Ejemplo n.º 1
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def test_fleet_transport():
    game_state = init_state_complex()

    game = Game(game_state)

    game.update(100)
    fleet = game_state.players["max"].fleets[0]
    fleet_comp = fleet.components[FleetComponent]
    MissionSystem.order_mission(
        fleet,
        "TRANSPORT",
        PlanetLocation(1, 1, 4),
        {Resources.Metal: 2, Resources.Cristal: 0.5},
    )

    game.update(10)

    assert fleet_comp.travelling_to == PlanetLocation(1, 1, 4)
    assert fleet_comp.cargo[Resources.Metal] == 2

    game.update(100),

    assert fleet_comp.mission == "RETURN"
    assert fleet_comp.travelling_to == PlanetLocation(1, 1, 3)
    assert fleet_comp.cargo[Resources.Metal] == 0
Ejemplo n.º 2
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def test_upgrade_building():
    game_state = initialise_gamestate()
    game = Game(game_state)

    upgrade_success = game.action_upgrade_building(
        "max", PlanetLocation(1, 1, 3), "metal_mine"
    )

    assert not upgrade_success

    game.update(3600)

    upgrade_success = game.action_upgrade_building(
        "max", PlanetLocation(1, 1, 3), "metal_mine"
    )

    planet_component = game_state.world.planets[PlanetLocation(1, 1, 3)].components[
        PlanetComponent
    ]

    assert upgrade_success
    assert planet_component.resources[Resources.Metal] < 30 * game_state.world.speed
    assert (
        int(planet_component.resources[Resources.Cristal]) < 20 * game_state.world.speed
    )

    with pytest.raises(AssertionError) as excinfo:
        game.action_upgrade_building("max", "ploup", "metal_mine")

        assert "unkwnown planet" in str(excinfo.value).lower()

    with pytest.raises(AssertionError) as excinfo:
        game.action_upgrade_building("ploup", PlanetLocation(1, 1, 3), "metal_mine")

        assert "unknown player" in str(excinfo.value).lower()
Ejemplo n.º 3
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def test_initialise_gamestate():
    game_state = initialise_gamestate()

    assert len(game_state.players) == 1
    assert "max" in game_state.players
    assert game_state.players["max"].components[PlayerComponent].name == "Max"

    assert PlanetLocation(1, 1, 3) in game_state.world.planets
    earth = game_state.world.planets[PlanetLocation(1, 1, 3)]

    assert earth.components[PlanetComponent].name == "Earth"

    metal_mine = earth.buildings["metal_mine"]
    assert metal_mine.components[BuildingComponent].level == 0
Ejemplo n.º 4
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def test_combat():
    game_state = init_state_complex()
    game = Game(game_state)

    earth = PlanetLocation(1, 1, 3)
    jupiter = PlanetLocation(1, 1, 5)

    game_state.world.planets[jupiter].buildings["metal_mine"].components[
        BuildingComponent
    ].level = 0

    game.update(360)

    game.action_send_mission("max", earth, "ATTACK", jupiter)

    attacking_fleet = game_state.players["max"].fleets[0]

    assert attacking_fleet.components[FleetComponent].mission == "ATTACK"
    assert attacking_fleet.ships[0].components[ShipComponent].number == 10
    assert attacking_fleet.components[FleetComponent].cargo == {
        Resources.Metal: 0,
        Resources.Cristal: 0,
        Resources.Deuterium: 0,
    }

    travelling_time = attacking_fleet.components[FleetComponent].travel_time_left

    game.update(travelling_time - 1)

    assert (
        game_state.world.planets[jupiter]
        .components[PlanetComponent]
        .resources[Resources.Metal]
        > 0
    )

    game.update(1)

    assert game_state.world.planets[jupiter].components[PlanetComponent].resources == {
        Resources.Metal: 0,
        Resources.Cristal: 0,
        Resources.Deuterium: 0,
    }
    assert len(game_state.players["bob"].fleets) == 0
    assert attacking_fleet.ships[0].components[ShipComponent].number == 7
    assert attacking_fleet.components[FleetComponent].cargo[Resources.Metal] > 0
    assert attacking_fleet.components[FleetComponent].cargo[Resources.Cristal] > 0
    assert attacking_fleet.components[FleetComponent].cargo[Resources.Deuterium] > 0
    game.update(20)
Ejemplo n.º 5
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def test_build_ship():
    game_state = initialise_gamestate()
    game = Game(game_state)
    game_state.world.speed = 1000000
    earth = PlanetLocation(1, 1, 3)

    outcome = game.action_build_ship("max", earth, "light_fighter")

    assert not outcome.success

    game.update(24 * 3600)

