Ejemplo n.º 1
0
 def __init__(self, geometry, view, projection):
     self.geometry = geometry
     self.view = view
     self.projection = projection
     self.display = True
     self.worldTranslation = geo2.MatrixIdentity()
     self.frontPlaneTranslation = geo2.MatrixIdentity()
Ejemplo n.º 2
0
 def __init__(self, fov, front, back, asp):
     self.minZoomDistance = 0.05
     self.maxZoomDistance = 100000.0
     self.parentPos = (0.0, 0.0, 0.0)
     self.localViewMatrix = geo2.MatrixIdentity()
     self.view = trinity.TriView()
     self.view.transform = geo2.MatrixIdentity()
     self.projection = trinity.TriProjection()
     self.SetPerspective(fov, front, back, asp)
     self.SetPosition((0.0, 50.0, -100.0))
     self.Focus((0.0, 0.0, 0.0))
Ejemplo n.º 3
0
 def __init__(self, name, color=(0.0, 0.0, 0.0, 1.0), primitiveScene=None):
     object.__init__(self)
     self.name = name
     self._color = color
     self._display = False
     self.primitiveScene = primitiveScene
     self.primitives = []
     self.valuebindings = []
     self.localTransform = geo2.MatrixIdentity()
Ejemplo n.º 4
0
 def ProjectPoint(self, point):
     viewport = (trinity.device.viewport.x, trinity.device.viewport.y,
                 trinity.device.viewport.width,
                 trinity.device.viewport.height,
                 trinity.device.viewport.minZ, trinity.device.viewport.maxZ)
     return geo2.Vec3Project(point, viewport,
                             self.projectionMatrix.transform,
                             self.viewMatrix.transform,
                             geo2.MatrixIdentity())
Ejemplo n.º 5
0
 def GetCameraMatrixes(self):
     if self.cameraMatrixes:
         return self.cameraMatrixes
     camera = self.GetCamera()
     viewPort = (0.0, 0.0, float(uicore.desktop.width),
                 float(uicore.desktop.height), 0, 100000.0)
     self.cameraMatrixes = (viewPort, camera.projectionMatrix.transform,
                            camera.viewMatrix.transform,
                            geo2.MatrixIdentity())
     return self.cameraMatrixes
Ejemplo n.º 6
0
 def ProjectWorldToScreen(self, vec3):
     cam = self.GetCamera()
     viewport = (trinity.device.viewport.x, trinity.device.viewport.y,
                 trinity.device.viewport.width,
                 trinity.device.viewport.height,
                 trinity.device.viewport.minZ, trinity.device.viewport.maxZ)
     x, y, z, w = geo2.Vec3Project(vec3, viewport,
                                   cam.projectionMatrix.transform,
                                   cam.viewMatrix.transform,
                                   geo2.MatrixIdentity())
     return (x, y)