Ejemplo n.º 1
0
	def updateScene(self, remove_collision = False):
		if remove_collision:
			for name in self.scene.getKnownCollisionObjects():
				self.scene.removeCollisionObject(name, False)
			for name in self.scene.getKnownAttachedObjects():
				self.scene.removeAttachedObject(name, False)
			self.scene.waitForSync()
			return
		
		# find objects
		self.cubes = []
		goal = FindGraspableObjectsGoal()
		goal.plan_grasps = True
		self.find_client.send_goal(goal)
		self.find_client.wait_for_result(rospy.Duration(15.0))
		find_result = self.find_client.get_result()
		# rospy.loginfo(find_result)
		
		# remove previous objects
		for name in self.scene.getKnownCollisionObjects():
			self.scene.removeCollisionObject(name, False)
		for name in self.scene.getKnownAttachedObjects():
			self.scene.removeAttachedObject(name, False)
		self.scene.waitForSync()

		# insert objects to scene
		idx = -1
		print(find_result.objects)
    def updateScene(self):
        # find objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        # insert objects to scene
        objects = list()
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d" % idx
            # self.scene.addSolidPrimitive(obj.object.name,
            #                              obj.object.primitives[0],
            #                              obj.object.primitive_poses[0],
            #                              wait = False)
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0])
            if obj.object.primitive_poses[0].position.x < 0.85:
                objects.append([obj, obj.object.primitive_poses[0].position.z])

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            obj.primitives[0].dimensions = [
                obj.primitives[0].dimensions[0],
                1.5,  # wider
                obj.primitives[0].dimensions[2] + height
            ]
            obj.primitive_poses[0].position.z += -height / 2.0

            # add to scene
            # self.scene.addSolidPrimitive(obj.name,
            #                              obj.primitives[0],
            #                              obj.primitive_poses[0],
            #                              wait = False)
            self.scene.addSolidPrimitive(obj.name, obj.primitives[0],
                                         obj.primitive_poses[0])
        self.scene.waitForSync()

        # store for grasping
        #self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces

        # store graspable objects by Z
        objects.sort(key=lambda object: object[1])
        objects.reverse()
        self.objects = [object[0] for object in objects]
Ejemplo n.º 3
0
    def updateScene(self, remove_collision=False):
        if remove_collision:
            for name in self.scene.getKnownCollisionObjects():
                self.scene.removeCollisionObject(name, False)
            for name in self.scene.getKnownAttachedObjects():
                self.scene.removeAttachedObject(name, False)
            self.scene.waitForSync()
            return

        # find objects
        self.cubes = []
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        # insert objects to scene
        idx = -1
        for obj in find_result.objects:
            print(idx)
            idx += 1
            obj.object.name = "object%d" % idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         wait=False)
            self.cubes.append(obj.object.primitive_poses[0])

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            obj.primitives[0].dimensions = [
                obj.primitives[0].dimensions[0],
                1.5,  # wider
                obj.primitives[0].dimensions[2] + height
            ]
            obj.primitive_poses[0].position.z += -height / 2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         wait=False)

        self.scene.waitForSync()

        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces
Ejemplo n.º 4
0
    def updateScene(self):
        # find objects
        rospy.loginfo("get new grasps")
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, False)

        self.scene.removeCollisionObject("my_front_ground")
        self.scene.removeCollisionObject("my_back_ground")
        self.scene.removeCollisionObject("my_right_ground")
        self.scene.removeCollisionObject("my_left_ground")
        self.scene.addCube("my_front_ground", 2, 1.1, 0.0, -1.0)
        self.scene.addCube("my_back_ground", 2, -1.2, 0.0, -1.0)
        self.scene.addCube("my_left_ground", 2, 0.0, 1.2, -1.0)
        self.scene.addCube("my_right_ground", 2, 0.0, -1.2, -1.0)
        # TODO: ADD BOX
        self.scene.waitForSync()

        # insert objects to scene
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d" % idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         wait=False)

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            # added + .1
            obj.primitives[0].dimensions = [
                obj.primitives[0].dimensions[0],
                1.5,  # wider
                obj.primitives[0].dimensions[2] + height
            ]
            obj.primitive_poses[0].position.z += -height / 2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         wait=False)
        self.scene.waitForSync()

        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces
Ejemplo n.º 5
0
    def updateScene(self):
        # find objects
	rospy.loginfo("get new grasps")
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, False)

        self.scene.removeCollisionObject("my_front_ground")
        self.scene.removeCollisionObject("my_back_ground")
        self.scene.removeCollisionObject("my_right_ground")
        self.scene.removeCollisionObject("my_left_ground")
        self.scene.addCube("my_front_ground", 2, 1.1, 0.0, -1.0)
        self.scene.addCube("my_back_ground", 2, -1.2, 0.0, -1.0)
        self.scene.addCube("my_left_ground", 2, 0.0, 1.2, -1.0)
        self.scene.addCube("my_right_ground", 2, 0.0, -1.2, -1.0)
	# TODO: ADD BOX
        self.scene.waitForSync()

        # insert objects to scene
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d"%idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         wait = False)

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
	    # added + .1
            obj.primitives[0].dimensions = [obj.primitives[0].dimensions[0],
                                            1.5,  # wider
                                            obj.primitives[0].dimensions[2] + height]
            obj.primitive_poses[0].position.z += -height/2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         wait = False)
        self.scene.waitForSync()

