class Game:
    def __init__(self):
        pygame.init()
        self.ai_settings = Settings()
        self.screen = pygame.display.set_mode(
            (self.ai_settings.screen_width, self.ai_settings.screen_height))
        pygame.display.set_caption("Super Mario Bros Clone")
        self.mario_player = Mario(self.ai_settings, self.screen)
        self.map = Map(self.ai_settings,
                       self.screen,
                       mapfile='Levels/first_level.txt',
                       blockfile='Images/block_tile.png')
        self.stats = GameStats()
        self.scoreboard = Scoreboard(self.ai_settings, self.screen, self.stats)
        self.clock = pygame.time.Clock()
        self.gameover = Gameover(self.ai_settings, self.screen, self.stats)

    def play(self):
        while True:
            while self.stats.lives > 0:
                self.mario_player = Mario(self.ai_settings, self.screen)
                self.map = Map(self.ai_settings,
                               self.screen,
                               mapfile='Levels/first_level.txt',
                               blockfile='Images/block_tile.png')
                eloop = EventLoop(self.ai_settings,
                                  self.screen,
                                  self.mario_player,
                                  self.map,
                                  self.stats,
                                  self.scoreboard,
                                  finished=False)
                self.map.create_level()
                while not eloop.finished:
                    eloop.update_events()
                    eloop.check_input_events()
                    eloop.update_screen()
                    self.clock.tick(60)
                    print(self.clock.get_fps())
                self.stats.lives -= 1
                self.stats.score = 0
            self.stats.reset_stats()
            if self.stats.win:
                self.gameover.show_winover()
                self.stats.final_score = 0
                self.stats.win = False
            else:
                self.gameover.show_gameover()
            pygame.time.wait(3000)
 def __init__(self):
     pygame.init()
     self.ai_settings = Settings()
     self.screen = pygame.display.set_mode(
         (self.ai_settings.screen_width, self.ai_settings.screen_height))
     pygame.display.set_caption("Super Mario Bros Clone")
     self.mario_player = Mario(self.ai_settings, self.screen)
     self.map = Map(self.ai_settings,
                    self.screen,
                    mapfile='Levels/first_level.txt',
                    blockfile='Images/block_tile.png')
     self.stats = GameStats()
     self.scoreboard = Scoreboard(self.ai_settings, self.screen, self.stats)
     self.clock = pygame.time.Clock()
     self.gameover = Gameover(self.ai_settings, self.screen, self.stats)
Ejemplo n.º 3
0
def change_game_state():
    gs = globals.game_state_label

    if gs == globals.MAIN_MENU:
        globals.game_state = Mainmenu()
    elif gs == globals.RUNNING:
        globals.game_state = Game()
    elif gs == globals.GAME_OVER:
        globals.game_state = Gameover()
Ejemplo n.º 4
0
    def __init__(self):
        '''初始化游戏并创建游戏资源'''
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        pygame.display.set_caption('外星人入侵')
        # 设置游戏背景颜色
        self.bg_color = self.settings.bg_color

        # 实例化飞船,并将主程序作为对象传入
        self.ship = Ship(self)
        # 实例化子弹编组
        self.bullets = pygame.sprite.Group()
        # 实例化外星人编组
        self.aliens = pygame.sprite.Group()
        self._create_fleet()

        self.status = GameStatus(self)
        self.gameover = Gameover(self)
Ejemplo n.º 5
0
    def __init__(self):
        super(HelloWorld, self).__init__()
        self.arena = Arena()
        self.add(self.arena)
        self.score = cocos.text.Label('30',
                                      font_name='Times New Roman',
                                      font_size=24,
                                      color=define.GOLD)
        self.score.position = 20, 440
        self.add(self.score, 99999)

        self.gameover = Gameover()
        self.add(self.gameover, 100000)
Ejemplo n.º 6
0
    def __init__(self):
        super(HelloWorld, self).__init__()
        self.arena = Arena()  # 创建Arena对象
        self.add(self.arena)  # 添加Arena对象
        self.score = cocos.text.Label('30',
                                      font_name='Times New Roman',
                                      font_size=24,
                                      color=define.GOLD)  # 设置得分面板的格式
        self.score.position = 20, 440  # 设置得分面板的位置
        self.add(self.score, 99999)  # 加入得分面板并设置Z轴位置为99999

        self.gameover = Gameover()  # 创建Gameover对象
        self.add(self.gameover, 100000)  # 加入Gameover对象
Ejemplo n.º 7
0
 def step(self, char):
     self.machine.input(char)
     if (self.next < time()):
         self.machine.step()
         self.next = time() + (1.0 / self.FPS)
     self.machine.draw(self.driver)
     if (self.machine.nextState):
         state = self.machine.nextState
         if (state == "snake"):
             self.machine = Snake()
         elif (state == "gameover"):
             self.machine = Gameover()
         elif (state == "menu"):
             self.machine = Menu()
         elif (state == "quit"):
             self.machine = False
Ejemplo n.º 8
0
 def end_game(self):
     self.stream.stop_stream()
     self.pause_scheduler()
     # self.unschedule(self.update)
     self.gameover = Gameover(self)
     self.add(self.gameover, 100000)
Ejemplo n.º 9
0
class AlienInvasion:
    '''管理游戏行为和资源的类'''
    def __init__(self):
        '''初始化游戏并创建游戏资源'''
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        pygame.display.set_caption('外星人入侵')
        # 设置游戏背景颜色
        self.bg_color = self.settings.bg_color

