Ejemplo n.º 1
0
    def __init__(self, score_label, hp_label, gem_times, gem_lanes, enemy_types, enemy_chords, enemy_manager, audio_controller):
        super(Player, self).__init__()
        self.audio_controller = audio_controller
        self.MAX_HEALTH = 1000
        self.score = 0
        self.hp = self.MAX_HEALTH
        self.state = "idle"
        self.lane = 0
        self.score_label = score_label
        self.hp_label = hp_label
        # The image asset has it so that the now bbbar is at 12.15% of the width
        self.nowbar_x = Window.width*0.1215
        self.hero = Hero((0,0))
        self.hero.change_lane(1)
        self.add(self.hero)

        self.gem_times = gem_times
        self.gem_lanes = gem_lanes
        self.enemy_types = enemy_types
        self.enemy_chords = enemy_chords

        self.elapsed_time = 0
        self.prev_time = time.time()
        self.playing = True

        self.enemy_manager = enemy_manager
        self.current_enemy_index = 0
        self.enemy_spawn_index = 0

        self.notes_down = []
Ejemplo n.º 2
0
    def build(self):
        hero1 = Hero(name="Hero 1", deck=self.generateDeck())
        hero2 = Hero(name="Hero 2", deck=self.generateDeck())
        board = Board(hero1, hero2)

        return board
Ejemplo n.º 3
0
def main():

    # create the cast {key: tag, value: list}
    cast = {}

    # add the tower

   

    tower = TowerSprite()
    cast["tower"] = [tower]

    # add the zombies
    cast['zombies'] = arcade.SpriteList()    

    # add the wall
    cast["walls"] = arcade.SpriteList()

    # add the bullets
    cast["bullets"] = []

    # add the turret
    cast["turrets"] = arcade.SpriteList()

    # add the hero
    hero = Hero(cast)
    cast["hero"] = [hero]
    
    melee = Melee(cast)
    cast["melee"] = [melee]

    # add the score
    score = Score()
    cast["score"] = [score]

    # add the resource counter
    resource_counter = ResourceCounter(200,50)
    cast['resource_counter'] = [resource_counter]

    # add the magic
    cast['magicks'] = arcade.SpriteList()

    # add the resources
    cast['resources'] = arcade.SpriteList()


    # create the script {key: tag, value: list}
    script = {}

    input_service = ArcadeInputService()
    output_service = ArcadeOutputService()
    
    control_actors_action = ControlActorsAction(input_service)
    move_actors_action = MoveActorsAction()
    handle_collisions_action = HandleCollisionsAction()
    draw_actors_action = DrawActorsAction(output_service)
    

    window = arcade.Window(constants.MAX_X, constants.MAX_Y, "Towerz") 
    start_screen = StartView(cast, script, input_service)   

    handle_lose_or_win = HandleLoseOrWinAction(window, start_screen, script)

    script["input"] = [control_actors_action]
    script["update"] = [move_actors_action, handle_collisions_action, handle_lose_or_win]
    script["output"] = [draw_actors_action]

    # start the game
    window.show_view(start_screen)
    arcade.run()