Ejemplo n.º 1
0
 def test_replay_with_player2_winner(self):
     initial_board = Board()
     initial_board.move_pawn((1, 4), PLAYER_1)
     initial_board.move_pawn((0, 4), PLAYER_2)
     game = Game([Agent(), Agent()], initial_board)
     game.play()
     with open(self.replay_file_name, "w") as file:
         game.trace.write(file)
     with open(self.replay_file_name, "r") as file:
         replay = json.load(file)
         self.assertEqual(replay['winner'], 1)
Ejemplo n.º 2
0
 def test_replay_without_winner(self):
     initial_board = Board()
     trace = Trace(initial_board, [None, None])
     with open(self.replay_file_name, "w") as file:
         trace.write(file)
     with open(self.replay_file_name, "r") as file:
         replay = json.load(file)
         self.assertEqual(replay['winner'], 0)
Ejemplo n.º 3
0
 def test_should_create_trace_with_player_names_when_2_are_supplied(self):
     agents = [ConsoleViewer(), ConsoleViewer()]
     board = Board()
     viewer = None
     credits = [None, None]
     player_names = ["Ding", "Dong"]  # Est effrayante
     game = Game(agents, board, viewer, credits, None, player_names)
     self.assertEqual(player_names, game.trace.player_names)
Ejemplo n.º 4
0
 def test_export_json(self):
     board = Board()
     trace = Trace(board, [None, None])
     trace.add_action(1, (MOVE, 7, 4), 1.0)
     with open(self.replay_file_name, "w") as file:
         trace.write(file)
     with open(self.replay_file_name, "r") as file:
         content = file.readline()
         self.assertNotEqual(content, "")
Ejemplo n.º 5
0
 def test_should_support_being_sent_4_players(self):
     agents = [
         ConsoleViewer(),
         ConsoleViewer(),
         ConsoleViewer(),
         ConsoleViewer()
     ]
     board = Board()
     viewer = None
     credits = [None, None, None, None]
     game = Game(agents, board, viewer, credits)
Ejemplo n.º 6
0
 def test_should_create_trace_with_player_names_when_4_are_supplied(self):
     agents = [
         ConsoleViewer(),
         ConsoleViewer(),
         ConsoleViewer(),
         ConsoleViewer()
     ]
     board = Board()
     viewer = None
     credits = [None, None, None, None]
     player_names = ["CAESAR", "MARCVS", "AVRELIVS", "ANTONINVS"]
     game = Game(agents, board, viewer, credits, None, player_names)
     self.assertEqual(player_names, game.trace.player_names)
Ejemplo n.º 7
0
 def test_export_and_load(self):
     initial_board = Board()
     trace = Trace(initial_board, [None, None])
     trace.add_action(1, (MOVE, 7, 4), 1.0)
     with open(self.replay_file_name, "w") as file:
         trace.write(file)
     with open(self.replay_file_name, "r") as file2:
         loaded_trace = load_trace(file2)
         initial_loaded_game = loaded_trace.get_initial_board()
         (player, action, t) = loaded_trace.actions[0]
         pre_move_board = initial_loaded_game.clone()
         first_move_loaded_game = initial_loaded_game.play_action(
             action, player)
         self.assertEqual(pre_move_board.pawns[1], (8, 4))
         self.assertEqual(first_move_loaded_game.pawns[1], (7, 4))
Ejemplo n.º 8
0
 def setUp(self):
     credits = [None, None, None, None]
     self.agent1 = Agent()
     self.agent2 = Agent()
     self.agent3 = Agent()
     self.agent4 = Agent()
     self.agents = [self.agent1, self.agent2, self.agent3, self.agent4]
     for agent in self.agents:
         agent.initialize = MagicMock()
         agent.play = MagicMock()
     self.board2 = Board()
     self.board4 = Board(player_count=4)
     self.trace2 = Trace(self.board2, credits[0:2])
     self.trace2.set_winner = MagicMock()
     self.trace2.set_ranking = MagicMock()
     self.trace4 = Trace(self.board4, credits[0:4])
     self.trace4.set_winner = MagicMock()
     self.trace4.set_ranking = MagicMock()
     self.viewer = HeadlessViewer()
     self.viewer.finished = MagicMock()
     self.game2 = Game(self.agents[0:2], self.board2, self.viewer,
                       credits[0:2], self.trace2)
     self.game4 = Game(self.agents[0:4], self.board4, self.viewer,
                       credits[0:4], self.trace4)
Ejemplo n.º 9
0
 def setUp(self):
     credits = [None, None]
     self.agent1 = Agent()
     self.agent2 = Agent()
     agents = [self.agent1, self.agent2]
     for agent in agents:
         agent.initialize = MagicMock()
         agent.play = MagicMock()
     self.board2 = Board()
     self.trace2 = Trace(self.board2, credits[0:2])
     self.trace2.set_winner = MagicMock()
     self.trace2.set_ranking = MagicMock()
     self.board2.is_player_on_goal = MagicMock(return_value=False)
     self.viewer = HeadlessViewer()
     self.viewer.finished = MagicMock()
     self.game2 = Game(agents[0:2], self.board2, self.viewer, credits[0:2],
                       self.trace2)
Ejemplo n.º 10
0
class TestGamePlay(unittest.TestCase):
    def setUp(self):
        credits = [None, None, None, None]
        self.agent1 = Agent()
        self.agent2 = Agent()
        self.agent3 = Agent()
        self.agent4 = Agent()
        self.agents = [self.agent1, self.agent2, self.agent3, self.agent4]
        for agent in self.agents:
            agent.initialize = MagicMock()
            agent.play = MagicMock()
        self.board2 = Board()
        self.board4 = Board(player_count=4)
        self.trace2 = Trace(self.board2, credits[0:2])
        self.trace2.set_winner = MagicMock()
        self.trace2.set_ranking = MagicMock()
        self.trace4 = Trace(self.board4, credits[0:4])
        self.trace4.set_winner = MagicMock()
        self.trace4.set_ranking = MagicMock()
        self.viewer = HeadlessViewer()
        self.viewer.finished = MagicMock()
        self.game2 = Game(self.agents[0:2], self.board2, self.viewer,
                          credits[0:2], self.trace2)
        self.game4 = Game(self.agents[0:4], self.board4, self.viewer,
                          credits[0:4], self.trace4)

