[KEY_DAY] data[KEY_DAY_TIME] = int(time.time()) for aid in new[KEY_EVER]: if aid in old[KEY_EVER] or aid in old[KEY_FINISH]: continue data[KEY_EVER][aid] = new[KEY_EVER][aid] return data
def init_data(self, old): #当新增成就时,需要更新 旧数据(将新成就加上) if self.player.no_game: return old data = dict(day = {}, ever = {}, finish = {}) data.update(old) new = copy.deepcopy(self.player._game.achi_mgr.get_new()) #隔天刷新每日成就 还需要考虑在线玩家数据清理 if is_today(old[KEY_DAY_TIME]): for aid in new[KEY_DAY]: if aid in old[KEY_DAY]: continue data[KEY_DAY][aid] = new[KEY_DAY][aid] else: data[KEY_DAY] = new[KEY_DAY] data[KEY_DAY_TIME] = int(time.time()) for aid in new[KEY_EVER]: if aid in old[KEY_EVER] or aid in old[KEY_FINISH]: continue data[KEY_EVER][aid] = new[KEY_EVER][aid] return data
def pass_day(self): if not is_today(self.t): self.mfree = 0 #今日免费挖矿 self.mcoin3 = 0 #今日元宝挖矿 self.t = current_time()
def _func(self, *args, **kw): if not is_today(self.data[KEY_DAY_TIME]): new = copy.deepcopy(self.player._game.achi_mgr.get_new()) self.data[KEY_DAY] = new[KEY_DAY] return func(self, *args, **kw)
def _func(self, *args, **kw): if not is_today(self.data[KEY_DAY_TIME]): new = copy.deepcopy(self.player._game.achi_mgr.get_new()) self.data[KEY_DAY] = new[KEY_DAY] return func(self, *args, **kw)