Ejemplo n.º 1
0
    def handle(self):
        while True:
            my_game.singleMove()
            self.data = self.request.recv(1024).strip()

            pressed_buttons = game_display.get_user_input()

            char_to_send = '#'
            for ch in pressed_buttons:
                char_to_send += chr(ch)
            # sending pressed buttons to client
            self.request.sendall(char_to_send)

            for ch in char_to_send:
                my_game.charPress(0, ch)

            # getting client info
            # self.data is already string of chr, no need to call chr()
            opponent_char = self.data
            for ch in opponent_char:
                my_game.charPress(1, ch)

            game_display.update_display(my_game)
            game_display.terminal_game.stdscr.refresh()
            communication.wait_period()
Ejemplo n.º 2
0
    def handle(self):
        while True:
            my_game.singleMove()
            self.data = self.request.recv(1024).strip()

            pressed_buttons = game_display.get_user_input()

            char_to_send = '#'
            for ch in pressed_buttons:
                char_to_send += chr(ch)
            # sending pressed buttons to client
            self.request.sendall(char_to_send)

            for ch in char_to_send:
                my_game.charPress(0, ch)

            # getting client info
            # self.data is already string of chr, no need to call chr()
            opponent_char = self.data
            for ch in opponent_char:
                my_game.charPress(1, ch)

            game_display.update_display(my_game)
            game_display.terminal_game.stdscr.refresh()
            communication.wait_period()
Ejemplo n.º 3
0
    HOST, PORT = sys.argv[1], int(sys.argv[2])
else:
    HOST, PORT = "192.168.0.10", 9999

try:
    game_display.init_everything()
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    sock.connect((HOST, PORT))
    # main action:

    pressed_buttons = []
    my_game = game.Game(settings.NUMBER_OF_BATTLE_COLUMNS, settings.DICTIONARY)
    game_display.update_display(my_game)
    while True:
        my_game.singleMove()
        pressed_buttons = game_display.get_user_input()
        char_to_send = '#'
        for ch in pressed_buttons:
            char_to_send += chr(ch)

        sock.sendall(char_to_send)

        for ch in char_to_send:
            my_game.charPress(0, ch)

        opponent_char = sock.recv(1024)

        for ch in opponent_char:
            my_game.charPress(1, ch)

        game_display.update_display(my_game)
Ejemplo n.º 4
0
        self.enemy_hits = []
        return tmp

    def enemy_player_hitted(self):
        tmp = self.local_hits
        self.local_hits = []
        return tmp

    def recent_explosions(self):
        tmp = self.explosions
        self.explosions = []
        return tmp


if __name__ == "__main__":
    game_display.init_everything()
    x = Game(100, settings.DICTIONARY)
    try:
        while True:
            ch = []
            ch = game_display.get_user_input()
            for c in ch:
                if c >= 0 and c <= 255:  # making sure it can be converted to char
                    x.charPress(0, chr(c))

            game_display.update_display(x)
            x.singleMove()
            time.sleep(0.05)
    finally:
        game_display.restore_terminal_display()
Ejemplo n.º 5
0
        self.enemy_hits = []
        return tmp

    def enemy_player_hitted(self):
        tmp = self.local_hits
        self.local_hits = []
        return tmp

    def recent_explosions(self):
        tmp = self.explosions
        self.explosions = []
        return tmp


if __name__ == "__main__":
    game_display.init_everything()
    x = Game(100, settings.DICTIONARY)
    try:
        while True:
            ch = []
            ch = game_display.get_user_input()
            for c in ch:
                if c >= 0 and c <= 255:  # making sure it can be converted to char
                    x.charPress(0, chr(c))

            game_display.update_display(x)
            x.singleMove()
            time.sleep(0.05)
    finally:
        game_display.restore_terminal_display()