    def test_play_with_2_players_should_call_initialize(self):
        self.board2.is_finished = MagicMock(return_value=True)
        self.game2.play()
        self.agent1.initialize.assert_called_with(self.board2, [0], None)
        self.agent2.initialize.assert_called_with(self.board2, [1], None)

    def test_play_with_2_players_should_play_while_not_finished(self):
        self.board2.is_finished = MagicMock(side_effect=[False, False, True])
        self.agent1.play = MagicMock(return_value=(WALL_H, 1, 2))
        self.agent2.play = MagicMock(return_value=(WALL_H, 2, 4))
        self.game2.play()
        self.agent1.play.assert_called_with(self.board2, 0, 1, None)
        self.agent2.play.assert_called_with(self.board2, 1, 2, None)

    def test_play_with_4_players_should_call_initialize(self):
        self.board4.is_finished = MagicMock(return_value=True)
        self.game4.play()
        self.agent1.initialize.assert_called_with(self.board4, [0], None)
        self.agent2.initialize.assert_called_with(self.board4, [1], None)
        self.agent3.initialize.assert_called_with(self.board4, [2], None)
        self.agent4.initialize.assert_called_with(self.board4, [3], None)

    def test_play_with_4_players_should_play_while_not_finished(self):
        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, True])
        self.agent1.play = MagicMock(return_value=(WALL_H, 1, 2))
        self.agent2.play = MagicMock(return_value=(WALL_H, 2, 4))
        self.agent3.play = MagicMock(return_value=(WALL_H, 3, 5))
        self.agent4.play = MagicMock(return_value=(WALL_H, 2, 4))
        self.game4.play()
        self.agent1.play.assert_called_with(self.board4, 0, 1, None)
        self.agent2.play.assert_called_with(self.board4, 1, 2, None)
        self.agent3.play.assert_called_with(self.board4, 2, 3, None)
        self.agent4.play.assert_called_with(self.board4, 3, 4, None)

