Ejemplo n.º 1
0
def goWaitForConnection(isHost, ipAddress, mapS=None):
    tryAgain = True
    while tryAgain:
        tryAgain = False
        if isHost:
            p = netserver.NetThread()
        else:
            p = netclient.NetThread(ipAddress)
        p.start()
        while not m.either():
            proceedMulti(clock)
            if not p.isAlive():
                if p.flag == "success":
                    m.advanceNow = True
                else:
                    m.backNow = True

        if m.back():
            prev = m.phase
            m.changePhase(5)
            m.reset()
            while not m.advance():
                proceedMulti(clock)
            if m.menu.value() == 1:
                tryAgain = True
                m.changePhase(prev)
                m.reset()
        elif m.advance():
            if isHost:
                netcode.updateSend(p.net.conn, mapS)
            else:
                mapS = netcode.updateRecv(p.net.s, 2)
            theMap = gamemap.getMap(mapS)
            goCharacterSelection(p.net, isHost)
Ejemplo n.º 2
0
def goWaitForConnection(isHost, ipAddress, mapS=None):
    tryAgain = True
    while tryAgain:
        tryAgain = False
        if isHost:
            p = netserver.NetThread()
        else:
            p = netclient.NetThread(ipAddress)
        p.start()
        while not m.either():
            proceedMulti(clock)
            if not p.isAlive():
                if p.flag == "success":
                    m.advanceNow = True
                else:
                    m.backNow = True

        if m.back():
            prev = m.phase
            m.changePhase(5)
            m.reset()
            while not m.advance():
                proceedMulti(clock)
            if m.menu.value() == 1:
                tryAgain = True
                m.changePhase(prev)
                m.reset()
        elif m.advance():
            if isHost:
                netcode.updateSend(p.net.conn, mapS)
            else:
                mapS = netcode.updateRecv(p.net.s, 2)
            theMap = gamemap.getMap(mapS)
            goCharacterSelection(p.net, isHost)
Ejemplo n.º 3
0
def run():
    global m
    global v
    global c
    global clock

    m = mvc.Model()
    v = mvc.View()
    c = mvc.Controller()
    clock = framerate.FrameRate(FRAME_RATE)

    mList = []
    vList = []
    cList = []

    if DEBUG_MODE:
        debugLoop = True

        while debugLoop:
            changeMVC(debug_m.Model(), debug_v.View(), menu_c.Controller(),
                      screen)
            while not m.advance():
                proceed(clock)
            if m.debugMenu.value() == 1:
                goBattle(battle_m.testData(), None)
            elif m.debugMenu.value() == 2:
                currMap = gamemap.getMap("00")
                changeMVC(mapdebug_m.Model(currMap), mapdebug_v.View(),
                          mapdebug_c.Controller(), screen)
                while not m.advance():
                    proceed(clock)
            elif m.debugMenu.value() == 3:
                goCharacterSelection(None, True)
            elif m.debugMenu.value() == 4:
                debugLoop = False
            elif m.debugMenu.value() == 5:
                sys.exit()

    goTitle()
    fade = True

    while 1:
        goMainMenu(fade)
        fade = False
Ejemplo n.º 4
0
def run():
    global m
    global v
    global c
    global clock

    m = mvc.Model()
    v = mvc.View()
    c = mvc.Controller()
    clock = framerate.FrameRate(FRAME_RATE)

    mList = []
    vList = []
    cList = []

    if DEBUG_MODE:
        debugLoop = True

        while debugLoop:
            changeMVC(debug_m.Model(), debug_v.View(), menu_c.Controller(), screen)
            while not m.advance():
                proceed(clock)
            if m.debugMenu.value() == 1:
                goBattle(battle_m.testData(), None)
            elif m.debugMenu.value() == 2:
                currMap = gamemap.getMap("00")
                changeMVC(mapdebug_m.Model(currMap), mapdebug_v.View(),
                          mapdebug_c.Controller(), screen)
                while not m.advance():
                    proceed(clock)
            elif m.debugMenu.value() == 3:
                goCharacterSelection(None, True)
            elif m.debugMenu.value() == 4:
                debugLoop = False
            elif m.debugMenu.value() == 5:
                sys.exit()

    goTitle()
    fade = True

    while 1:
        goMainMenu(fade)
        fade = False
Ejemplo n.º 5
0
    def parseNetMessage(self, msg, p):

        if msg[0] == 'm':
            wasRandom = (msg[1] == 'r')
            map = gamemap.getMap(msg[2:4])

            self.selectMap(map, wasRandom)

        elif msg[0] == 'c':
            panelNum = int(msg[2:4])

            self.characterPanels[panelNum].setData("")

        elif msg[0] == 'r':
            panelNum = int(msg[1])

            panel = self.readyPanels[panelNum]
            panel.setData(ReadyData(not panel.data.value))

            self.goPanel = None
            self.createGoPanel()

        elif msg[0] == 's':
            self.starting = True
Ejemplo n.º 6
0
 def parseNetMessage(self, msg, p):
     
     if msg[0] == 'm':
         wasRandom = (msg[1] == 'r')
         map = gamemap.getMap(msg[2:4])
         
         self.selectMap(map, wasRandom)
         
     elif msg[0] == 'c':
         panelNum = int(msg[2:4])
         
         self.characterPanels[panelNum].setData("")
         
     elif msg[0] == 'r':
         panelNum = int(msg[1])
         
         panel = self.readyPanels[panelNum]
         panel.setData(ReadyData(not panel.data.value))
         
         self.goPanel = None
         self.createGoPanel()
         
     elif msg[0] == 's':
         self.starting = True