Ejemplo n.º 1
0
def update(): # Pygame Zero update function
    global player, moveGhostsFlag, ghosts
    if player.status == 0:
        if moveGhostsFlag == 4: moveGhosts()
        for g in range(len(ghosts)):
            if ghosts[g].status > 0: ghosts[g].status -= 1
            if ghosts[g].collidepoint((player.x, player.y)):
                if ghosts[g].status > 0:
                    player.score += 100
                    animate(ghosts[g], pos=(290, 370), duration=1/SPEED, tween='linear', on_finished=flagMoveGhosts)
                else:
                    player.lives -= 1
                    sounds.pac2.play()
                    if player.lives == 0:
                        player.status = 3
                        music.fadeout(3)
                    else:
                        player.status = 1
        if player.inputActive:
            gameinput.checkInput(player)
            gamemaps.checkMovePoint(player)
            if player.movex or player.movey:
                inputLock()
                sounds.pac1.play()
                animate(player, pos=(player.x + player.movex, player.y + player.movey), duration=1/SPEED, tween='linear', on_finished=inputUnLock)
    if player.status == 1:
        i = gameinput.checkInput(player)
        if i == 1:
            player.status = 0
            player.x = 290
            player.y = 570
    if player.status == 2:
        i = gameinput.checkInput(player)
        if i == 1:
            init()
def update(): # Pygame Zero update function
    global player, moveGhostsFlag, ghosts
    if player.status == 0:
        if moveGhostsFlag == 4: moveGhosts()
        for g in range(len(ghosts)):
            if ghosts[g].collidepoint((player.x, player.y)):
                player.status = 1
                pass
        if player.inputActive:
            gameinput.checkInput(player)
            gamemaps.checkMovePoint(player)
            if player.movex or player.movey:
                inputLock()
                animate(player, pos=(player.x + player.movex, player.y + player.movey), duration=1/SPEED, tween='linear', on_finished=inputUnLock)