    success = game.action_upgrade_building("max", earth, "shipyard")

    assert success

    outcome = game.action_build_ship("max", earth, "light_fighter")

    assert not outcome.success

    assert game.action_upgrade_building("max", earth, "research_lab")
    assert game.action_upgrade_research("max", earth, "energy")
    assert game.action_upgrade_research("max", earth, "combustion_drive")

    outcome = game.action_build_ship("max", earth, "light_fighter")
    assert outcome.success

    assert len(game_state.players["max"].fleets) == 1
    assert (
        game_state.players["max"]
        .fleets[0]
        .light_fighter.components[ShipComponent]
        .number
        == 1
    )
Ejemplo n.º 6
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def test_upgrade_research():
    game_state = initialise_gamestate()
    game = Game(game_state)

    game.update(24 * 3600)
    earth = PlanetLocation(1, 1, 3)

    upgrade_success = game.action_upgrade_research("max", earth, "energy")
    assert not upgrade_success

    upgrade_success = game.action_upgrade_building("max", earth, "research_lab")
    assert upgrade_success

    upgrade_success = game.action_upgrade_research("max", earth, "laser")
    assert not upgrade_success

    upgrade_success = game.action_upgrade_research("max", earth, "energy")
    assert upgrade_success

    upgrade_success = game.action_upgrade_research("max", earth, "laser")
    assert not upgrade_success

    upgrade_success = game.action_upgrade_building("max", earth, "research_lab")
    upgrade_sucess = game.action_upgrade_research("max", earth, "energy")

    upgrade_sucess = game.action_upgrade_research("max", earth, "laser")
    assert upgrade_success
Ejemplo n.º 7
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def initialise_gamestate() -> GameState:
    game_state = GameState(
        world=World(
            planets={
                PlanetLocation(1, 1, 3):
                Planet.new(
                    name="Earth",
                    planet_id=PlanetLocation(1, 1, 3),
                    size=16,
                    location=PlanetLocation(position=4, system=1, galaxy=1),
                    owner_id="max",
                )
            }),
        players={"max": Player.new(id="max", name="Max")},
    )
    return game_state
Ejemplo n.º 8
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def test_universe_speed():
    game_state = initialise_gamestate()
    game = Game(game_state)
    game_state.world.speed = 10000000
    earth = game_state.world.planets[PlanetLocation(1, 1, 3)]

    game.update(1)

    assert earth.components[PlanetComponent].resources[Resources.Metal] == 10000
Ejemplo n.º 9
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def test_ids():
    game_state = initialise_gamestate()

    metal_mine = game_state.world.planets[PlanetLocation(1, 1, 3)].buildings[
        "metal_mine"
    ]

    assert metal_mine.components[ProducerComponent]._entity_id == metal_mine.id
    assert metal_mine.id in EntityCatalog.entities_index
Ejemplo n.º 10
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def test_fleet_transport_from_game():
    game_state = init_state_complex()

    game = Game(game_state)

    game.update(3600)

    earth = PlanetLocation(1, 1, 3)
    assert (
        game_state.world.planets[earth]
        .components[PlanetComponent]
        .resources[Resources.Metal]
        == 30 * game_state.world.speed
    )

    game.action_send_mission(
        "max",
        PlanetLocation(1, 1, 3),
        "TRANSPORT",
        PlanetLocation(1, 1, 4),
        {Resources.Metal: 2, Resources.Cristal: 2},
    )

    assert (
        game_state.world.planets[earth]
        .components[PlanetComponent]
        .resources[Resources.Metal]
        == 30 * game_state.world.speed - 2
    )
    game.update(5)

    fleets = game.get_player_fleets("max")

    fleet_comp = fleets[0].components[FleetComponent]

    assert fleet_comp.travelling_to == PlanetLocation(1, 1, 4)
    assert fleet_comp.cargo[Resources.Metal] == 2

    game.update(100)

    assert fleet_comp.mission == "RETURN"
    assert fleet_comp.travelling_to == PlanetLocation(1, 1, 3)
    assert fleet_comp.cargo[Resources.Metal] == 0
Ejemplo n.º 11
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Archivo: app.py Proyecto: mamuh/ogame
def send_mission(player_id: str, planet_id: str, mission: str):
    content = request.json
    assert "destination_id" in content

