Ejemplo n.º 1
0
def generate_test_instance1():
    g = Graph(type=DIRECTED_GRAPH, display='pygame')
    g.add_edge(0, 1)
    g.add_edge(1, 2)
    g.add_edge(2, 0)
    g.add_edge(2, 3)
    g.add_edge(3, 4)
    g.add_edge(5, 6)
    g.add_edge(6, 7)
    g.add_edge(7, 8)
    g.add_edge(8, 6)
    g.add_edge(6, 9)
    g.add_edge(10, 11)
    return g
Ejemplo n.º 2
0
'''
This script implements the graphviz example at location
http://www.graphviz.org/Gallery/directed/cluster.html
in our graph class. Main purpose of the Graph class is not to be python
interface to graphviz. Main purpose is to implement a graph class using
the methods in the literature and measuring running time performances. Hence
it is teaching/research oriented. This script demonstrates the Graph class's
capability as a graphviz interface.
'''

from gimpy import Graph, DIRECTED_GRAPH

if __name__=='__main__':
    c = Graph(type=DIRECTED_GRAPH, layout = 'dot')
    # add edges
    c.add_edge('start', 'a0')
    c.add_edge('a0', 'a1')
    c.add_edge('a1', 'a2')
    c.add_edge('a2', 'a3')
    c.add_edge('start', 'b0')
    c.add_edge('b0', 'b1')
    c.add_edge('b1', 'b2')
    c.add_edge('b2', 'b3')
    c.add_edge('b2', 'a3')
    c.add_edge('a3', 'end')
    c.add_edge('b3', 'end')
    c.add_edge('a3', 'a0')
    c.add_edge('a1', 'b3')
    # set node attributes
    c.set_node_attr('start', 'shape', 'Mdiamond')
    c.set_node_attr('end', 'shape', 'Msquare')
Ejemplo n.º 3
0
    print 'Warning: Dot2tex can not found.'
if PIL_INSTALLED:
    print 'PIL (Python Imaging Library) is installed.'
elif not PIL_INSTALLED:
    print 'Warning: PIL (Python Imaging Library) can not found.'
if XDOT_INSTALLED:
    print 'Xdot is installed.'
elif not XDOT_INSTALLED:
    print 'Warning: Xdot can not found.'
if ETREE_INSTALLED:
    print 'Etree is installed.'
elif not ETREE_INSTALLED:
    print 'Warning: Etree can not found.'

if __name__=="__main__":
    g = Graph(display='off', layout='dot')
    g.random(numnodes= 20, density =0.2)
    # test pygame
    g.set_display_mode('pygame')
    g.display()
    # test xdot
    g.set_display_mode('xdot')
    g.display()
    # test file, layout dot
    g.set_display_mode('file')
    g.display(basename='test_graph')
    # test file, layout dot2tex
    g.set_display_mode('file')
    g.set_layout('dot2tex')
    g.display()
    # test PIL
Ejemplo n.º 4
0
def generate_test_instance2():
    g = Graph(type=DIRECTED_GRAPH, display='pygame')
    g.add_edge(0, 1)
    g.add_edge(0, 2)
    g.add_edge(2, 3)
    g.add_edge(3, 0)
    g.add_edge(0, 4)
    g.add_edge(4, 5)
    g.add_edge(5, 6)
    g.add_edge(6, 4)
    g.add_edge(4, 7)
    g.add_edge(7, 1)
    g.add_edge(1, 8)
    return g
Ejemplo n.º 5
0
from gimpy import Graph

if __name__=='__main__':
    g = Graph()
    g.add_edge(1,2)
    g.add_edge(1,3)
    g.add_edge(3,4)
    g.add_edge(3,5)
    g.add_edge(2,4)
    g.add_edge(6,7)
    g.add_edge(7,8)
    g.add_edge(7,9)
    g.label_components()
    g.set_display_mode('pygame')
    g.label_components(display='pygame')

Ejemplo n.º 6
0
 def __init__(self, **attrs):  #constructor method
     Graph.__init__(self, **attrs)
Ejemplo n.º 7
0
def generate_test_instance1():
    g = Graph(type=DIRECTED_GRAPH, display='pygame')
    g.add_edge(0,1)
    g.add_edge(1,2)
    g.add_edge(2,0)
    g.add_edge(2,3)
    g.add_edge(3,4)
    g.add_edge(5,6)
    g.add_edge(6,7)
    g.add_edge(7,8)
    g.add_edge(8,6)
    g.add_edge(6,9)
    g.add_edge(10,11)
    return g
Ejemplo n.º 8
0
def generate_test_instance2():
    g = Graph(type=DIRECTED_GRAPH, display='pygame')
    g.add_edge(0,1)
    g.add_edge(0,2)
    g.add_edge(2,3)
    g.add_edge(3,0)
    g.add_edge(0,4)
    g.add_edge(4,5)
    g.add_edge(5,6)
    g.add_edge(6,4)
    g.add_edge(4,7)
    g.add_edge(7,1)
    g.add_edge(1,8)
    return g
Ejemplo n.º 9
0
from gimpy import Graph

if __name__ == '__main__':
    g = Graph()
    g.add_edge(1, 2)
    g.add_edge(1, 3)
    g.add_edge(3, 4)
    g.add_edge(3, 5)
    g.add_edge(2, 4)
    g.add_edge(6, 7)
    g.add_edge(7, 8)
    g.add_edge(7, 9)
    g.label_components()
    g.set_display_mode('pygame')
    g.label_components(display='pygame')
Ejemplo n.º 10
0
'''
This script implements the graphviz example at location
http://www.graphviz.org/Gallery/directed/cluster.html
in our graph class. Main purpose of the Graph class is not to be python
interface to graphviz. Main purpose is to implement a graph class using
the methods in the literature and measuring running time performances. Hence
it is teaching/research oriented. This script demonstrates the Graph class's
capability as a graphviz interface.
'''

from gimpy import Graph, DIRECTED_GRAPH

if __name__ == '__main__':
    c = Graph(type=DIRECTED_GRAPH, layout='dot')
    # add edges
    c.add_edge('start', 'a0')
    c.add_edge('a0', 'a1')
    c.add_edge('a1', 'a2')
    c.add_edge('a2', 'a3')
    c.add_edge('start', 'b0')
    c.add_edge('b0', 'b1')
    c.add_edge('b1', 'b2')
    c.add_edge('b2', 'b3')
    c.add_edge('b2', 'a3')
    c.add_edge('a3', 'end')
    c.add_edge('b3', 'end')
    c.add_edge('a3', 'a0')
    c.add_edge('a1', 'b3')
    # set node attributes
    c.set_node_attr('start', 'shape', 'Mdiamond')
    c.set_node_attr('end', 'shape', 'Msquare')
 def __init__(self, **attrs):
     Graph.__init__(self, **attrs)