        # 实例化飞船,并将主程序作为对象传入
        self.ship = Ship(self)
        # 实例化子弹编组
        self.bullets = pygame.sprite.Group()
        # 实例化外星人编组
        self.aliens = pygame.sprite.Group()
        self._create_fleet()

        self.status = GameStatus(self)
        self.gameover = Gameover(self)

    def run_game(self):
        '''开始游戏主循环'''
        while True:
            self._check_events()
            self.ship.update()
            self._update_bullets()
            self._update_aliens()
            self._update_screen()

    def _check_events(self):
        # 监视键盘和鼠标事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_event(event)

    def _check_keydown_events(self, event):
        # 监听按下按键事件
        if event.key == pygame.K_RIGHT:
            self.ship.move_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.move_left = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()

    def _check_keyup_event(self, event):
        # 监听松开按键事件
        if event.key == pygame.K_RIGHT:
            self.ship.move_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.move_left = False

    def _fire_bullet(self):
        '''创建一颗子弹并将其加入到编组中'''
        if len(self.bullets) < self.settings.bullet_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)

    def _update_bullets(self):
        # 更新子弹
        self.bullets.update()
        # 删除消失的子弹
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                self.bullets.remove(bullet)
        self._check_bullet_alien_collisions()
        # print(len(self.bullets))

    def _check_bullet_alien_collisions(self):
        # 射杀外星人
        collosions = pygame.sprite.groupcollide(self.bullets, self.aliens,
                                                True, True)
        # 生成新的外星人
        if not self.aliens:
            self.settings.alien_speed += 1
            self.bullets.empty()
            self._create_fleet()

    def _create_fleet(self):
        '''创建外星人群'''
        # 一行可以容纳外星人数量
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        avaliable_space_x = self.settings.screen_width - (2 * alien_width)
        number_aliens_x = avaliable_space_x // (2 * alien_width)
        # 可以容纳的外星人行数
        ship_height = self.ship.rect.height
        avaliable_space_y = (self.settings.screen_height - (3 * alien_height) -
                             ship_height)
        number_rows = avaliable_space_y // (2 * alien_height)
        # 创建多行外星人
        for row_number in range(number_rows):
            # 创建一行外星人
            for alien_number in range(number_aliens_x):
                self._create_alien(alien_number, row_number)

    def _check_fleet_edges(self):
        # 检查外星人是否撞到边缘
        for alien in self.aliens.sprites():
            if alien.check_edges():
                self._change_fleet_direction()
                break

    def _change_fleet_direction(self):
        '''向下移动一格并改变外星人方向'''
        for alien in self.aliens.sprites():
            alien.rect.y += self.settings.fleet_drop_speed
        self.settings.fleet_direction *= -1

    def _create_alien(self, alien_number, row_number):
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height + 2 * alien_height * row_number
        self.aliens.add(alien)

    def _update_aliens(self):
        self._check_fleet_edges()
        self.aliens.update()
        if pygame.sprite.spritecollideany(self.ship, self.aliens):
            print('ship hit!!!')
            self._ship_hit()
        self._check_aliens_bottom()

    def _check_aliens_bottom(self):
        # 判断外星人是否到达底部
        screen_rect = self.screen.get_rect()
        for alien in self.aliens.sprites():
            if alien.rect.bottom >= screen_rect.bottom:
                self._ship_hit()
                break

    def _ship_hit(self):
        '''响应飞船碰撞'''
        if self.status.ships_left > 0:
            self.status.ships_left -= 1
            # 清空外星人和子弹
            self.aliens.empty()
            self.bullets.empty()
            # 创建新的外星人群
            self._create_fleet()
            self.ship.ship_center()
            time.sleep(0.5)
        else:
            self.status.game_active = False
            self.screen.fill(self.settings.bg_color)
            self.ship.blitme()
            self.gameover.blitme()
            self.settings.fleet_drop_speed = 0
            self.settings.alien_speed = 0
            self.ship.move_right = False
            self.ship.move_left = False
            pygame.display.flip()

    def _update_screen(self):
        # 每次循环重新绘制屏幕
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aliens.draw(self.screen)
        # 让绘制的屏幕可见
        pygame.display.flip()
Ejemplo n.º 10
0
from game import Game
from state import State
from splash_state import SplashScreen
from menu import Menu
from level_01 import Level_01
from level_02 import Level_02
from level_03 import Level_03
from gameover import Gameover

#########################
#          Main         #
#     Entry Point       #
#########################

if __name__ == "__main__":
    pg.init()
    screen = pg.display.set_mode((800, 600))
    states = {
        "SPLASH": SplashScreen(),
        "MENU": Menu(),
        "LEVEL_01": Level_01(),
        "LEVEL_02": Level_02(),
        "LEVEL_03": Level_03(),
        "GAMEOVER": Gameover()
    }

    game = Game(screen, states, "SPLASH")
    game.run()
    pg.quit()
    sys.exit()
Ejemplo n.º 11
0
pygame.key.set_repeat(75)

while 1:
    area = Area(width - 100, height)

    tetrino_queue = []

    for i in range(5):
        tetrino_queue.append(randint(0, 6))

    tetrino_color = (randint(1, 255), randint(1, 255), randint(1, 255))

    tetrino = Tetrino(tetrino_color, tetrino_queue[0])

    hud = Hud(width, height)
    gameOver = Gameover(width, height, area.score)

    screen.fill((0, 0, 0))
    hud.draw_hud(screen)
    menu = Menu(width, height, (255, 255, 255), (0, 0, 0))
    menu.draw_menu(screen)
    menu.update_menu(screen)
    pygame.display.flip()
    core = Core(tetrino, area, menu, screen)
    core.menu_input()

    init = 1000
    start_time = pygame.time.get_ticks()

    while menu.singlePlayer and tetrino.game_state:
        core.check_input()