def test_make_move(self):
        watten_game = TotalWattenGame(self.agent, self.agent)
        watten_game.trueboard.current_player = 1
        self.assertEqual(watten_game.make_move(0), (0.0, 1))

        watten_game = TotalWattenGame(self.agent, self.agent)
        watten_game.trueboard.distributing_cards_player = -1
        watten_game.trueboard.suit = 1
        watten_game.trueboard.rank = 3
        watten_game.trueboard.current_player = 1
        watten_game.trueboard.current_game_player_A_score = 2
        watten_game.trueboard.player_A_score = 15
        watten_game.trueboard.played_cards = [0]
        watten_game.trueboard.player_A_hand = [1]
        self.assertEqual(watten_game.make_move(0), (1.0, 1))

        watten_game = TotalWattenGame(self.agent, self.agent)
        watten_game.trueboard.distributing_cards_player = 1
        watten_game.trueboard.suit = 1
        watten_game.trueboard.rank = 3
        watten_game.trueboard.current_player = 1
        watten_game.trueboard.current_game_player_A_score = 2
        watten_game.trueboard.player_A_score = 15
        watten_game.trueboard.played_cards = [0]
        watten_game.trueboard.player_A_hand = [1]
        self.assertEqual(watten_game.make_move(0), (1.0, 0))
    def test_game_complete(self):
        # [36, 45, 14, 5, 25, 20, 46, 48, 1, 46, 48, 13, 35, 45, 15, 18, 7, 2,
        #  30, 46, 47, 36, 43, 27, 5, 46, 48, 6, 2, 22, 46, 47, 35, 44, 29, 8, 46,
        #  48, 18, 21, 27, 26, 14, 11, 9, 46, 48, 17, 34, 43, 10, 1, 46, 47, 41,
        #  42, 24, 17, 46, 48, 0, 14, 3, 29, 46, 48, 41, 45, 19, 8, 30, 24, 20,
        #  16, 34, 46, 47, 39, 44, 16, 30, 18, 46, 48, 21, 46, 47, 39, 43, 24,
        #  26, 14, 22, 29, 6, 5, 7]

        game = TotalWattenGame(self.agent, self.agent)
        world = WorldTotalWatten()
        world.init_world_to_state(1, -1, 0, 0, [25, 9, 1, 32, 14], [5, 13, 7, 10, 20], [], 0, 0, 2, False, False, None, 16, 28, None, None)
        game.trueboard = world

        cur_player = game.get_cur_player()
        self.assertEqual(cur_player, 0)

        moves = game.get_valid_moves_no_zeros()
        self.assertEqual(moves, [0, 1])

        self.assertEqual(game.make_move(0), (0.0, 1))

        cur_player = game.get_cur_player()
        self.assertEqual(cur_player, 1)

        moves = game.get_valid_moves_no_zeros()
        self.assertEqual(moves, [0, 1])