Ejemplo n.º 1
0
    def __menu(self):
        print("entering __menu")

        menu = Menu(self.graphics, ("play", "how to play", "exit"))

        state_to_return = "EXIT"
        goon = True
        while goon:
            # events
            for event in pygame.event.get():
                if event.type == QUIT:
                    goon = False

                menu.event(event)

            # updates
            menu.update()

            choice = menu.get_clicked_button_txt()

            if choice == "play":
                state_to_return = "GAME"
                goon = False

            if choice == "how to play":
                state_to_return = "HOWTOPLAY"
                goon = False

            #if choice == "credits":
            #    state_to_return = "CREDITS"
            #    goon = False

            if choice == "exit":
                state_to_return = "EXIT"
                goon = False

            # draws
            finalrender = pygame.Surface((c.WINDOW_WIDTH, c.WINDOW_HEIGHT))

            finalrender.blit(menu.draw(), (0, 0))

            self.screen.blit(
                pygame.transform.scale(finalrender,
                                       (c.WINDOW_WIDTH, c.WINDOW_HEIGHT)),
                (0, 0))

            pygame.display.flip()

            self.clock.tick(30)

        print("exiting __menu")

        return state_to_return
Ejemplo n.º 2
0
SCREEN_SIZE = (1080, 720)
SCREEN_COLOR = (255, 255, 255)

screen = pygame.display.set_mode(SCREEN_SIZE)
# screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN, pygame.RESIZABLE)

# 60 frames per second
clock = pygame.time.Clock()
FPS = 60

# Debug mode on
DEBUG = True
DEBUG_FONT = pygame.font.SysFont("arial", 16)

menu = Menu()

# player
pl = Player((540, 500))
keydict = [
    pygame.K_LEFT, pygame.K_RIGHT, pygame.K_UP, pygame.K_DOWN, pygame.K_LSHIFT
]

player_group = pygame.sprite.Group()
player_group.add(pl)

level = "hometown"
bg = level_list[level]
music = bg.music_path

save_data = {"level": level, "pos": pl.get_rect(), "save_iteration": 0}
Ejemplo n.º 3
0
 def populate_menu(self):
     item_list = []
     for item in self.menu_items:
         item_list.append(item)
     self.main_menu = Menu(self.screen, self)
     self.main_menu.post_init(item_list)
Ejemplo n.º 4
0
    def __init__(self):
        """ initialize game window """
        pg.init()
        pg.mixer.init()
        self.clock = pg.time.Clock()
        if FULLSCREEN:
            self.screen = pg.display.set_mode((WIDTH, HEIGHT), pg.FULLSCREEN)
        else:
            self.screen = pg.display.set_mode((WIDTH, HEIGHT))
        pg.display.set_caption(TITLE)
        self.font_name = pg.font.match_font(FONT_NAME)
        self.running = True
        self.playing = True
        self.has_won = False
        self.lives = PLAYER_LIVES
        self.coin_counter = 0
        self.dead = True
        self.frame_count = 0
        self.total_seconds = 0
        self.dir = path.dirname(__file__)

        # init sprite Groups
        self.all_sprites = pg.sprite.Group()
        self.platforms = pg.sprite.Group()
        self.death_tiles = pg.sprite.Group()
        self.checkpoints = pg.sprite.Group()
        self.ai_borders = pg.sprite.Group()
        self.coins = pg.sprite.Group()
        self.sprites_on_screen = pg.sprite.Group()
        self.jump_pads = pg.sprite.Group()
        self.enemies = pg.sprite.Group()
        self.sprites_on_screen = pg.sprite.Group()
        self.finishes = pg.sprite.Group()

        # map
        self.player = None
        self.map = None
        self.player_start = None
        self.player_spawn = None
        self.total_world_shift = 0
        self.checkpoint_shift = 0
        self.checkpoint_coin_counter = 0
        self.shift_factor = 999
        self.last_checkpoint_rect = None
        self.map_quick_load = False

        # menu
        self.menu = Menu(self.screen)

        # sounds
        self.sound_counter = 0
        self.coin_sound = rM.getSound("coin.wav")
        self.checkpoint_sound = rM.getSound("Checkpoint.wav")
        self.die_sound = rM.getSound("steve_hurt.wav")
        self.win_sound = rM.getSound("finish.wav")
        self.lose_sound = rM.getSound("game-over.wav")

        # overlayed text info
        self.overlay_seconds = 0
        self.overlay_coins = 0
        self.overlay_lives = 0
        self.overlay_map_name = None

        # rendered text info
        self.rendered_seconds = None
        self.rendered_coins = None
        self.rendered_lives = None
        self.rendered_map_name = None
Ejemplo n.º 5
0
from game.menu import Menu
import pygame as pg
from game import settings
import time

pg.init()
pg.mixer.init()
screen = pg.display.set_mode(
    (settings.WIDTH, settings.HEIGHT))  # (0, pg.FULLSCREEN)[FULLSCREEN]
pg.display.set_caption(settings.TITLE)

m = Menu(screen)
m.finish(True, "test playlist", 50, 1)