Ejemplo n.º 1
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def send_group_the_phase(game, phase):
    '''Sends each player in the game the current phase
    
    Arguments:
        game: the game database entry
        phase: the current game phase
    '''
    game_transmit(Group(game.group_channel), {"game_phase": phase})
Ejemplo n.º 2
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def send_players_discard(tt, player, discard):
    '''Sends a message to each player telling them which cards are 
    theirs'''
    discard_json = str(discard)
    game_transmit(
        Group(tt.game_round.game.group_channel),
        {"discard": {
            "player": player.position,
            "card": discard_json
        }})
Ejemplo n.º 3
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def start(game):
    '''Starts the game
    
    Arguments:
        game: the game database entry
    '''
    game.active = True
    game_transmit(Group(game.group_channel), {"enter_room": None})
    game.save()
    add_round(game)
Ejemplo n.º 4
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def send_pass_round_started(group_channel, pass_round_id, num_cards_to_pass,
                            phase):
    now = timezone.now()
    time_info = game_round.get_time_info(now, PASS_ROUND_TIMEOUT_MS)
    game_transmit(
        Group(group_channel), {
            "pass_round_started": {
                "id": pass_round_id,
                "cards_to_pass": num_cards_to_pass,
                "game_phase": phase,
                "time_info": time_info
            }
        })
Ejemplo n.º 5
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def send_turn_notification(tt):
    player = tt.game_round.game.player_set.get(position=tt.expected_seat)
    if tt.expected_seat == tt.first_seat:
        valid_cards = valid_cards_leader(tt, player.hand)
    else:
        valid_cards = valid_cards_follower(tt, player.hand)

    game_transmit(Channel(player.channel), {"your_turn": tt.id})
    current_time_ms = (
        datetime.datetime.now() -
        datetime.datetime.utcfromtimestamp(0)).total_seconds() * 1000
    time_info = [current_time_ms, 5000, player.bank_ms]
    game_transmit(Channel(player.channel), {"time_info": time_info})
    grrz.send_player_valid_cards(tt.game_round, player, valid_cards)
    send_delay_message(tt, player, tt.id, valid_cards)
Ejemplo n.º 6
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def send_players_score(game):
    '''Sends a message to each player telling them the scores 
    
    Note: this is only updated after each hand
    
    Arguments:
        game: the game database entry
    '''
    score_list = []
    for player in game.player_set.all():
        score_list.append(str(player.game_points))
    game_transmit(
        Group(game.group_channel),
        {"scores": {
            "player": player.position,
            "score_list": score_list
        }})
Ejemplo n.º 7
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def add_player(game, player, group):
    '''Adds the given player to the given game and group
    
    Arguments:
        game: the game database entry
        player: the player database entry
        group: the group channel to add the player to
    '''
    game_transmit(Channel(player.channel), {'id': str(game.id)})
    player.enrolled_game = game
    player.position = len(
        game.player_set.all())  #no -1 because didn't save yet
    game_transmit(Channel(player.channel), {"player_pos": player.position})

    player.save()
    Group(group).add(Channel(player.channel))
    logging.info('Game %s has %s players', game.id, 'has',
                 game.player_set.all().count(), 'players')
Ejemplo n.º 8
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def send_turn_notification(tt):
    player = tt.game_round.game.player_set.get(position=tt.expected_seat)
    if tt.expected_seat == tt.first_seat:
        valid_cards = valid_cards_leader(tt,player.hand)
    else:
        valid_cards = valid_cards_follower(tt,player.hand)
    grrz.send_player_valid_cards(tt.game_round, player, valid_cards)

    now = timezone.now()
    time_info = grrz.get_time_info(now, TRICK_BASE_MS, player.bank_ms)
    game_transmit(Group(tt.game_round.game.group_channel), {
        'trick':{
            'id':tt.id,
            'player':player.position,
            'time_info':time_info,
            'game_phase':tt.game_round.phase
        }
    })

    player.time_turn_started = now
    player.save()

    send_delay_message(tt, player, tt.id, valid_cards)
Ejemplo n.º 9
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def add_player(game, player, group):
    '''Adds the given player to the given game and group
    
    Arguments:
        game: the game database entry
        player: the player database entry
        group: the group channel to add the player to
    '''
    player.enrolled_game = game
    player.position = len(
        game.player_set.all())  #no -1 because didn't save yet
    player.save()
    Group(group).add(Channel(player.channel))
    game_transmit(
        Channel(player.channel), {
            'enter_room': {
                'id': str(game.id),
                'player_pos': player.position,
                'game_phase': GamePhases.BEFORE_GAME,
                'player_id': player.id
            }
        })
    logging.info('Game %s has %s players', game.id, 'has',
                 game.player_set.all().count(), 'players')
Ejemplo n.º 10
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def send_player_valid_cards(gr, player, valid_cards):
    cards_str = Card.list_to_str(valid_cards)
    game_transmit(Channel(player.channel), {"valid_cards": cards_str})
Ejemplo n.º 11
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def send_players_their_cards(gr):
    '''Sends a message to each player telling them which cards are 
    theirs'''
    for player in gr.game.player_set.all():
        cards_str = Card.list_to_str(player.hand)
        game_transmit(Channel(player.channel), {"Cards": cards_str})
Ejemplo n.º 12
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def send_turn_notification(pr):
    game_transmit(Group(pr.game_round.game.group_channel),
                  {"your_turn": pr.id})