class TestGame(unittest.TestCase):
    def setUp(self):
        self.game = TicTacToe()
        self.game.board[4] = "X"

    def test_available_moves(self):
        self.assertTrue(4 not in self.game.available_moves())

    def test_make_move(self):
        self.assertFalse(self.game.make_move(4, "X"))
        self.assertTrue(self.game.make_move(5, "X"))
        self.assertTrue(self.game.board[5] != " ")

    def test_winner(self):
        """
        у функції test_winner є три інші функції columns_check, rows_check, diagonal_check
        у кожній  функції створюється всі можливі варіанти заповнення дошки для виграшу (але тільки одна лінія, всі інші клітинки дошки пусті)
        :return:
        """
        def columns_check(letter):
            for columns in range(3):
                for rows in range(3):
                    self.game.board = [" " for i in range(9)]
                    row = [letter] * 3
                    self.game.board[rows * 3:(rows + 1) * 3] = row
                    # print(self.game.board)
                    self.assertTrue(
                        self.game.winner(columns + rows * 3, letter))

        def rows_check(letter):
            for columns in range(3):
                for rows in range(3):
                    self.game.board = [" " for i in range(9)]
                    self.game.board[columns], self.game.board[
                        columns + 3], self.game.board[columns + 6] = letter * 3
                    # print(self.game.board)
                    self.assertTrue(
                        self.game.winner(rows * 3 + columns, letter))

        def diagonal_check(letter):
            a = [0, 4, 8]
            b = [2, 4, 6]
            for i in (a, b):
                for x in i:
                    self.game.board = [" " for i in range(9)]
                    for m in range(3):
                        self.game.board[i[m]] = letter
                    # print(self.game.board)
                    self.assertTrue(self.game.winner(x, letter))

        for l in ("X", "O"):
            columns_check(l)
            rows_check(l)
            diagonal_check(l)
Ejemplo n.º 2
0
class TestGame(unittest.TestCase):
    def setUp(self):
        self.game = TicTacToe()
        self.game.board[4] = "X"

    def test_available_moves(self):
        self.assertTrue(4 not in self.game.available_moves())

    def test_make_move(self):
        self.assertFalse(self.game.make_move(4, "X"))
        self.assertTrue(self.game.make_move(5, "X"))
        self.assertTrue(self.game.board[5] != " ")
Ejemplo n.º 3
0
def games_are_equivalent():
    a = TicTacToe()
    b = BitTicTacToe()
    for i in range(10000):
        while True:
            ma = a.available_moves()
            mb = b.available_moves()
            if not sorted(ma) == sorted(mb):
                raise Exception()
            m = ma[randint(0, len(ma) - 1)]
            a.move(m)
            b.move(m)
            if a.is_done() != b.is_done():
                raise Exception()
            if not ((a.winner == TicTacToe.X and b.winner == BitTicTacToe.X) or
                    (a.winner == TicTacToe.O and b.winner == BitTicTacToe.O) or
                    (a.winner == TicTacToe.Empty
                     and b.winner == BitTicTacToe.Empty)):
                raise Exception()
            if a.is_done():
                break
        a.clear()
        b.clear()