Ejemplo n.º 1
0
def web_channel_handler(msg):
    if msg.kind == 'message':
        if msg.body == 'reload_games':
            game_manager.load_active_games()
            chat_manager.clear()
            user_manager.clear()
            connection_manager.emit_broadcast('reload')
            return

        m = re.match('room_deleted\:(\d+)', msg.body)
        if m:
            connection_manager.room_became_deleted(int(m.group(1)))

        m = re.match('room_private\:(\d+)', msg.body)
        if m:
            connection_manager.room_became_private(int(m.group(1)))

        m = re.match('kick_user_from_room\:(\d+)\:(\d+)', msg.body)
        if m:
            connection_manager.remove_user_from_room(int(m.group(1)), int(m.group(2)))
Ejemplo n.º 2
0
def start_server():
    from app import settings
    game_manager.load_valid_words_from_file(settings.VALID_WORDS_FILENAME)
    game_manager.load_active_games()

    router = TornadioRouter(GameCatcher)
    app = tornado.web.Application(router.urls, socket_io_port=8001)

    from database import redis_subscriptions

    db_modifier.execute("UPDATE rooms_room SET online_amount = 0")

    tornado.ioloop.IOLoop.instance().add_callback(
        lambda: redis_subscriptions.subscribe('web_channel', lambda x: redis_subscriptions.listen(web_channel_handler))
    )

    #tornado.ioloop.IOLoop.instance().add_callback(
    #    lambda: redis_subscriptions.subscribe('room_close', lambda x: redis_subscriptions.listen(room_close))
    #)

    SocketServer(app)