Ejemplo n.º 1
0
class WaitAndSendTarget(Engine):
    def __init__(self, client):
        Engine.__init__(self, client)
        self.target_request = None
        self.target = None

    def on_packet(self, packet):
        if isinstance(packet, p.TargetRequest):
            self.target_request = packet
        elif isinstance(packet, p.WorldItem):
            if self.target_request is not None:
                if packet.item_id == ITEM_GATE:
                    self.target = Target(packet.serial, packet.x, packet.y,
                                         packet.z, packet.item_id)
                    self._client.send(
                        self.target.response(self.target_request.target_id,
                                             self.target_request.flags))
                    self._success()
Ejemplo n.º 2
0
class AutoEject(Engine):
    """Auto ejects not friended mobiles out of the house.
    house_rectangle is of format [pos1.x, pos1.y, pos2.x, pos2.y] where
    pos1 is the northwest and pos2 the southeast corner
    red_friends is of format [Serial1, Serial2, ]"""
    def __init__(self, client, red_friends, house_rectangle):
        Engine.__init__(self, client)
        self.target = None
        self.red_friends = red_friends
        self.xmin = house_rectangle[0]
        self.xmax = house_rectangle[2]
        self.ymin = house_rectangle[1]
        self.ymax = house_rectangle[3]

    def on_packet(self, packet):
        if isinstance(packet, p.MobileMoving):
            if self.is_in_house(packet.x, packet.y):
                self.check_visitor(packet)
        elif isinstance(packet, p.TargetRequest):
            self.send_eject_target(packet)

    def check_visitor(self, packet):
        if packet.notoriety == 3:
            self.eject_mobile(packet)
        elif packet.notoriety == 6 and not packet.serial in self.red_friends:
            self.eject_mobile(packet)

    def is_in_house(self, x, y):
        if x > self.xmin and x < self.xmax and \
                y > self.ymin and y < self.ymax:
            return True
        return False

    def eject_mobile(self, packet):
        self.target = Target(packet.serial, packet.x, packet.y, packet.z,
                             packet.body)
        self._client.send(p.TalkUnicode("remove thyself", 0x33))

    def send_eject_target(self, packet):
        if self.target is not None:
            self._client.send(
                self.target.response(packet.target_id, packet.flags))
            log.msg("Ejected " + str(self.target.serial))
Ejemplo n.º 3
0
class AutoEject(Engine):
    """Auto ejects not friended mobiles out of the house.
    house_rectangle is of format [pos1.x, pos1.y, pos2.x, pos2.y] where
    pos1 is the northwest and pos2 the southeast corner
    red_friends is of format [Serial1, Serial2, ]"""

    def __init__(self, client, red_friends, house_rectangle):
        Engine.__init__(self, client)
        self.target = None
        self.red_friends = red_friends
        self.xmin = house_rectangle[0]
        self.xmax = house_rectangle[2]
        self.ymin = house_rectangle[1]
        self.ymax = house_rectangle[3]

    def on_packet(self, packet):
        if isinstance(packet, p.MobileMoving):
            if self.is_in_house(packet.x, packet.y):
                self.check_visitor(packet)
        elif isinstance(packet, p.TargetRequest):
            self.send_eject_target(packet)

    def check_visitor(self, packet):
        if packet.notoriety == 3:
            self.eject_mobile(packet)
        elif packet.notoriety == 6 and not packet.serial in self.red_friends:
            self.eject_mobile(packet)
    
    def is_in_house(self, x, y):
        if x > self.xmin and x < self.xmax and \
                y > self.ymin and y < self.ymax:
            return True
        return False
    
    def eject_mobile(self, packet):
        self.target = Target(packet.serial, packet.x, packet.y, packet.z, packet.body)
        self._client.send(p.TalkUnicode("remove thyself", 0x33))

    def send_eject_target(self, packet):
        if self.target is not None:
            self._client.send(self.target.response(packet.target_id, packet.flags))
            log.msg("Ejected " + str(self.target.serial))