def make_shader_test_string(shader_job: str, nodraw: bool) -> str:
    """
    Makes a piglit shader_test from a shader job and shader.
    :param shader_job: The path to the shader job file.
    :param nodraw: determines if the draw command is added to draw the shader.
    :return: the shader_test
    """
    shader_job_json_parsed = get_json_properties(shader_job)

    with gfuzz_common.open_helper(get_shader_from_job(shader_job),
                                  'r') as shader:
        shader_file_string = shader.read()

    shader_lines = shader_file_string.split('\n')
    shader_test_string = ''
    # The version header always has to be on the first line of the shader.
    shader_version_header = shader_lines[0]

    shader_test_string += make_require_header(shader_version_header) + '\n'
    shader_test_string += make_vertex_shader_header() + '\n'
    shader_test_string += make_fragment_shader_header(
        shader_file_string) + '\n'
    shader_test_string += make_test_header(shader_job_json_parsed, nodraw)

    return shader_test_string
def main_helper(args: List[str]) -> None:
    """
    Main function. Parses arguments, delegates to other functions to write the shader_test string,
    and writes the string to file.
    :param args: the command line arguments.
    """
    description = (
        'Given a GraphicsFuzz shader job JSON file, produce a Mesa piglit shader_test file. '
        'The shader test will be the same name as the shader job.')

    argparser = argparse.ArgumentParser(description=description)

    argparser.add_argument(
        'shader_job', help='Path to the GraphicsFuzz shader job JSON file.')

    argparser.add_argument(
        '--nodraw',
        action='store_true',
        help=
        'Do not draw the shader output when running the test. Useful for crash testing.'
    )

    args = argparser.parse_args(args)

    test_string = make_shader_test_string(args.shader_job, args.nodraw)

    with gfuzz_common.open_helper(get_shader_test_from_job(args.shader_job),
                                  'w') as shader_test:
        shader_test.write(test_string)
def get_json_properties(shader_job: str) -> dict:
    """
    Helper function to parse a shader job JSON file into a dict of properties.
    Throws IOError if the file can't be parsed.
    :param shader_job: the path to the shader job file.
    :return: a dict of JSON properties.
    """
    with gfuzz_common.open_helper(shader_job, 'r') as job:
        json_parsed = json.load(job)
    return json_parsed
Ejemplo n.º 4
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def dump_glxinfo(filename: str) -> None:
    """
    Helper function that dumps the stable results of 'glxinfo -B' to a JSON file. Removes any
    file with the same name as filename before writing. Will throw an exception if 'glxinfo'
    fails or the JSON file can't be written.
    :param filename: the filename to write to.
    """
    # There are some useless or unstable lines in glxinfo we need to remove before trying to parse
    # into JSON.
    glxinfo_lines = filter(
        lambda glx_line: 'OpenGL' in glx_line,
        gfuzz_common.subprocess_helper(glxinfo_cmd()).stdout.split('\n'))
    # We form keys out of the OpenGL info descriptors and values out of the hardware dependent
    # strings. For example, "OpenGL version string: 4.6.0 NVIDIA 430.14" would become
    # { "OpenGL version string": "4.6.0 NVIDIA 430.14" }.
    glx_dict = dict()
    for line in glxinfo_lines:
        prop = line.split(': ')
        assert len(prop) is 2
        glx_dict.update({prop[0]: prop[1]})
    with gfuzz_common.open_helper(filename, 'w') as info_file:
        info_file.write(json.JSONEncoder().encode(glx_dict))
Ejemplo n.º 5
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def main():
    description = (
        'Uses the piglit GLES3 shader runner to render shader jobs.')

    parser = argparse.ArgumentParser(description=description)

    # Required
    parser.add_argument('worker_name',
                        help='The name that will refer to this worker.')

