Ejemplo n.º 1
0
def main():
    p.connect(p.GUI)
    p.setGravity(0, 0, -9.8)
    p.setTimeStep(1. / 240.)

    scene = StadiumScene()
    scene.load()

    for _ in range(24000):  # at least 100 seconds
        p.stepSimulation()
        time.sleep(1. / 240.)

    p.disconnect()
Ejemplo n.º 2
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def test_turtlebot():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    turtlebot = Turtlebot(config)
    s.import_robot(turtlebot)
    nbody = p.getNumBodies()
    s.disconnect()
    assert nbody == 5
Ejemplo n.º 3
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def test_quadrotor():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    quadrotor = Quadrotor(config)
    s.import_robot(quadrotor)
    nbody = p.getNumBodies()
    s.disconnect()
    assert nbody == 5
Ejemplo n.º 4
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def test_jr2():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    jr2 = JR2(config)
    s.import_robot(jr2)
    nbody = p.getNumBodies()
    s.disconnect()
    assert nbody == 5
Ejemplo n.º 5
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def test_humanoid():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    humanoid = Humanoid(config)
    s.import_robot(humanoid)
    nbody = p.getNumBodies()
    s.disconnect()
    assert nbody == 5
Ejemplo n.º 6
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def test_import_object():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)

    obj = YCBObject('003_cracker_box')
    s.import_object(obj)
    objs = s.objects
    s.disconnect()
    assert objs == list(range(5))
Ejemplo n.º 7
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def test_import_stadium():
    download_assets()
    download_demo_data()

    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    print(s.objects)
    assert s.objects == list(range(4))
    s.disconnect()
Ejemplo n.º 8
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def test_fetch():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    fetch = Fetch(config)
    s.import_robot(fetch)
    for i in range(100):
        fetch.calc_state()
        s.step()
    s.disconnect()
Ejemplo n.º 9
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def test_humanoid_position():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    humanoid = Humanoid(config)
    s.import_robot(humanoid)
    humanoid.set_position([0, 0, 5])
    nbody = p.getNumBodies()
    pos = humanoid.get_position()

    s.disconnect()
    assert nbody == 5
    assert np.allclose(pos, np.array([0, 0, 5]))
Ejemplo n.º 10
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def test_ant():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    ant = Ant(config)
    s.import_robot(ant)
    ant2 = Ant(config)
    s.import_robot(ant2)
    ant2.set_position([0, 2, 2])
    nbody = p.getNumBodies()
    for i in range(100):
        s.step()
    s.disconnect()
    assert nbody == 6
Ejemplo n.º 11
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def test_import_many_object():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)

    for i in range(30):
        obj = YCBObject('003_cracker_box')
        s.import_object(obj)

    for j in range(1000):
        s.step()
    last_obj = s.objects[-1]
    s.disconnect()
    assert (last_obj == 33)
Ejemplo n.º 12
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def test_turtlebot_position():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    turtlebot = Turtlebot(config)
    s.import_robot(turtlebot)

    turtlebot.set_position([0, 0, 5])

    nbody = p.getNumBodies()
    pos = turtlebot.get_position()
    s.disconnect()
    assert nbody == 5
    assert np.allclose(pos, np.array([0, 0, 5]))
Ejemplo n.º 13
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def test_simulator():
    download_assets()
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    obj = YCBObject('006_mustard_bottle')

    for i in range(10):
        s.import_object(obj)

    obj = YCBObject('002_master_chef_can')
    for i in range(10):
        s.import_object(obj)

    for i in range(1000):
        s.step()
    s.disconnect()
Ejemplo n.º 14
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def show_action_sensor_space():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)

    turtlebot = Turtlebot(config)
    s.import_robot(turtlebot)
    turtlebot.set_position([0, 1, 0.5])

    ant = Ant(config)
    s.import_robot(ant)
    ant.set_position([0, 2, 0.5])

    h = Humanoid(config)
    s.import_robot(h)
    h.set_position([0, 3, 2])

    jr = JR2(config)
    s.import_robot(jr)
    jr.set_position([0, 4, 0.5])

    jr2 = JR2_Kinova(config)
    s.import_robot(jr2)
    jr2.set_position([0, 5, 0.5])

    husky = Husky(config)
    s.import_robot(husky)
    husky.set_position([0, 6, 0.5])

    quad = Quadrotor(config)
    s.import_robot(quad)
    quad.set_position([0, 7, 0.5])

    for robot in s.robots:
        print(type(robot), len(robot.ordered_joints), robot.calc_state().shape)

    for i in range(100):
        s.step()

    s.disconnect()
Ejemplo n.º 15
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def test_multiagent():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    turtlebot1 = Turtlebot(config)
    turtlebot2 = Turtlebot(config)
    turtlebot3 = Turtlebot(config)

    s.import_robot(turtlebot1)
    s.import_robot(turtlebot2)
    s.import_robot(turtlebot3)

    turtlebot1.set_position([1, 0, 0.5])
    turtlebot2.set_position([0, 0, 0.5])
    turtlebot3.set_position([-1, 0, 0.5])

    nbody = p.getNumBodies()
    for i in range(100):
        s.step()

    s.disconnect()
    assert nbody == 7
Ejemplo n.º 16
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def test_import_box():
    s = Simulator(mode='headless')
    scene = StadiumScene()
    s.import_scene(scene)
    print(s.objects)
    # wall = [pos, dim]
    wall = [[[0, 7, 1.01], [10, 0.2, 1]], [[0, -7, 1.01], [6.89, 0.1, 1]],
            [[7, -1.5, 1.01], [0.1, 5.5, 1]], [[-7, -1, 1.01], [0.1, 6, 1]],
            [[-8.55, 5, 1.01], [1.44, 0.1, 1]],
            [[8.55, 4, 1.01], [1.44, 0.1, 1]]]

