Ejemplo n.º 1
0
class TitleScreen(Scene):
    def init(self):
        snd_manager.set_playlist(['data/music/menu_gbjam.ogg'])
        self.img = img_manager.load_image("data/sprites/text/Title.png")
        self.font = sfml.Font.from_file("data/font/SILKWONDER.ttf")
        self.text = sfml.Text("PRESS START", self.font, 10)
        self.text.position = (58,63)
        self.text.color = sfml.Color.BLACK
        self.screen_pos = Vector2()
        self.time = 0
        self.dialog = False

        self.cat = Image(Vector2(),path="data/sprites/text/CatPortrait.png",size=Vector2(79,74))
        self.cat.init_image(size=Vector2(79,74))
        self.cat.pos = engine.screen_size-self.cat.size
        self.ferret = Image(Vector2(),path="data/sprites/text/FerretPortrait.png",size=Vector2(73,74))
        self.ferret.init_image(size=Vector2(73,74))

        self.ferret.pos = Vector2(0,engine.screen_size.y)-Vector2(0,self.cat.size.y)
    def loop(self, screen):
        img_manager.draw_rect(screen, Vector2(), Rect(Vector2(0, 0), engine.get_screen_size()), (255, 255, 255))
        self.cat.loop(screen)
        self.ferret.loop(screen)

        if not self.dialog:
            img_manager.show_image(self.img,screen,Vector2(0,-48))


            if (self.time % 20) > 10:
                img_manager.buffer.draw(self.text)

            self.time += 1
        if not self.dialog and (input_manager.get_button("A") or input_manager.get_button("B")):
            snd_manager.set_playlist(["data/music/intro_BOSS1_gbjam.ogg","data/music/BOSS1_gbjam.ogg"])
            self.dialog = 1
            engine.show_dialog = True
            engine.textbox.set_text("Fury", "General Meow, you are still alive")
        if self.dialog == 1 and engine.textbox.finished:
            if input_manager.get_button('A') or input_manager.get_button('B'):
                self.dialog = 2
                engine.textbox.set_text("General Meow", "I'm not easy to kill. Don't forget it")
        if self.dialog == 2 and engine.textbox.finished:
            if input_manager.get_button('A') or input_manager.get_button('B'):
                self.dialog = 3
                engine.textbox.set_text("Fury","I won't miss you next time")
        if self.dialog == 3 and engine.textbox.finished:
            if input_manager.get_button('A') or input_manager.get_button('B'):
                engine.show_dialog = False
                from engine.level_manager import switch_level
                switch_level(GameState(CONST.startup))
        snd_manager.update_music_status()
Ejemplo n.º 2
0
class Dorian(Scene):
    def init(self):
        self.text = Image(path='data/sprites/text/logo-dorian_sred-2b_gameboy.png',
                          pos=Vector2(0,16),
                          size=Vector2(160, 128))
        self.text.init_image()
        snd_manager.set_playlist(['data/sound/logo_dorian_8bit.ogg'])
        self.screen_pos = Vector2()
    def loop(self, screen):
        img_manager.draw_rect(screen, Vector2(), Rect(Vector2(0, 0), engine.get_screen_size()), (255, 255, 255))
        self.text.loop(screen)

        if snd_manager.get_music_status():
            from engine.level_manager import switch_level

            switch_level(TitleScreen())
        snd_manager.update_music_status()
Ejemplo n.º 3
0
class Kwakwa(Scene):
    def init(self):
        #self.loading_screen = LoadingScreen()
        #self.loading_screen.init_method = [GameState(CONST.startup)]
        #self.loading_screen.init()
        self.text = Image(path='data/sprites/text/kwakwa_logo.png',
                          pos=Vector2(),
                          size=Vector2(160,144))
        self.text.init_image()
        self.count = 4 * CONST.framerate
        snd_manager.play_music("data/sound/logo_kwa_8bit.ogg")
        self.screen_pos = Vector2()
        self.game_over = False

    def loop(self, screen):
        img_manager.draw_rect(screen,Vector2(),Rect(Vector2(0,0),engine.get_screen_size()),(255,255,255))
        self.text.loop(screen)
        if snd_manager.get_music_status():
            from engine.level_manager import switch_level
            switch_level(Dorian())
        snd_manager.update_music_status()
Ejemplo n.º 4
0
class Dialog(Scene):
    def init(self):

        self.font = sfml.Font.from_file("data/font/SILKWONDER.ttf")
        self.screen_pos = Vector2()
        self.time = 0
        self.player = Image(Vector2())

        self.dialog = False
        self.last_checkpoint = Vector2()
        self.cat = Image(Vector2(),path="data/sprites/text/CatPortrait.png",size=Vector2(79,74))
        self.cat.init_image(size=Vector2(79,74))
        self.cat.pos = engine.screen_size-self.cat.size
        self.ferret = Image(Vector2(),path="data/sprites/text/FerretPortrait.png",size=Vector2(73,74))
        self.ferret.init_image(size=Vector2(73,74))

        self.ferret.pos = Vector2(0,engine.screen_size.y)-Vector2(0,self.cat.size.y)

    def loop(self, screen):
        img_manager.draw_rect(screen, Vector2(), Rect(Vector2(0, 0), engine.get_screen_size()), (255, 255, 255))
        self.cat.loop(screen)
        self.ferret.loop(screen)
        if not self.dialog:
            snd_manager.set_playlist(["data/music/intro_BOSS1_gbjam.ogg","data/music/BOSS1_gbjam.ogg"])
            self.dialog = 1
            engine.show_dialog = True
            engine.textbox.set_text("Fury", "I'm coming for you, General Meow")
        if self.dialog == 1 and engine.textbox.finished:
            if input_manager.get_button('A') or input_manager.get_button('B'):
                self.dialog = 3
                engine.textbox.set_text("General Meow", "I have a surprise for you, Fury")

        if self.dialog == 3 and engine.textbox.finished:
            if input_manager.get_button('A') or input_manager.get_button('B'):
                engine.show_dialog = False
                from levels.gamestate import GameState
                boss_level = GameState("data/json/boss_level.json")
                boss_level.last_checkpoint = self.last_checkpoint
                level_manager.switch_level(boss_level)
        snd_manager.update_music_status()