Ejemplo n.º 1
0
def load_game(path, user_callback=None, before_callback=None):
    def out_callback(line):
        if 'Established control over the server. You have command access level' in line:
            start_button = ui.Dialog(
                ui.get_screen(), ui.Button('Touch to start game', callback))
            start_button.back = callback
            ui.set(start_button, anim=False)

    sc_client = gamescreen.ScreenClient()

    port = random.randint(1500, 12000)
    start_server(port, ('-f', path),
                 line_callback=sc_client.server_line_callback)

    sc_client.out_window_callback = out_callback
    try:
        sc_client.connect_to_server('player', localhost, port)
    except client.ConnectionError:
        ui.message('Failed to connect to game server, try again', type='error')
        return

    def callback():
        if before_callback() if before_callback else True:
            load_game_now(port, get_save_username(path))

        if user_callback:
            user_callback()

    ui.replace(client.client.ui)
    ui.message('Loading...')
Ejemplo n.º 2
0
    def __init__(self, no_quit=False):
        super(ServerGUI, self).__init__()
        gamescreen.ScreenClient(no_quit=no_quit)
        self.ui = ui.ScrollWrapper(self)
        self.has_ui = False
        self.setup_loading_ui()

        self.server_lines = []
        self.server_console = None
Ejemplo n.º 3
0
 def __init__(self, port, host=localhost, login='******', no_quit=False):
     super(ServerGUI, self).__init__()
     sc_client = gamescreen.ScreenClient(no_quit=no_quit)
     sc_client.connect_to_server(login, host, port)
     self.has_ui = False
     self.setup_loading_ui()