def test_game_no_raise_player_A_starts(self):
        world = WorldWatten()
        world.LOG.setLevel(DEBUG)

        world.init_world_to_state(-1, 1, 0, 0, [28, 29, 3, 15, 22],
                                  [19, 14, 7, 0, 11], [], 0, 0, 2, False,
                                  False, None, 18, 21, None, None)

        # [39, 44, 0, 46, 48, 3, 29, 46, 48, 14, 11, 15]
        world_copy = world.deepcopy()

        ######## MOVE ########
        valid_moves = world.get_valid_moves()

        outcome, next_player = world.act(39)
        outcome, next_player = world.act(44)
        outcome, next_player = world.act(0)
        outcome, next_player = world.act(46)
        outcome, next_player = world.act(48)
        outcome, next_player = world.act(3)
        outcome, next_player = world.act(29)
        outcome, next_player = world.act(46)
        outcome, next_player = world.act(48)
        outcome, next_player = world.act(14)
        outcome, next_player = world.act(11)
        outcome, next_player = world.act(15)
        world.get_valid_moves()
    def test_act_pick_suit_2(self):
        world = WorldWatten()

        world.current_player = -1
        world.rank = 3

        result, next_player = world.act(42)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, 1)
        self.assertEqual(world.suit, 0)
        self.assertEqual(world.is_last_move_raise, False)
        self.assertEqual(world.is_last_move_accepted_raise, False)
    def test_act_accept_raise(self):
        world = WorldWatten()

        world.current_player = 1
        world.is_last_move_accepted_raise = False
        world.is_last_move_raise = True

        result, next_player = world.act(48)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, -1)
        self.assertEqual(world.is_last_move_raise, False)
        self.assertEqual(world.is_last_move_accepted_raise, True)
    def test_act_pick_suit_1(self):
        world = WorldWatten()

        world.current_player = 1
        world.rank = 3
        world.is_last_move_accepted_raise = True
        world.is_last_move_raise = False

        result, next_player = world.act(45)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, -1)
        self.assertEqual(world.suit, 3)
        self.assertEqual(world.is_last_move_raise, False)
        self.assertEqual(world.is_last_move_accepted_raise, False)
    def test_act_raise_points(self):
        world = WorldWatten()

        world.current_player = -1
        world.current_game_prize = 4
        world.is_last_move_raise = False
        world.is_last_move_accepted_raise = False

        result, next_player = world.act(46)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, 1)
        self.assertEqual(world.current_player, 1)
        self.assertEqual(world.current_game_prize, 5)
        self.assertEqual(world.is_last_move_raise, True)
        self.assertEqual(world.is_last_move_accepted_raise, False)
    def test_act_fold(self):
        world = WorldWatten()

        world.player_A_score = 4
        world.player_B_score = 7

        world.current_game_prize = 3

        world.current_player = 1
        world.distributing_cards_player = -1
        world.is_last_move_raise = True

        result, next_player = world.act(watten.moves["fold_hand"])

        self.assertEqual("end", result)
        self.assertEqual(7 + 2, world.player_B_score)

        self.assertEqual(-1, world.current_player)
        self.assertEqual(-1, next_player)
    def test_game_no_raise_player_B_starts(self):
        world = WorldWatten()
        world.LOG.setLevel(DEBUG)

        world.init_world_to_state(-1, 1, 0, 0, [3, 31, 27, 10, 29],
                                  [0, 9, 30, 25, 26], [], 0, 0, 2, False,
                                  False, None, 15, 20, None, None)

        # [30, 29, 37, 45, 7, 10, 21, 19, 25, 24,
        # 33, 42, 8, 20, 32, 31, 24, 10, 0, 9, 36, 43, 23, 28, 12, 8, 31, 30, 34,
        #  43, 21, 23, 12, 17, 22, 24, 0, 4, 11, 25, 35, 44, 12, 1, 21, 17, 10,
        #  32, 34, 42, 19, 16, 3, 2, 20, 7, 13, 22, 11, 29, 37, 42, 8, 2, 3, 9, 5,
        #  4, 31, 16, 15, 32, 38, 44, 7, 24, 6, 22, 2, 23, 27, 9, 33, 42, 6, 16,
        #  17, 9, 13, 22, 34, 43, 19, 1, 5, 20, 10, 12, 17, 31, 22, 18, 35, 44,
        #  23, 20, 10, 25, 15, 14, 34, 43, 13, 12, 22, 10, 2, 1, 29, 18, 41, 45,
        #  5, 2, 14, 16, 27, 25]
        world_copy = world.deepcopy()