    # Optional
    parser.add_argument(
        '--server',
        default='http://localhost:8080',
        help='Server URL to connect to (default: http://localhost:8080 )')

    args = parser.parse_args()

    gfuzz_common.tool_on_path('shader_runner_gles3')
    gfuzz_common.log('Worker: ' + args.worker_name)
    server = args.server + '/request'
    gfuzz_common.log('server: ' + server)

    # Get worker info
    worker_info_json_string = '{}'

    gfuzz_common.log('Dumping glxinfo to file for worker info string...')
    try:
        dump_glxinfo(WORKER_INFO_FILE)
        with gfuzz_common.open_helper(WORKER_INFO_FILE, 'r') as info_file:
            worker_info_json_string = info_file.read()
    except Exception as ex:
        gfuzz_common.log(str(ex))
        gfuzz_common.log('Could not get worker info, continuing without it.')

    service = None
    worker = None

    while True:
        if not service:
            gfuzz_common.log('Connecting to server...')
            service, worker = thrift_connect(server, args.worker_name,
                                             worker_info_json_string)
            if not service:
                gfuzz_common.log('Failed to connect, retrying...')
                time.sleep(1)
                continue

        assert worker

        os.makedirs(worker, exist_ok=True)

        try:
            job = service.getJob(worker)
            if job.noJob is not None:
                gfuzz_common.log("No job")
            elif job.skipJob is not None:
                gfuzz_common.log("Skip job")
                service.jobDone(worker, job)
            else:
                assert job.imageJob
                if job.imageJob.computeSource:
                    gfuzz_common.log("Got a compute job, but this worker "
                                     "doesn't support compute shaders.")
                    job.imageJob.result = tt.ImageJobResult()
                    job.imageJob.result.status = tt.JobStatus.UNEXPECTED_ERROR
                else:
                    gfuzz_common.log("#### Image job: " + job.imageJob.name)
                    job.imageJob.result = do_image_job(job.imageJob,
                                                       work_dir=worker)
                gfuzz_common.log("Sending back, results status: {}".format(
                    job.imageJob.result.status))
                service.jobDone(worker, job)
                gfuzz_common.remove(worker)
                continue
        except (TApplicationException, ConnectionError):
            gfuzz_common.log(
                "Connection to server lost. Re-initialising client.")
            service = None
        time.sleep(1)
Ejemplo n.º 6
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def run_image_job(json_file: str, status_file: str, png_file: str,
                  output_dir: str, skip_render: bool):
    """
    Runs an image job. Converts the shader job to a piglit shader_test file, then delegates to
    run_shader_test to render with shader_runner. Writes the status of the job to file.
    :param json_file: The JSON uniforms to use with the shader.
    :param status_file: The status file to write to.
    :param png_file: The PNG file to write to.
    :param output_dir: The directory to use for the job.
    :param skip_render: whether to skip rendering or not.
    """

    use_catchsegv = True

    try:
        gfuzz_common.tool_on_path('catchsegv')
    except gfuzz_common.ToolNotOnPathError:
        use_catchsegv = False

    assert os.path.isdir(output_dir)
    assert os.path.isfile(json_file)

    arglist = [json_file]
    if skip_render:
        arglist.append(NO_DRAW_ARG)

    shader_test_file = graphicsfuzz_piglit_converter.get_shader_test_from_job(
        json_file)

    try:
        gfuzz_common.log('Creating shader_test file...')
        graphicsfuzz_piglit_converter.main_helper(arglist)
    except Exception as ex:
        gfuzz_common.log('Could not create shader_test from the given job.')
        raise ex
    shader_runner_cmd_list = shader_runner_cmd() + \
        [shader_test_file, SHADER_RUNNER_ARG_AUTO,
         SHADER_RUNNER_ARG_UNIFORMS, SHADER_RUNNER_ARG_FBO, SHADER_RUNNER_ARG_SUBTESTS]
    if use_catchsegv:
        shader_runner_cmd_list.insert(0, catchsegv_cmd())
    if not skip_render:
        shader_runner_cmd_list.append(SHADER_RUNNER_ARG_PNG)

    gfuzz_common.remove(PNG_FILENAME)
    gfuzz_common.remove(COMPARE_PNG_FILENAME)

    status = \
        gfuzz_common.run_catchsegv(shader_runner_cmd_list, timeout=TIMEOUT, verbose=True) \
        if use_catchsegv else \
        gfuzz_common.subprocess_helper(shader_runner_cmd_list, timeout=TIMEOUT, verbose=True)