    obstacles = [[[-0.5, 2, 1.01], [3.5, 0.1, 1]],
                 [[4.5, -1, 1.01], [1.5, 0.1, 1]], [[-4, -2, 1.01],
                                                    [0.1, 2, 1]],
                 [[2.5, -4, 1.01], [1.5, 0.1, 1]]]

    for i in range(len(wall)):
        curr = wall[i]
        obj = Cube(curr[0], curr[1])
        s.import_object(obj)

    for i in range(len(obstacles)):
        curr = obstacles[i]
        obj = Cube(curr[0], curr[1])
        s.import_object(obj)

    config = parse_config(os.path.join(gibson2.root_path, '../test/test.yaml'))
    turtlebot1 = Turtlebot(config)
    turtlebot2 = Turtlebot(config)
    s.import_robot(turtlebot1)
    s.import_robot(turtlebot2)
    turtlebot1.set_position([6., -6., 0.])
    turtlebot2.set_position([-3., 4., 0.])

    for i in range(100):
        s.step()
    s.disconnect()
Ejemplo n.º 17
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def test_import_rbo_object():
    s = Simulator(mode='headless')
    try:
        scene = StadiumScene()
        s.import_scene(scene)

        obj = RBOObject('book')
        s.import_object(obj)

        obj2 = RBOObject('microwave')
        s.import_object(obj2)

        obj.set_position([0, 0, 2])
        obj2.set_position([0, 1, 2])

        obj3 = ArticulatedObject(
            os.path.join(gibson2.assets_path, 'models', 'scene_components',
                         'door.urdf'))
        s.import_object(obj3)

        for i in range(100):
            s.step()
    finally:
        s.disconnect()
Ejemplo n.º 18
0
    def load(self):
        """
        Load the scene and robot
        """
        if self.config['scene'] == 'empty':
            scene = EmptyScene()
            self.simulator.import_scene(scene,
                                        load_texture=self.config.get(
                                            'load_texture', True))
        elif self.config['scene'] == 'stadium':
            scene = StadiumScene()
            self.simulator.import_scene(scene,
                                        load_texture=self.config.get(
                                            'load_texture', True))
        elif self.config['scene'] == 'gibson':
            scene = StaticIndoorScene(
                self.config['scene_id'],
                waypoint_resolution=self.config.get('waypoint_resolution',
                                                    0.2),
                num_waypoints=self.config.get('num_waypoints', 10),
                build_graph=self.config.get('build_graph', False),
                trav_map_resolution=self.config.get('trav_map_resolution',
                                                    0.1),
                trav_map_erosion=self.config.get('trav_map_erosion', 2),
                pybullet_load_texture=self.config.get('pybullet_load_texture',
                                                      False),
            )
            self.simulator.import_scene(scene,
                                        load_texture=self.config.get(
                                            'load_texture', True))
        elif self.config['scene'] == 'igibson':
            scene = InteractiveIndoorScene(
                self.config['scene_id'],
                waypoint_resolution=self.config.get('waypoint_resolution',
                                                    0.2),
                num_waypoints=self.config.get('num_waypoints', 10),
                build_graph=self.config.get('build_graph', False),
                trav_map_resolution=self.config.get('trav_map_resolution',
                                                    0.1),
                trav_map_erosion=self.config.get('trav_map_erosion', 2),
                trav_map_type=self.config.get('trav_map_type', 'with_obj'),
                pybullet_load_texture=self.config.get('pybullet_load_texture',
                                                      False),
                texture_randomization=self.texture_randomization_freq
                is not None,
                object_randomization=self.object_randomization_freq
                is not None,
                object_randomization_idx=self.object_randomization_idx,
                should_open_all_doors=self.config.get('should_open_all_doors',
                                                      False),
                load_object_categories=self.config.get(
                    'load_object_categories', None),
                load_room_types=self.config.get('load_room_types', None),
                load_room_instances=self.config.get('load_room_instances',
                                                    None),
            )
            # TODO: Unify the function import_scene and take out of the if-else clauses
            first_n = self.config.get('_set_first_n_objects', -1)
            if first_n != -1:
                scene._set_first_n_objects(first_n)
            self.simulator.import_ig_scene(scene)

        if self.config['robot'] == 'Turtlebot':
            robot = Turtlebot(self.config)
        elif self.config['robot'] == 'Husky':
            robot = Husky(self.config)
        elif self.config['robot'] == 'Ant':
            robot = Ant(self.config)
        elif self.config['robot'] == 'Humanoid':
            robot = Humanoid(self.config)
        elif self.config['robot'] == 'JR2':
            robot = JR2(self.config)
        elif self.config['robot'] == 'JR2_Kinova':
            robot = JR2_Kinova(self.config)
        elif self.config['robot'] == 'Freight':
            robot = Freight(self.config)
        elif self.config['robot'] == 'Fetch':
            robot = Fetch(self.config)
        elif self.config['robot'] == 'Locobot':
            robot = Locobot(self.config)
        else:
            raise Exception('unknown robot type: {}'.format(
                self.config['robot']))

        self.scene = scene
        self.robots = [robot]
        for robot in self.robots:
            self.simulator.import_robot(robot)