def on_configure(self, server, msg): attrutil.pprint(msg) if self.game_info is None: self.game_info = lookup.by_name(msg.game) self.sm = self.game_info.get_sm() else: if self.game_info.game != msg.game: log.critical("Game changed to %s" % msg.game) sys.exit(1) self.self_play_conf = msg.self_play_conf self.latest_generation_name = msg.generation_name # refresh the neural network. May have to run some commands to get it. self.nn = None while self.nn is None: try: self.nn = get_manager().load_network(self.game_info.game, self.latest_generation_name) except Exception as exc: log.error("error in on_configure(): %s" % exc) for l in traceback.format_exc().splitlines(): log.error(l) time.sleep(1.0) self.configure_self_play() return msgs.Ok("configured")
def on_configure(self, server, msg): attrutil.pprint(msg) if self.game_info is None: self.game_info = lookup.by_name(msg.game) self.sm = self.game_info.get_sm() else: self.game_info.game == msg.game self.self_play_conf = msg.self_play_conf self.latest_generation_name = msg.generation_name # refresh the neural network. May have to run some commands to get it. self.nn = None try: self.nn = get_manager().load_network(self.game_info.game, self.latest_generation_name) self.configure_self_play() except Exception as exc: log.error("error in on_configure(): %s" % exc) for l in traceback.format_exc().splitlines(): log.error(l) self.cmds_running = runprocs.RunCmds( self.conf.run_post_training_cmds, cb_on_completion=self.finished_cmds_running, max_time=180.0) self.cmds_running.spawn() return msgs.Ok("configured")
def on_train_request(self, server, msg): log.warning("request to train %s") print attrutil.pprint(msg) self.train(msg.game, msg.train_conf, msg.network_model, msg.generation_description) return msgs.Ok("network_trained")