    # Piglit throws the output PNG render into whatever the current working directory is
    # (and there's no way to specify a location to write to) - we need to move it to wherever our
    # output is.

    if not skip_render and status == STATUS_SUCCESS:
        try:
            # An image was rendered, so we need to check for nondet. We do this by renaming the
            # rendered image, rendering a second image, and using filecmp to compare the files.
            assert os.path.isfile(PNG_FILENAME), \
                "Shader runner successfully rendered, but no image was dumped?"
            gfuzz_common.log(
                'An image was rendered - rendering again to check for nondet.')
            os.rename(PNG_FILENAME, COMPARE_PNG_FILENAME)
            status = \
                gfuzz_common.run_catchsegv(shader_runner_cmd_list, timeout=TIMEOUT, verbose=True) \
                if use_catchsegv else \
                gfuzz_common.subprocess_helper(shader_runner_cmd_list, timeout=TIMEOUT, verbose=True)
            # Something is horribly wrong if shader crashes/timeouts are inconsistent per shader.
            assert status == STATUS_SUCCESS, \
                "Shader inconsistently fails - check your graphics drivers?"
            assert os.path.isfile(PNG_FILENAME), \
                "Shader runner successfully rendered, but no image was dumped?"

            gfuzz_common.log('Comparing dumped PNG images...')
            if filecmp.cmp(PNG_FILENAME, COMPARE_PNG_FILENAME):
                gfuzz_common.log('Images are identical.')
                shutil.move(PNG_FILENAME, png_file)
            else:
                gfuzz_common.log('Images are different.')
                status = STATUS_NONDET
                shutil.move(COMPARE_PNG_FILENAME,
                            os.path.join(output_dir, NONDET0_PNG))
                shutil.move(PNG_FILENAME, os.path.join(output_dir,
                                                       NONDET1_PNG))
        finally:
            gfuzz_common.log('Removing dumped images...')
            gfuzz_common.remove(PNG_FILENAME)
            gfuzz_common.remove(COMPARE_PNG_FILENAME)

    gfuzz_common.log('STATUS: ' + status)

    with gfuzz_common.open_helper(status_file, 'w') as f:
        f.write(status)
Ejemplo n.º 7
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def do_image_job(image_job: tt.ImageJob, work_dir: str) -> tt.ImageJobResult:
    """
    Does an image job. Sets up directories and some files, then delegates to run_image_job to
    convert the job to a shader_test and run it. Sets a global logfile to log to for the lifetime
    of the function. Gets the status of the shader job from a file that is written to by
    run_image_job.
    :param image_job: the image job containing the shader/uniforms.
    :param work_dir: the directory to work in.
    :return: the result of the image job, including the log, PNG and status.
    """
    # Output directory is based on the name of job.
    output_dir = os.path.join(work_dir, image_job.name)

    # Delete and create output directory.
    gfuzz_common.remove(output_dir)
    os.makedirs(output_dir, exist_ok=True)

    name = image_job.name
    if name.endswith('.frag'):
        name = gfuzz_common.remove_end(name, '.frag')

    frag_file = os.path.join(output_dir, name + FRAG_SUFFIX)
    json_file = os.path.join(output_dir, name + JSON_SUFFIX)
    log_file = os.path.join(output_dir, LOGFILE_NAME)
    status_file = os.path.join(output_dir, STATUS_FILENAME)
    png_file = os.path.join(output_dir, name + PNG_SUFFIX)
    nondet_0 = os.path.join(output_dir, NONDET0_PNG)
    nondet_1 = os.path.join(output_dir, NONDET1_PNG)

    gfuzz_common.write_to_file(image_job.fragmentSource, frag_file)
    gfuzz_common.write_to_file(image_job.uniformsInfo, json_file)

    res = tt.ImageJobResult()

