Ejemplo n.º 1
0
 def conflicts(cls) -> Iterable[Conflict]:
     assert cls.game
     for frontline in cls.game.theater.conflicts():
         yield Conflict(cls.game.theater, frontline.control_point_a,
                        frontline.control_point_b, cls.game.player_name,
                        cls.game.enemy_name, cls.game.player_country,
                        cls.game.enemy_country, frontline.position)
Ejemplo n.º 2
0
 def air_conflict(cls) -> Conflict:
     assert cls.game
     player_cp, enemy_cp = cls.game.theater.closest_opposing_control_points(
     )
     mid_point = player_cp.position.point_from_heading(
         player_cp.position.heading_between_point(enemy_cp.position),
         player_cp.position.distance_to_point(enemy_cp.position) / 2)
     return Conflict(cls.game.theater, player_cp, enemy_cp,
                     cls.game.player_name, cls.game.enemy_name,
                     cls.game.player_country, cls.game.enemy_country,
                     mid_point)
Ejemplo n.º 3
0
 def air_conflict(cls) -> Conflict:
     assert cls.game
     player_cp, enemy_cp = cls.game.theater.closest_opposing_control_points(
     )
     mid_point = player_cp.position.point_from_heading(
         player_cp.position.heading_between_point(enemy_cp.position),
         player_cp.position.distance_to_point(enemy_cp.position) / 2,
     )
     return Conflict(
         cls.game.theater,
         FrontLine(player_cp, enemy_cp),
         cls.game.player_faction.name,
         cls.game.enemy_faction.name,
         cls.current_mission.country(cls.game.player_country),
         cls.current_mission.country(cls.game.enemy_country),
         mid_point,
     )