    def test_play_with_2_players_should_correctly_set_the_winner(self):
        self.board2.is_finished = MagicMock(side_effect=[False, False, True])
        self.agent1.play = MagicMock(return_value=(WALL_H, 1, 2))
        self.agent2.play = MagicMock(return_value=(MOVE, 7, 4))
        self.game2.play()
        self.trace2.set_winner.assert_called_with(PLAYER_2, "")
        self.viewer.finished.assert_called_with(2, PLAYER_2, "")

    def test_play_with_4_players_should_correctly_set_the_winner(self):
        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, True])
        self.agent1.play = MagicMock(return_value=(WALL_H, 1, 2))
        self.agent2.play = MagicMock(return_value=(WALL_H, 5, 7))
        self.agent3.play = MagicMock(return_value=(MOVE, 7, 4))
        self.agent4.play = MagicMock(return_value=(WALL_H, 2, 2))
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_3, "")
        self.viewer.finished.assert_called_with(4, PLAYER_3, "")

    def test_play_should_reset_credits_every_turn(self):
        credits = [5.0, 3.0, 3.0, 3.0]
        trace4 = Trace(self.board4, credits[0:4])
        viewer = HeadlessViewer()
        game4 = Game(self.agents[0:4], self.board4, viewer, credits, trace4)
        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, False, True])
        self.agent1.play = MagicMock(return_value=[(WALL_H, 1,
                                                    2), (WALL_H, 3, 4)])
        self.agent2.play = MagicMock(return_value=(WALL_H, 5, 7))
        self.agent3.play = MagicMock(return_value=(MOVE, 7, 4))
        self.agent4.play = MagicMock(return_value=(WALL_H, 2, 2))
        game4.play()
        self.assertAlmostEqual(self.agent1.play.call_args[0][3], 5.0)

    def test_should_return_ranking_with_all_2_players(self):
        self.board2.is_finished = MagicMock(side_effect=[False, False, True])
        self.agent1.play = MagicMock(return_value=(WALL_H, 1, 2))
        self.agent2.play = MagicMock(return_value=(MOVE, 7, 4))
        self.game2.play()
        self.trace2.set_winner.assert_called_with(PLAYER_2, "")
        self.trace2.set_ranking.assert_called_with([PLAYER_2, PLAYER_1])
        self.viewer.finished.assert_called_with(2, PLAYER_2, "")

    def test_should_return_ranking_based_on_order_of_arrival_for_2_players(
            self):
        # They're both close to the victory but PLAYER_2 wins
        self.board2.move_pawn((6, 4), PLAYER_1)
        self.board2.move_pawn((1, 4), PLAYER_2)
        self.board2.players_on_goal = MagicMock(
            side_effect=[[False, False], [False, False], [False, True]])
        self.board2.is_finished = MagicMock(side_effect=[False, False, True])
        self.board2.is_player_on_goal = MagicMock(
            side_effect=[False, False, False, True])
        self.board2.get_scores = MagicMock(return_value=[(PLAYER_2,
                                                          50), (PLAYER_1, 49)])
        self.agent1.play = MagicMock(return_value=(MOVE, 7, 4))
        self.agent2.play = MagicMock(return_value=(MOVE, 0, 4))
        self.game2.play()
        self.trace2.set_winner.assert_called_with(PLAYER_2, "")
        self.trace2.set_ranking.assert_called_with([PLAYER_2, PLAYER_1])
        self.viewer.finished.assert_called_with(2, PLAYER_2, "")