    # Set nice defaults to fields we will not update anyway
    res.passSanityCheck = True
    res.log = 'Start: ' + name + '\n'

    with gfuzz_common.open_helper(log_file, 'w') as f:
        try:
            gfuzz_common.set_logfile(f)
            run_image_job(json_file, status_file, png_file, output_dir,
                          image_job.skipRender)
        except Exception as ex:
            gfuzz_common.log(str(ex))
            gfuzz_common.log('Removing status file and continuing...')
            gfuzz_common.remove(status_file)
        finally:
            gfuzz_common.unset_logfile()

    if os.path.isfile(log_file):
        with gfuzz_common.open_helper(log_file, 'r') as f:
            res.log += f.read()

    if os.path.isfile(png_file):
        with gfuzz_common.open_bin_helper(png_file, 'rb') as f:
            res.PNG = f.read()

    if os.path.isfile(status_file):
        with gfuzz_common.open_helper(status_file, 'r') as f:
            status = f.read().rstrip()
        if status == STATUS_SUCCESS:
            res.status = tt.JobStatus.SUCCESS
        elif status == STATUS_CRASH:
            res.status = tt.JobStatus.CRASH
        elif status == STATUS_TIMEOUT:
            res.status = tt.JobStatus.TIMEOUT
        elif status == STATUS_UNEXPECTED:
            res.status = tt.JobStatus.UNEXPECTED_ERROR
        elif status == STATUS_NONDET:
            res.status = tt.JobStatus.NONDET
            with gfuzz_common.open_bin_helper(nondet_0, 'rb') as f:
                res.PNG = f.read()
            with gfuzz_common.open_bin_helper(nondet_1, 'rb') as f:
                res.PNG2 = f.read()
        else:
            res.log += '\nUnknown status value: ' + status + '\n'
            res.status = tt.JobStatus.UNEXPECTED_ERROR
    else:
        # Not even a status file?
        res.log += '\nNo STATUS file\n'
        res.status = tt.JobStatus.UNEXPECTED_ERROR

    return res
def main():
    parser = argparse.ArgumentParser()

    # Required arguments
    parser.add_argument(
        'worker',
        help='Worker name to identify to the server')

    parser.add_argument(
        'target',
        help=runspv.TARGET_HELP)

    # Optional arguments
    parser.add_argument(
        '--force',
        action='store_true',
        help=runspv.FORCE_OPTION_HELP)

    parser.add_argument(
        '--legacy-worker',
        action='store_true',
        help=runspv.LEGACY_OPTION_HELP)

    parser.add_argument(
        '--serial',
        help=runspv.SERIAL_OPTION_HELP)

    parser.add_argument(
        '--server',
        default='http://localhost:8080',
        help='Server URL (default: http://localhost:8080 )')

    parser.add_argument(
        '--spirvopt',
        help=runspv.SPIRV_OPT_OPTION_HELP + 'Pass RANDOM to have a random selection of '
                                            'optimization arguments used for each shader job that '
                                            'is processed.  Note that this makes repeat runs of '
                                            'the same shader job nondeterministic, as different '
                                            'optimizer arguments may be chosen.')

    parser.add_argument(
        '--local-shader-job',
        help='Execute a single, locally stored shader job (for debugging), instead of using the '
             'server.')

    parser.add_argument(
        '--seed',
        help='A seed to control random number generation.')

    args = parser.parse_args()

    # Seed the random number generator.  If no seed is provided then 'None' will be used, which
    # seeds the generator based on system time.
    random.seed(args.seed)

    spirvopt_args = None  # type: Union[Optional[List[str]], str]
    if args.spirvopt:
        if args.spirvopt == "RANDOM":
            spirvopt_args = "RANDOM"
        else:
            spirvopt_args = args.spirvopt.split()