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [33, 34, 35, 36, 37, 38, 39, 40, 41, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(37)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.rank = 4
        world_copy.current_player = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [42, 43, 44, 45, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(45)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.suit = 3
        world_copy.current_player = -1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [0, 9, 30, 25, 26, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(0)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.player_B_hand = [9, 30, 25, 26]
        world_copy.played_cards = [0]
        world_copy.current_player = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [3, 31, 27, 10, 29, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(10)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.player_A_hand = [3, 31, 27, 29]
        world_copy.played_cards = [0, 10]
        world_copy.current_game_player_B_score = 1
        world_copy.current_player = -1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [9, 30, 25, 26, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(25)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.player_B_hand = [9, 30, 26]
        world_copy.played_cards = [0, 10, 25]
        world_copy.current_player = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [31, 27, 29, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(31)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.player_A_hand = [3, 27, 29]
        world_copy.played_cards = [0, 10, 25, 31]
        world_copy.current_player = 1
        world_copy.current_game_player_A_score = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [3, 27, 29, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(3)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.player_A_hand = [27, 29]
        world_copy.played_cards = [0, 10, 25, 31, 3]
        world_copy.current_player = -1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [9, 30, 26, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(26)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.player_B_hand = [9, 30]
        world_copy.played_cards = [0, 10, 25, 31, 3, 26]
        world_copy.current_game_player_B_score = 2
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [9, 30, 46])
        self._compare_worlds(world, world_copy)
    def test_game_no_raise_player_A_starts(self):
        world = WorldWatten()
        world.LOG.setLevel(DEBUG)

        world.init_world_to_state(1, -1, 0, 0, [14, 30, 2, 28, 11],
                                  [4, 23, 31, 7, 22], [], 0, 0, 2, False,
                                  False, None, 21, 26, None, None)

        # [40, 45, 29, 12, 28, 13, 26, 0, 33, 45,
        #  3, 25, 6, 16, 30, 14, 13, 1, 38, 43, 13, 5, 32, 3, 21, 27, 33, 42, 0,
        #  4, 30, 31, 23, 7, 29, 1, 25, 9, 33, 42, 9, 30, 14, 32, 7, 25, 34, 42,
        #  29, 7, 15, 19, 11, 17, 20, 27, 0, 2, 35, 44, 31, 4, 28, 1, 12, 3, 33,
        #  45, 24, 25, 7, 11, 14, 18, 37, 45, 2, 27, 3, 0, 8, 10, 6, 26, 33, 43,
        #  21, 22, 6, 10, 24, 14, 8, 16, 33, 42, 3, 0, 29, 17, 13, 31]
        world_copy = world.deepcopy()

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [33, 34, 35, 36, 37, 38, 39, 40, 41, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(36)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.rank = 3
        world_copy.current_player = -1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [42, 43, 44, 45, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(45)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.suit = 3
        world_copy.current_player = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [14, 30, 2, 28, 11, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(30)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.player_A_hand = [14, 2, 28, 11]
        world_copy.played_cards = [30]
        world_copy.current_player = -1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [31, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(31)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.current_game_player_B_score = 1
        world_copy.player_B_hand = [4, 23, 7, 22]
        world_copy.played_cards = [30, 31]
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [4, 23, 7, 22, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(22)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.player_B_hand = [4, 23, 7]
        world_copy.played_cards = [30, 31, 22]
        world_copy.current_player = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [14, 2, 28, 11, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(2)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, -1)

        world_copy.player_A_hand = [14, 28, 11]
        world_copy.current_game_player_B_score = 2
        world_copy.played_cards = [30, 31, 22, 2]
        world_copy.current_player = -1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [4, 23, 7, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(23)
        self.assertEqual(outcome, "continue")
        self.assertEqual(next_player, 1)

        world_copy.player_B_hand = [4, 7]
        world_copy.played_cards = [30, 31, 22, 2, 23]
        world_copy.current_player = 1
        self._compare_worlds(world, world_copy)

        ######## MOVE ########
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [14, 28, 11, 46])
        self._compare_worlds(world, world_copy)

        outcome, next_player = world.act(14)
        self.assertEqual(outcome, "end")
        self.assertEqual(next_player, -1)

        world.player_A_hand = [20, 21, 22, 23, 24]
        world.player_B_hand = [25, 26, 27, 28, 29]
        world.first_card_deck = 4
        world.last_card_deck = 5
        world.deck = [8, 9, 10]

        world_copy.player_A_hand = [20, 21, 22, 23, 24]
        world_copy.player_B_hand = [25, 26, 27, 28, 29]
        world_copy.first_card_deck = 4
        world_copy.last_card_deck = 5
        world_copy.deck = [8, 9, 10]
        world_copy.current_player = -1
        world_copy.distributing_cards_player = 1
        world_copy.player_B_score = 2
        world_copy.played_cards = []
        world_copy.current_game_player_A_score = 0
        world_copy.current_game_player_B_score = 0
        world_copy.rank = None
        world_copy.suit = None
        self._compare_worlds(world, world_copy)