def run(client): PrintMessages(client) Guards(client) tc = TileCache(gemuo.config.require_data_path()) m = CacheMap(WorldMap(BridgeMap(tc.get_map(0)), client.world)) return StrollWestBritain(client, m)
def begin(client): tc = TileCache(gemuo.config.require_data_path()) m = CacheMap(WorldMap(BridgeMap(tc.get_map(0)), client.world)) exhaust_db = ExhaustDatabase('/tmp/trees.db') global BANK BANK = nearest_bank(client.world, client.world.player.position) AutoResurrect(client, m) #return Bank(client, m) return AutoHarvest(client, m, exhaust_db)
def run(client): tc = TileCache(gemuo.config.require_data_path()) m = CacheMap(WorldMap(BridgeMap(tc.get_map(0)), client.world)) return AutoResurrect(client, m)