    # Check the target is known.
    if not (args.target == 'android' or args.target == 'host'):
        raise ValueError('Target must be "android" or "host"')

    # Record whether or not we are targeting Android.
    is_android = (args.target == 'android')

    # Check the optional arguments are consistent with the target.
    if not is_android and args.force:
        raise ValueError('"force" option is only compatible with "android" target')

    if not is_android and args.serial:
        raise ValueError('"serial" option is only compatible with "android" target')

    print('Worker: ' + args.worker)

    server = args.server + '/request'
    print('server: ' + server)

    if args.serial:
        os.environ['ANDROID_SERIAL'] = args.serial

    service = None
    worker = None

    # Get worker info
    worker_info_file = 'worker_info.json'
    gfuzz_common.remove(worker_info_file)

    worker_info_json_string = '{}'

    try:
        if is_android:
            runspv.dump_info_android_legacy(wait_for_screen=not args.force)
        else:
            runspv.dump_info_host_legacy()

        if not os.path.isfile(worker_info_file):
            raise Exception(
                'Failed to retrieve worker information.  If targeting Android, make sure '
                'the app permission to write to external storage is enabled.'
            )

        with gfuzz_common.open_helper(worker_info_file, 'r') as f:
            worker_info_json_string = f.read()

    except Exception as ex:
        if args.legacy_worker:
            raise ex
        else:
            print(ex)
            print('Continuing without worker information.')

    # Main loop
    while True:

        if is_android \
            and 'ANDROID_SERIAL' in os.environ and \
                not is_device_available(os.environ['ANDROID_SERIAL']):
            raise Exception(
                '#### ABORT: device {} is not available (either offline or not connected?)'
                .format(os.environ['ANDROID_SERIAL'])
            )

        # Special case: local shader job for debugging.
        if args.local_shader_job:
            assert args.local_shader_job.endswith('.json'), \
                'Expected local shader job "{}" to end with .json'

            shader_job_prefix = gfuzz_common.remove_end(args.local_shader_job, '.json')

            fake_job = tt.ImageJob()
            fake_job.name = os.path.basename(shader_job_prefix)

            assert os.path.isfile(args.local_shader_job), \
                'Shader job {} does not exist'.format(args.local_shader_job)
            with gfuzz_common.open_helper(args.local_shader_job, 'r') as f:
                fake_job.uniformsInfo = f.read()
            if os.path.isfile(shader_job_prefix + '.frag'):
                with gfuzz_common.open_helper(shader_job_prefix + '.frag', 'r') as f:
                    fake_job.fragmentSource = f.read()
            if os.path.isfile(shader_job_prefix + '.vert'):
                with gfuzz_common.open_helper(shader_job_prefix + '.vert', 'r') as f:
                    fake_job.vertexSource = f.read()
            if os.path.isfile(shader_job_prefix + '.comp'):
                with gfuzz_common.open_helper(shader_job_prefix + '.comp', 'r') as f:
                    fake_job.computeSource = f.read()
                fake_job.computeInfo = fake_job.uniformsInfo
            do_image_job(args, fake_job, spirvopt_args, work_dir='out')
            return

        if not service:
            service, worker = get_service(server, args, worker_info_json_string)

            if not service:
                print("Cannot connect to server, retry in a second...")
                time.sleep(1)
                continue

        assert worker is not None

        os.makedirs(worker, exist_ok=True)

        try:
            job = service.getJob(worker)

            if job.noJob is not None:
                print("No job")
            elif job.skipJob is not None:
                print("Skip job")
                service.jobDone(worker, job)
            else:
                assert job.imageJob is not None

                if job.imageJob.computeSource:
                    print("#### Compute job: " + job.imageJob.name)
                    job.imageJob.result = do_compute_job(
                        args,
                        job.imageJob,
                        spirvopt_args,
                        work_dir=worker
                    )

                else:
                    print("#### Image job: " + job.imageJob.name)
                    job.imageJob.result = do_image_job(
                        args,
                        job.imageJob,
                        spirvopt_args,
                        work_dir=worker
                    )

                print("Send back, results status: {}".format(job.imageJob.result.status))
                service.jobDone(worker, job)
                continue

        except (TApplicationException, ConnectionError):
            print("Connection to server lost. Re-initialising client.")
            service = None

        time.sleep(1)
def do_compute_job(
    args,
    comp_job: tt.ImageJob,
    spirv_opt_args: Optional[List[str]],
    work_dir: str
) -> tt.ImageJobResult:

    # Output directory is based on the name of job.
    output_dir = os.path.join(work_dir, comp_job.name)

    # Delete and create output directory.
    gfuzz_common.remove(output_dir)
    os.makedirs(output_dir, exist_ok=True)

    tmpcomp = os.path.join(output_dir, 'tmp.comp')
    tmpjson = os.path.join(output_dir, 'tmp.json')
    log_file = os.path.join(output_dir, runspv.LOGFILE_NAME)
    ssbo_json_file = os.path.join(output_dir, 'ssbo.json')

    # Output files from running the app.
    status_file = os.path.join(output_dir, 'STATUS')

    gfuzz_common.write_to_file(comp_job.computeSource, tmpcomp)

    gfuzz_common.write_to_file(comp_job.computeInfo, tmpjson)

    res = tt.ImageJobResult()
    res.log = '#### Start compute shader\n\n'

    assert not args.legacy_worker

    # Set runspv logger. Use try-finally to clean up.

    with gfuzz_common.open_helper(log_file, 'w') as f:
        try:
            runspv.log_to_file = f

            runspv.run_compute_amber(
                comp_original=tmpcomp,
                json_file=tmpjson,
                output_dir=output_dir,
                force=args.force,
                is_android=(args.target == 'android'),
                skip_render=comp_job.skipRender,
                spirv_opt_args=spirv_opt_args
            )
        except Exception as ex:
            runspv.log('Exception: ' + str(ex))
            runspv.log('Removing STATUS file.')
            gfuzz_common.remove(status_file)
            runspv.log('Continuing.')
        finally:
            runspv.log_to_file = None

    if os.path.isfile(log_file):
        with gfuzz_common.open_helper(log_file, 'r') as f:
            res.log += f.read()

    if os.path.isfile(status_file):
        with gfuzz_common.open_helper(status_file, 'r') as f:
            status = f.read().rstrip()
        if status == 'SUCCESS':
            res.status = tt.JobStatus.SUCCESS
            assert (os.path.isfile(ssbo_json_file))
            with gfuzz_common.open_helper(ssbo_json_file, 'r') as f:
                res.computeOutputs = f.read()

        elif status == 'CRASH':
            res.status = tt.JobStatus.CRASH
        elif status == 'TIMEOUT':
            res.status = tt.JobStatus.TIMEOUT
        else:
            res.log += '\nUnknown status value: ' + status + '\n'
            res.status = tt.JobStatus.UNEXPECTED_ERROR
    else:
        # Not even a status file?
        res.log += '\nNo STATUS file\n'
        res.status = tt.JobStatus.UNEXPECTED_ERROR

    return res
def do_image_job(
    args,
    image_job,
    spirv_opt_args: Optional[List[str]],
    work_dir: str
) -> tt.ImageJobResult:

    # Output directory is based on the name of job.
    output_dir = os.path.join(work_dir, image_job.name)

    # Delete and create output directory.
    gfuzz_common.remove(output_dir)
    os.makedirs(output_dir, exist_ok=True)

    name = image_job.name
    if name.endswith('.frag'):
        name = gfuzz_common.remove_end(name, '.frag')
    # TODO(324): the worker currently assumes that no vertex shader is present in the image job.