    def test_should_return_ranking_based_on_order_of_arrival_for_2_players_with_disconnect(
            self):
        # They're both close to the victory but PLAYER_2 disconnect before reaching the end
        self.board2.move_pawn((6, 4), PLAYER_1)
        self.board2.move_pawn((1, 4), PLAYER_2)
        self.board2.players_on_goal = MagicMock(
            side_effect=[[False, False], [False, False], [False, False]])
        self.board2.is_finished = MagicMock(side_effect=[False, False, False])
        self.board2.is_player_on_goal = MagicMock(
            side_effect=[False, False, False])
        self.board2.get_scores = MagicMock(return_value=[(PLAYER_1,
                                                          50), (PLAYER_2, 49)])
        self.agent1.play = MagicMock(return_value=(MOVE, 7, 4))
        self.agent2.play = MagicMock(side_effect=[socket.timeout])
        self.game2.play()
        self.trace2.set_winner.assert_called_with(
            PLAYER_1, "Opponent's have been expelled.")
        self.trace2.set_ranking.assert_called_with([PLAYER_1, PLAYER_2])
        self.viewer.finished.assert_called_with(
            2, PLAYER_1, "Opponent's have been expelled.")

    def test_should_return_ranking_based_on_order_of_arrival_for_4_players(
            self):
        # set every player one step away from victory, PLAYER_1 finishes last
        self.board4.move_pawn((6, 4), PLAYER_1)
        self.board4.move_pawn((4, 1), PLAYER_2)
        self.board4.move_pawn((1, 4), PLAYER_3)
        self.board4.move_pawn((4, 7), PLAYER_4)

        self.board4.players_on_goal = MagicMock(side_effect=[[
            False, False, False, False
        ], [False, False, False, False], [
            False, True, False, False
        ], [False, True, True, False], [False, True, True, True]])
        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, True])
        self.board4.is_player_on_goal = MagicMock(
            side_effect=[False, False, False, True, False, True, False, True])
        self.board4.get_scores = MagicMock(
            return_value=[(PLAYER_2, 50), (PLAYER_3, 50), (PLAYER_4,
                                                           50), (PLAYER_1,
                                                                 49)])
        self.agent1.play = MagicMock(return_value=(MOVE, 7, 4))  # rekt
        self.agent2.play = MagicMock(return_value=(MOVE, 4, 0))
        self.agent3.play = MagicMock(return_value=(MOVE, 0, 4))
        self.agent4.play = MagicMock(return_value=(MOVE, 4, 8))
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_2, "")  # first
        self.trace4.set_ranking.assert_called_with(
            [PLAYER_2, PLAYER_3, PLAYER_4,
             PLAYER_1])  # order is VERY important
        self.viewer.finished.assert_called_with(4, PLAYER_2, "")

    def test_should_return_ranking_based_on_order_of_arrival_for_4_players_nonobstant_the_score_order(
            self):
        # set every player one step away from victory, PLAYER_1 finishes last
        self.board4.move_pawn((6, 4), PLAYER_1)
        self.board4.move_pawn((4, 1), PLAYER_2)
        self.board4.move_pawn((1, 4), PLAYER_3)
        self.board4.move_pawn((4, 7), PLAYER_4)

        self.board4.players_on_goal = MagicMock(side_effect=[[
            False, False, False, False
        ], [False, False, False, False], [
            False, True, False, False
        ], [False, True, True, False], [False, True, True, True]])
        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, True])
        self.board4.is_player_on_goal = MagicMock(
            side_effect=[False, False, False, True, False, True, False, True])
        self.board4.get_scores = MagicMock(
            return_value=[(PLAYER_4, 50), (PLAYER_3, 50), (PLAYER_2,
                                                           50), (PLAYER_1,
                                                                 49)])
        self.agent1.play = MagicMock(return_value=(MOVE, 7, 4))  # rekt
        self.agent2.play = MagicMock(return_value=(MOVE, 4, 0))
        self.agent3.play = MagicMock(return_value=(MOVE, 0, 4))
        self.agent4.play = MagicMock(return_value=(MOVE, 4, 8))
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_2, "")  # first
        self.trace4.set_ranking.assert_called_with(
            [PLAYER_2, PLAYER_3, PLAYER_4,
             PLAYER_1])  # order is VERY important
        self.viewer.finished.assert_called_with(4, PLAYER_2, "")

    def test_should_return_ranking_based_on_order_of_arrival_for_4_players_player_3_wins(
            self):
        # set every player one step away from victory, PLAYER_1 finishes last
        self.board4.move_pawn((6, 4), PLAYER_1)
        self.board4.move_pawn((4, 2), PLAYER_2)
        self.board4.move_pawn((1, 4), PLAYER_3)
        self.board4.move_pawn((4, 7), PLAYER_4)

        self.board4.players_on_goal = MagicMock(side_effect=[
            [False, False, False, False], [False, False, False, False],
            [False, False, False, False], [False, False, True, False],
            [False, False, True, True], [True, False, True, True]
        ])

