Ejemplo n.º 1
0
Archivo: clock.py Proyecto: ugcgeta/dev
def tick():
    currenttime = time.localtime()
    currenthour = currenttime.tm_hour
    currentmin = currenttime.tm_min
    currentsec = currenttime.tm_sec

    # Set daytime or nighttime brightness
    setBrightness(currenttime)

    d.clear()
    # Draw the circle around the clock
    d.circle(O_X, O_Y, R, Color(255, 0, 255))

    # Draw the clock hands
    d.circle_line(O_X, O_Y, R - 1, (-360.0 * (currenthour / 12.0)),
                  Color(255, 0, 0))
    d.circle_line(O_X, O_Y, R - 1, (-360.0 * (currentmin / 60.0)),
                  Color(0, 255, 0))
    d.circle_line(O_X, O_Y, R - 1, (-360.0 * (currentsec / 60.0)),
                  Color(0, 0, 255))

    # draw buffer to hardware
    d.show()

    threading.Timer(1, tick).start()
Ejemplo n.º 2
0
def tick():
    currenthour = time.localtime().tm_hour
    currentmin = time.localtime().tm_min
    currentsec = time.localtime().tm_sec

    d.clear()

    d.circle(O_X, O_Y, R, Color(255, 0, 255))

    d.circle_line(O_X, O_Y, R - 1, 360.0 * (currenthour / 60.0),
                  Color(255, 0, 0))
    d.circle_line(O_X, O_Y, R - 1, 360.0 * (currentmin / 60.0),
                  Color(0, 255, 0))
    d.circle_line(O_X, O_Y, R - 1, 360.0 * (currentsec / 60.0),
                  Color(0, 0, 255))

    d.show()

    threading.Timer(1, tick).start()
Ejemplo n.º 3
0
    def __init__(self,
                 text : str = "",
                 color : Color = Color(255, 255, 255),
                 font : str = "monospace",
                 size : int = 28,
                 name : str = "New Text"):
        assert(text, str)
        assert(color , Color)
        assert(font, str)
        assert(size, numbers.Number)

        Renderer.__init__(self, name = name)

        self.text = text
        self.color = color

        #TODO: Create font class
        self.size = int(size)
        self.font = pygame.font.SysFont("monospace", self.size)
Ejemplo n.º 4
0
def tick():
    currenttime = time.localtime()
    currenthour = currenttime.tm_hour
    currentmin = currenttime.tm_min
    currentsec = currenttime.tm_sec

    # Set seconds counter
    float_sec = (time.time() % 60) / 59.0
    seconds_progress = float_sec * 15

    # Set daytime or nighttime brightness
    setBrightness(currenttime)
    d.clear()

    # Draw the circle around the clock
    d.circle(O_X, O_Y, R, Color(22, 0, 22))
    if int(time.time()) % 2 == 0:
        d.circle(O_X, O_Y, R, Color(22, 22, 22))
    d.circle(O_X, O_Y, R + 1, Color(22, 0, 22))
    d.circle(O_X, O_Y, R + 2, Color(22, 0, 22))
    d.circle(O_X, O_Y, R + 3, Color(22, 0, 22))
    unicorn.set_pixel(1, 1, 22, 0, 22)
    unicorn.set_pixel(1, 13, 22, 0, 22)
    unicorn.set_pixel(13, 13, 22, 0, 22)
    unicorn.set_pixel(13, 1, 22, 0, 22)

    # Draw the clock hands
    d.circle_line(O_X, O_Y, R, (360.0 * (currentmin / 60.0)),
                  Color(152, 83, 80))
    d.circle_line(O_X, O_Y, R - 2, (360.0 * ((currenthour % 12) / 12.0)),
                  Color(122, 0, 122))

    # Display seconds progress by blinking dot
    if int(time.time()) % 2 == 0:
        unicorn.set_pixel(math.floor(seconds_progress), 0, 81, 81, 82)

    # draw buffer to hardware
    d.show()

    threading.Timer(1, tick).start()
Ejemplo n.º 5
0
import pygame, sys
from graphics import Point, Rect, Color, Surface, load_bitmap, load_font, Patch9

box = Patch9(load_bitmap("gui/simple_box.png"))

font = load_font('proggy-tiny')

text = font('hello user.')

background = Color(0x10, 0, 0x50)
front = Color(0xA5, 0x56, 0x94)
red = Color(0xFF, 0x00, 0x00)

redfont = font.recolor(front)

redtext = redfont('hi.')
redbox = box.recolor(front)


def animation_frame(screen):
    background.paint(screen, screen.rect)
    front.paint(screen, front.rect.move(Point(10, 10)))
    box.paint(screen, screen.rect.inset(100, 10, 10, 10))
    text.paint(screen, text.rect.move(Point(200, 200)))
    redtext.paint(screen, redtext.rect.move(Point(200, 216)))
    redbox.paint(screen, redbox.rect.move(Point(200, 230)))


def dispatch(event):
    if event.type == pygame.QUIT:
        sys.exit(0)
Ejemplo n.º 6
0
import pygame
import graphics
import sys
from graphics import Color, Surface

font = graphics.load_font('proggy-tiny')

greeting = font("Hello world.")
background = Color(0x10, 0x30, 0x20)


def animation_frame(screen):
    background.paint(screen, screen.rect)
    greeting.paint(
        screen, greeting.rect.move(screen.rect.center - greeting.rect.center))


def dispatch(event):
    if event.type == pygame.QUIT or event.type == pygame.KEYUP:
        sys.exit(0)


pygame.display.init()
screen = Surface(pygame.display.set_mode((320, 240)))
while 1:
    for event in pygame.event.get():
        dispatch(event)
    animation_frame(screen)
    pygame.display.flip()