    destination_id = content["destination_id"]
    if "cargo" in content:
        assert isinstance(content["cargo"], dict)
        cargo = {
            Resources(res): quantity
            for res, quantity in content["cargo"].items()
        }
    else:
        cargo = None
    action_outcome = game_thread.action_send_mission(
        player_id,
        PlanetLocation.from_str(planet_id),
        mission,
        PlanetLocation.from_str(destination_id),
        cargo,
    )
    return action_outcome.to_json()
Ejemplo n.º 12
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    def get_random_free_location(self,
                                 galaxy_range=5,
                                 system_range=500,
                                 position_range=9) -> PlanetLocation:
        all_locations = set((g + 1, s + 1, p + 1) for g in range(galaxy_range)
                            for s in range(system_range)
                            for p in range(position_range))
        taken_locations = set(loc for loc in self.planets_index)
        free_locations = all_locations - taken_locations
        random_free_location = random.choice(list(free_locations))

        return PlanetLocation(*random_free_location)
Ejemplo n.º 13
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def test_colonize_planet():
    game_state = init_state_complex()
    game = Game(game_state)

    earth = PlanetLocation(1, 1, 3)

    game.update(100)
    game.action_upgrade_building("max", earth, "shipyard")
    game.update(100)
    game.action_build_ship("max", earth, "colony_ship")

    game.action_send_mission(
        "max", earth, "COLONIZE", PlanetLocation(1, 1, 6), cargo={Resources.Metal: 5}
    )

    game.update(25)
    game.update(25)

    assert len(game_state.world.planets) == 4
    new_planet = game_state.world.planets[PlanetLocation(1, 1, 6)]
    new_planet_comp = new_planet.components[PlanetComponent]

    assert new_planet.buildings["metal_mine"].components[BuildingComponent].level == 0
Ejemplo n.º 14
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def test_game_update():
    game_state = initialise_gamestate()
    game = Game(game_state)
    earth = game.game_state.world.planets[PlanetLocation(1, 1, 3)]

    game.update(3600)

    assert (
        earth.components[PlanetComponent].resources[Resources.Metal]
        == 30 * game_state.world.speed
    )

    earth.buildings["metal_mine"].components[BuildingComponent].level += 1
    earth.buildings["solar_plant"].components[BuildingComponent].level += 1

    # assert earth.components[PlanetComponent].production_per_second == 800

    game.update(3600)

    assert (
        earth.components[PlanetComponent].resources[Resources.Metal]
        > 60 * game_state.world.speed
    )
Ejemplo n.º 15
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Archivo: app.py Proyecto: mamuh/ogame
def upgrade_building(player_id: str, planet_id: str, building_id: str):
    return str(
        game_thread.action_upgrade_building(player_id,
                                            PlanetLocation.from_str(planet_id),
                                            building_id))
Ejemplo n.º 16
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Archivo: app.py Proyecto: mamuh/ogame
def build_ship(player_id: str, planet_id: str, ship_id: str):
    return str(
        game_thread.action_build_ship(player_id,
                                      PlanetLocation.from_str(planet_id),
                                      ship_id))
Ejemplo n.º 17
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def init_state_complex() -> GameState:
    game_state = GameState(
        world=World(
            planets={
                PlanetLocation(1, 1, 3):
                Planet.new(
                    name="Earth",
                    planet_id=PlanetLocation(1, 1, 3),
                    size=250,
                    location=PlanetLocation(position=3, system=1, galaxy=1),
                    owner_id="max",
                ),
                PlanetLocation(1, 1, 4):
                Planet.new(
                    name="Mars",
                    planet_id=PlanetLocation(1, 1, 4),
                    size=200,
                    location=PlanetLocation(position=4, system=1, galaxy=1),
                    owner_id="max",
                ),
                PlanetLocation(1, 1, 5):
                Planet.new(
                    name="Jupiter",
                    planet_id=PlanetLocation(1, 1, 5),
                    size=300,
                    location=PlanetLocation(1, 1, 5),
                    owner_id="bob",
                ),
            }),
        players={
            "max": Player.new(id="max", name="Max"),
            "bob": Player.new(id="bob", name="Bob"),
        },
    )
    earth_fleet = Fleet.new("max", PlanetLocation(1, 1, 3))
    earth_fleet.light_fighter.components[ShipComponent].number = 10
    mars_fleet = Fleet.new("max", PlanetLocation(1, 1, 4))
    mars_fleet.heavy_fighter.components[ShipComponent].number = 5
    game_state.players["max"].fleets = [earth_fleet, mars_fleet]

    jupiter_fleet = Fleet.new("bob", PlanetLocation(1, 1, 5))
    jupiter_fleet.heavy_fighter.components[ShipComponent].number = 5

    game_state.players["bob"].fleets = [jupiter_fleet]

    return game_state
Ejemplo n.º 18
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Archivo: app.py Proyecto: mamuh/ogame
def upgrade_research(player_id: str, planet_id: str, research_id: str):
    return str(
        game_thread.action_upgrade_research(player_id,
                                            PlanetLocation.from_str(planet_id),
                                            research_id))