def run(self): board = Board(10, 10) board.setBoatPosition(Position(1, 1)) reactor.listenTCP(8789, pb.PBServerFactory(RemoteGame(board))) print("Running server...") installSignalHandlers = 0 reactor.run(installSignalHandlers)
class Test(unittest.TestCase): def setUp(self): numRows = 10 numColumns= 10 self.board = Board(numRows, numColumns) def testAttackingEmptyBoardResultsInNonAcert(self): self.assertFalse(self.board.hitAtPosition(Position(0,0))) def testAttackingPositionWithShipResultInAcert(self): self.board.setBoatPosition(Position(1,1)) self.assertTrue(self.board.hitAtPosition(Position(1,1))) def testAttackingMultiplePositionSetted(self): self.board.setBoatPosition(Position(1,1)) self.board.setBoatPosition(Position(2,1)) self.board.setBoatPosition(Position(3,1)) self.assertTrue(self.board.hitAtPosition(Position(1,1))) self.assertTrue(self.board.hitAtPosition(Position(2,1))) self.assertTrue(self.board.hitAtPosition(Position(3,1))) def testBoardShouldBeAbleToKnowWhenGameIsOver(self): self.board.setBoatPosition(Position(1,1)) self.assertTrue(self.board.hastBoatsAlive()) self.assertTrue(self.board.hitAtPosition(Position(1,1))) self.assertFalse(self.board.hastBoatsAlive()) def testBoardShouldStartWithNoAlivePosition(self): self.assertFalse(self.board.hastBoatsAlive()) def testHitBlankSpotsShouldNotKillBoats(self): self.board.setBoatPosition(Position(1,1)) self.assertTrue(self.board.hastBoatsAlive()) self.assertFalse(self.board.hitAtPosition(Position(2,2))) self.assertTrue(self.board.hastBoatsAlive())
def setUp(self): numRows = 10 numColumns= 10 self.board = Board(numRows, numColumns)