Ejemplo n.º 1
0
 def setUp(self):
     self.manager = game.Manager(game.Configuration())
     # We'll create players in postiions 0, 2, 3, and 7
     for idx in range(self.manager.config.max_players):
         self.manager.add_player(game.Player("name{}".format(idx), 0))
     for idx in [1, 4, 5, 6, 8, 9]:
         self.manager.remove_player(idx)
Ejemplo n.º 2
0
 def setUp(self):
     self.manager = game.Manager(game.Configuration(ante=100))
     # We'll create players in postiions 0, 1
     for idx in range(2):
         self.manager.add_player(game.Player("name{}".format(idx), 500))
     # Add the recorder last because we don't care about the add events.
     self.recorder = game.RecordingListener()
     self.manager.add_listener(self.recorder)
Ejemplo n.º 3
0
 def setUp(self):
     self.manager = game.Manager(game.Configuration(ante=100))
     # We'll create players in postiions 0, 2, 4
     for idx in range(5):
         self.manager.add_player(game.Player("name{}".format(idx), 1000))
     for idx in [1, 3]:
         self.manager.remove_player(idx)
     self.recorder = game.RecordingListener()
     self.manager.add_listener(self.recorder)
Ejemplo n.º 4
0
    def initialize(self, config):
        self.manager = game.Manager(config)
        # We'll create players in postiions 0, 1, 2
        for idx in range(3):
            self.manager.add_player(game.Player("name{}".format(idx), 1000))

        self.manager.button_pos = 2
        self.manager.start_game()
        self.assertEqual(0, self.manager.button_pos)
        self.manager.proceed()
        self.assertEqual(game.GameState.HOLE_CARDS_DEALT, self.manager.state)
Ejemplo n.º 5
0
 def setUp(self):
     self.manager = game.Manager(game.Configuration())
     self.manager._deck_factory = in_order_deck_factory
     # We'll create players in postiions 0, 2, 4
     for idx in range(5):
         self.manager.add_player(game.Player("name{}".format(idx), 0))
     for idx in [1, 3]:
         self.manager.remove_player(idx)
     # Add the recorder last because we don't care about the add/remove events.
     self.recorder = game.RecordingListener()
     self.manager.add_listener(self.recorder)
     # we do long string diffs
     self.maxDiff = None
Ejemplo n.º 6
0
    def setUp(self):
        self.manager = game.Manager(game.Configuration(max_players=4,
                                                       game_type=game.GameType.LIMIT,
                                                       limits=[10,20],
                                                       blinds=[5, 10]))
        self.manager._deck_factory = in_order_deck_factory
        # We'll create players in postiions 0, 1, 2
        for idx in range(3):
            self.manager.add_player(game.Player("name{}".format(idx), 1000))

        # Button will be advanced to 0
        self.manager.button_pos = 3
        self.recorder = game.RecordingListener()
        self.manager.add_listener(self.recorder)
        # we do long string diffs
        self.maxDiff = None
Ejemplo n.º 7
0
 def setUp(self):
     self.manager = game.Manager(game.Configuration())
     self.recorder = game.RecordingListener()
     self.manager.add_listener(self.recorder)