        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, False, True])
        self.board4.is_player_on_goal = MagicMock(side_effect=[
            False, False, False, False, False, True, False, True, False, True
        ])
        self.board4.get_scores = MagicMock(
            return_value=[(PLAYER_2, 50), (PLAYER_3, 50), (PLAYER_4,
                                                           50), (PLAYER_1,
                                                                 49)])
        self.agent1.play = MagicMock(side_effect=[(MOVE, 7, 4), (MOVE, 8, 4)])
        self.agent2.play = MagicMock(side_effect=[(MOVE, 4, 1),
                                                  (MOVE, 4, 0)])  # rekt
        self.agent3.play = MagicMock(return_value=(MOVE, 0, 4))
        self.agent4.play = MagicMock(return_value=(MOVE, 4, 8))
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_3, "")  # first
        self.trace4.set_ranking.assert_called_with(
            [PLAYER_3, PLAYER_4, PLAYER_1,
             PLAYER_2])  # order is VERY important
        self.viewer.finished.assert_called_with(5, PLAYER_3, "")

    def test_should_return_ranking_based_on_order_of_arrival_for_4_players_with_disconnections(
            self):
        # set every player one step away from victory, PLAYER_1 finishes last
        self.board4.move_pawn((6, 4), PLAYER_1)
        self.board4.move_pawn((4, 2), PLAYER_2)
        self.board4.move_pawn((1, 4), PLAYER_3)
        self.board4.move_pawn((4, 7), PLAYER_4)

        self.board4.players_on_goal = MagicMock(side_effect=[
            [False, False, False, False], [False, False, False, False],
            [False, False, False, False], [False, False, False, False],
            [False, False, True, False], [True, False, True, False],
            [True, False, True, False]
        ])

        self.board4.is_finished = MagicMock(
            side_effect=[False, False, False, False, False, True])
        self.board4.is_player_on_goal = MagicMock(side_effect=[
            False, False, False, False, False, False, True, False, True
        ])
        self.board4.get_scores = MagicMock(
            return_value=[(PLAYER_2, 50), (PLAYER_3, 50), (PLAYER_4,
                                                           50), (PLAYER_1,
                                                                 49)])
        self.agent1.play = MagicMock(side_effect=[(MOVE, 7, 4), (MOVE, 8, 4)])
        self.agent2.play = MagicMock(side_effect=[(MOVE, 4, 1),
                                                  (MOVE, 4, 0)])  # rekt
        self.agent3.play = MagicMock(side_effect=socket.timeout)
        self.agent4.play = MagicMock(return_value=(MOVE, 4, 8))
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_4, "")  # first
        self.trace4.set_ranking.assert_called_with(
            [PLAYER_4, PLAYER_1, PLAYER_2,
             PLAYER_3])  # order is VERY important
        self.viewer.finished.assert_called_with(5, PLAYER_4, "")

    def test_should_not_poke_player_who_won(self):
        # set every player one step away from victory, PLAYER_1 finishes last
        self.board4.move_pawn((5, 4), PLAYER_1)
        self.board4.move_pawn((4, 3), PLAYER_2)
        self.board4.move_pawn((1, 4), PLAYER_3)
        self.board4.move_pawn((4, 7), PLAYER_4)

