def __init__(self, ship, n, light_angle): gloss.Sprite.__init__(self, gloss.Texture('art/shuttle_light_%s.png' % n)) self._ship = ship self.gspeed = ship.gspeed self.gcenter = ship.gcenter self.mass = 4 self._raw_scale = .015 # fixme self._alpha = 0 self._light_angle = degrees(light_angle)
def __init__(self, pcenter): self._texture = gloss.Texture("fire.png") self._ps = gloss.ParticleSystem( self._texture, onfinish=self._finished, position=pcenter.tup, name="fire", initialparticles=25, particlelifespan=750, drag=4, minspeed=50, maxspeed=100, minscale=game.zoom, maxscale=game.zoom, )
def __init__(self, gcenter): gloss.Sprite.__init__(self, gloss.Texture('art/shuttle.png')) self._angle = degrees(0) self._target_angle = degrees(0) self._angular_velocity = degrees_per_sec(0) self._orbit_prediction_thread = None self._orbit_prediction_running = False self._raw_scale = .025 self._raw_scale = .015 # fixme self._tp = None self.gcenter = gcenter self.gspeed = GVector(0, -0.3) self.mass = 4 self.orbit = () self.propellent = 1500 self.hull_temperature = 0 self.landing_gears_deployed = False self._start_orbit_prediction()
def __init__(self, gcenter): texture = pygame.Surface(size=(1, 1)) texture = gloss.Texture("art/red_dot.png") wind = gcenter - game._suns[0].gcenter wind.modulo = 200 self._ps = gloss.ParticleSystem( texture, onfinish=self._finished, position=gcenter.on_screen.tup, name="fire", initialparticles=1, particlelifespan=275, wind=map(int, wind.tup), minspeed=100, maxspeed=300, minscale=game.zoom * .1, maxscale=game.zoom * .1, startcolor=Color(1, 0, 0, 1), endcolor=Color(1, 1, 0, 0), )
def __init__(self, ship, cw=True): self.gcenter = ship.gcenter self._tex = gloss.Texture("smoke.tga") self._ps = [] # Running particle systems # Distance of the RCS thrusters from the ship center gdelta_front = GVector(3.5, 0) gdelta_front.angle_cw_degs = degrees(180) - ship._angle gdelta_rear = GVector(4, 0) gdelta_rear.angle_cw_degs = degrees(0) - ship._angle wind_front = PVector(100, 0) wind_rear = PVector(200, 0) if cw: wind_front.angle_cw_degs = degrees(270) - ship._angle wind_rear.angle_cw_degs = degrees(90) - ship._angle else: wind_front.angle_cw_degs = degrees(90) - ship._angle wind_rear.angle_cw_degs = degrees(270) - ship._angle self._create_particles(ship.gcenter + gdelta_front, wind_front) self._create_particles(ship.gcenter + gdelta_rear, wind_rear)
def __init__(self, gcenter, thrust): self.gcenter = gcenter tex = gloss.Texture("smoke.tga") wind = PVector(game.zoom * 48, 0) wind.angle_cw_degs = degrees(180) - thrust.angle_cw_degs wind = wind.round_tup self._ps = gloss.ParticleSystem( tex, onfinish=self._finished, position=gcenter.on_screen.tup, name="smoke", initialparticles=20, particlelifespan=190, growth=.8, wind=wind, minspeed=.1, maxspeed=10, minscale=game.zoom * .05, maxscale=game.zoom * .1, startcolor=Color(1, 1, 1, 1), endcolor=Color(1, 1, 1, 0), )
def draw_loading_screen(self): """Display an intro image while loading sprites""" s = gloss.Sprite(gloss.Texture('art/loading.png')) gloss.Sprite.draw(s, scale=self.resolution.x / 800.0)
def __init__(self, fname, raw_scale): self._angle = 0 gloss.Sprite.__init__(self, gloss.Texture(fname)) self._raw_scale = raw_scale self._raw_rotation = 0.0