Ejemplo n.º 1
0
def test_create_game_server_config_flattened_error():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.create_game_server_config(
            game_server_configs.CreateGameServerConfigRequest(),
            parent="parent_value",
            game_server_config=game_server_configs.GameServerConfig(
                name="name_value"),
        )
Ejemplo n.º 2
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def test_create_game_server_config_flattened():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.create_game_server_config),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/op")

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.create_game_server_config(
            parent="parent_value",
            game_server_config=game_server_configs.GameServerConfig(
                name="name_value"),
        )

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0].parent == "parent_value"
        assert args[
            0].game_server_config == game_server_configs.GameServerConfig(
                name="name_value")
Ejemplo n.º 3
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def test_create_game_server_config(transport: str = "grpc"):
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_configs.CreateGameServerConfigRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.create_game_server_config),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/spam")

        response = client.create_game_server_config(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, future.Future)