    vert_file = prepare_vert_file(output_dir) if args.legacy_worker else None
    frag_file = os.path.join(output_dir, name + '.frag')
    json_file = os.path.join(output_dir, name + '.json')
    png_file = os.path.join(output_dir, 'image_0.png')
    log_file = os.path.join(output_dir, runspv.LOGFILE_NAME)
    status_file = os.path.join(output_dir, 'STATUS')
    nondet_0 = os.path.join(output_dir, 'nondet0.png')
    nondet_1 = os.path.join(output_dir, 'nondet1.png')

    res = tt.ImageJobResult()

    skip_render = image_job.skipRender

    # Set nice defaults to fields we will not update anyway
    res.passSanityCheck = True
    res.log = 'Start: ' + name + '\n'

    gfuzz_common.write_to_file(image_job.fragmentSource, frag_file)
    gfuzz_common.write_to_file(image_job.uniformsInfo, json_file)

    # Set runspv logger. Use try-finally to clean up.

    with gfuzz_common.open_helper(log_file, 'w') as f:
        try:
            runspv.log_to_file = f

            resolved_spirvopt_args = resolve_spirvopt_args(spirv_opt_args)

            if args.legacy_worker:
                if args.target == 'host':
                    runspv.run_image_host_legacy(
                        vert_original=vert_file,
                        frag_original=frag_file,
                        json_file=json_file,
                        output_dir=output_dir,
                        skip_render=skip_render,
                        spirv_opt_args=resolved_spirvopt_args,
                    )
                else:
                    assert args.target == 'android'
                    runspv.run_image_android_legacy(
                        vert_original=vert_file,
                        frag_original=frag_file,
                        json_file=json_file,
                        output_dir=output_dir,
                        force=args.force,
                        skip_render=skip_render,
                        spirv_opt_args=resolved_spirvopt_args,
                    )
            else:
                runspv.run_image_amber(
                    vert_original=vert_file,
                    frag_original=frag_file,
                    json_file=json_file,
                    output_dir=output_dir,
                    force=args.force,
                    is_android=(args.target == 'android'),
                    skip_render=skip_render,
                    spirv_opt_args=resolved_spirvopt_args
                )
        except Exception as ex:
            runspv.log('Exception: ' + str(ex))
            runspv.log('Removing STATUS file.')
            gfuzz_common.remove(status_file)
            runspv.log('Continuing.')
        finally:
            runspv.log_to_file = None

    if os.path.isfile(log_file):
        with gfuzz_common.open_helper(log_file, 'r') as f:
            res.log += f.read()

    if os.path.isfile(png_file):
        with gfuzz_common.open_bin_helper(png_file, 'rb') as f:
            res.PNG = f.read()

    if os.path.isfile(status_file):
        with gfuzz_common.open_helper(status_file, 'r') as f:
            status = f.read().rstrip()
        if status == 'SUCCESS':
            res.status = tt.JobStatus.SUCCESS
        elif status == 'CRASH':
            res.status = tt.JobStatus.CRASH
        elif status == 'TIMEOUT':
            res.status = tt.JobStatus.TIMEOUT
        elif status == 'SANITY_ERROR':
            res.status = tt.JobStatus.SANITY_ERROR
        elif status == 'UNEXPECTED_ERROR':
            res.status = tt.JobStatus.UNEXPECTED_ERROR
        elif status == 'NONDET':
            res.status = tt.JobStatus.NONDET
            with gfuzz_common.open_bin_helper(nondet_0, 'rb') as f:
                res.PNG = f.read()
            with gfuzz_common.open_bin_helper(nondet_1, 'rb') as f:
                res.PNG2 = f.read()
        else:
            res.log += '\nUnknown status value: ' + status + '\n'
            res.status = tt.JobStatus.UNEXPECTED_ERROR
    else:
        # Not even a status file?
        res.log += '\nNo STATUS file\n'
        res.status = tt.JobStatus.UNEXPECTED_ERROR

    return res
def get_ssbo(result_json_filename: str) -> List:
    with gfuzz_common.open_helper(result_json_filename, 'r') as f:
        parsed = json.load(f)
    if not parsed or 'outputs' not in parsed or 'ssbo' not in parsed['outputs']:
        raise ValueError('No SSBO data found')
    return parsed['outputs']['ssbo']