        self.board4.players_on_goal = MagicMock(side_effect=[
            [False, False, False, False], [False, False, False, False],
            [False, False, False, False], [False, False, True, False],
            [False, False, True, False], [False, False, True, True],
            [False, False, True, True], [False, False, True, True],
            [False, False, True, True], [False, False, True, True],
            [True, False, True, True]
        ])
        self.board4.is_finished = MagicMock(side_effect=[
            False, False, False, False, False, False, False, False, False, True
        ])
        self.board4.is_player_on_goal = MagicMock(side_effect=[
            False, False, False, False, False, True, False, True, False, False,
            False, False, True, True, False, True
        ])
        self.board4.get_scores = MagicMock(
            return_value=[(PLAYER_2, 50), (PLAYER_3, 50), (PLAYER_4,
                                                           50), (PLAYER_1,
                                                                 49)])
        self.agent1.play = MagicMock(side_effect=[(MOVE, 6,
                                                   4), (MOVE, 7,
                                                        4), (MOVE, 8, 4)])
        self.agent2.play = MagicMock(side_effect=[(MOVE, 4, 2), (MOVE, 4, 1),
                                                  (MOVE, 4, 0)])  # rekt
        self.agent3.play = MagicMock(side_effect=[(MOVE, 0, 4)])
        self.agent4.play = MagicMock(side_effect=[(MOVE, 4, 8)])
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_3, "")  # first
        self.trace4.set_ranking.assert_called_with(
            [PLAYER_3, PLAYER_4, PLAYER_1,
             PLAYER_2])  # order is VERY important
        self.viewer.finished.assert_called_with(7, PLAYER_3, "")

    def test_should_not_infinite_loop_when_2_player_disconnect_and_2_players_are_done(
            self):
        # disconnect 2 players, make 2 other win
        self.board4.move_pawn((7, 4), PLAYER_1)  # win
        self.board4.move_pawn((4, 2), PLAYER_2)  # dc
        self.board4.move_pawn((1, 4), PLAYER_3)  # win
        self.board4.move_pawn((4, 7), PLAYER_4)  # dc

        self.board4.is_finished = MagicMock(return_value=False)
        self.board4.players_on_goal = MagicMock(side_effect=[[
            False, False, False, False
        ], [True, False, False, False], [
            True, False, False, False
        ], [True, False, True, False], [True, False, True, False]])
        self.board4.is_player_on_goal = MagicMock(
            side_effect=[False, True, False, False, True, False])
        self.board4.get_scores = MagicMock(
            return_value=[(PLAYER_2, 50), (PLAYER_3, 50), (PLAYER_4,
                                                           50), (PLAYER_1,
                                                                 49)])
        self.agent1.play = MagicMock(side_effect=[(MOVE, 8, 4)])  # win
        self.agent2.play = MagicMock(side_effect=socket.timeout)  # dc baby
        self.agent3.play = MagicMock(return_value=(MOVE, 0, 4))  # win
        self.agent4.play = MagicMock(side_effect=socket.timeout)  # dc baby
        self.game4.play()
        self.trace4.set_winner.assert_called_with(PLAYER_1, "")  # first
        self.trace4.set_ranking.assert_called_with(
            [PLAYER_1, PLAYER_3, PLAYER_4, PLAYER_2])
        self.viewer.finished.assert_called_with(3, PLAYER_1, "")
Ejemplo n.º 11
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            trace = load_trace(args.replay)
            args.replay.close()
        except (IOError, jsonpickle.UnpicklingError) as e:
            logging.error("Unable to load trace. Reason: %s", e)
            exit(1)
        board = trace.get_initial_board()
    elif args.board is not None:
        # load board
        logging.debug("Loading board from '%s'", args.board.name)
        try:
            percepts = load_percepts(args.board)
            args.board.close()
        except Exception as e:
            logging.warning("Unable to load board. Reason: %s", e)
            parser.error("argument --board: invalid board")
        board = Board(percepts, len(percepts.pawns))
    else:
        # default board
        board = Board(player_count=2 if args.agent4 is None else 4,
                      starting_walls=args.wall)

    # Create viewer
    if args.headless:
        args.gui = False
        viewer = None
    else:
        if args.gui:
            try:
                viewer = gui.TkViewer()
            except Exception as e:
                logging.warning(