        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces
Ejemplo n.º 6
0
    def updateScene(self):
        # find objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        print " find goal"
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        print " find client"
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            print "the object %s should be removed" % (name)
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            print "the object %s should be removed" % (name)
            self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        # insert objects to scene
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d" % idx
            print "-----------------------"
            print obj.object.primitive_poses[0]
            print " x: %d" % (obj.object.primitive_poses[0].position.x)
            obj.object.name = "object%d" % idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         use_service=True)

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            obj.primitives[0].dimensions = [
                obj.primitives[0].dimensions[0],
                1.5,  # wider
                obj.primitives[0].dimensions[2] + height
            ]
            obj.primitive_poses[0].position.z += -height / 2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         use_service=True)

        self.scene.waitForSync()

        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces
Ejemplo n.º 7
0
    def updateScene(self):
        # find objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        rospy.loginfo("Found %d objects" % len(find_result.objects))

        # remove previous objects
        #for name in self.scene.getKnownCollisionObjects():
        #    self.scene.removeCollisionObject(name, False)
        #for name in self.scene.getKnownAttachedObjects():
        #    self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        # insert objects to scene
        objects = list()
        idx = -1
        for obj in find_result.objects:
            idx += 1

            #obj.object.name = find_result.objects[idx].name -> 'GraspableObject' object has no attribute 'name
            obj.object.name = "obj%d" % idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         use_service=False)
            if obj.object.primitive_poses[0].position.x < 1.3:  #< 0.85:
                objects.append([obj, obj.object.primitive_poses[0].position.y
                                ])  ##should be it's goal position,,,
                #objects.append([obj, obj.object.primitive_poses[0].position.z])

        #for obj in find_result.support_surfaces:
        #    # extend surface to floor, and make wider since we have narrow field of view
        #    height = obj.primitive_poses[0].position.z
        #    obj.primitives[0].dimensions = [obj.primitives[0].dimensions[0], 1.5,  # wider
        #                                    obj.primitives[0].dimensions[2] + height]
        #    obj.primitive_poses[0].position.z += -height/2.0

        #    # add to scene
        #    self.scene.addSolidPrimitive(obj.name, obj.primitives[0], obj.primitive_poses[0])
        self.scene.waitForSync()

        # store for grasping
        self.surfaces = find_result.support_surfaces

        # store graspable objects by Z -> y
        objects.sort(key=lambda object: object[1])
        #objects.reverse()
        self.objects = [object[0] for object in objects]
Ejemplo n.º 8
0
    def updateScene(self):
        # find objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        # insert objects to scene
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d" % idx
            self.scene.addSolidPrimitive(
                obj.object.name, obj.object.primitives[0], obj.object.primitive_poses[0], wait=False
            )
        # Try mesh representation
        # idx = -1
        # for obj in find_result.objects:
        #    idx += 1
        #    obj.object.name = "object%d"%idx
        #    self.scene.addMesh(obj.object.name,
        #                       obj.object.mesh_poses[0],
        #                       obj.object.meshes[0],
        #                       wait = False)

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            obj.primitives[0].dimensions = [
                obj.primitives[0].dimensions[0] + 0.1,
                2.5,  # wider
                obj.primitives[0].dimensions[2] + height,
            ]
            obj.primitive_poses[0].position.z += -height / 2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name, obj.primitives[0], obj.primitive_poses[0], wait=False)

        self.scene.waitForSync()

        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces
    def updateScene(self):
        # find objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()
       
        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, wait=False)
        
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, wait=False)
        
        rospy.sleep(0.5)   # Gets rid of annoying error messages stemming from race condition.
                            
        self.scene.waitForSync()
        
        # insert objects to scene
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d"%idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         wait = False)

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            obj.primitives[0].dimensions = [obj.primitives[0].dimensions[0] + 0.1,
                                            1.5,  # wider
					    obj.primitives[0].dimensions[2] + height]
            obj.primitive_poses[0].position.z += -height/2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         wait = False)

        self.scene.waitForSync()
        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces
    def updateScene(self):
        # find objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        print " find goal"
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        print " find client"
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            print "the object %s should be removed" %(name)
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            print "the object %s should be removed" %(name)
            self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        # insert objects to scene
        objects = list()
        idx = -1
        for obj in find_result.objects:
            idx += 1
            obj.object.name = "object%d"%idx
            print "-----------------------"
            print obj.object.primitive_poses[0]
            print " x: %d" %(obj.object.primitive_poses[0].position.x)
            # if obj.object.primitive_poses[0].position.y > 0.0
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         use_service = False)
            # def 	addSolidPrimitive (self, name, solid, pose, use_service=True)
            print "1, %d" %(idx)
            if obj.object.primitive_poses[0].position.x < 1.25:
                objects.append([obj, obj.object.primitive_poses[0].position.z])

        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            print "2,"
            height = obj.primitive_poses[0].position.z
            obj.primitives[0].dimensions = [obj.primitives[0].dimensions[0],
                                            1.5,  # wider
                                            obj.primitives[0].dimensions[2] + height]
            obj.primitive_poses[0].position.z += -height/2.0

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         use_service = True
                                         )

        self.scene.waitForSync()

        # store for grasping
        #self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces

        # store graspable objects by Z
        objects.sort(key=lambda object: object[1])
        objects.reverse()
        self.objects = [object[0] for object in objects]
        rospy.loginfo("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
        rospy.loginfo("number of objects...:::::::" + str(len(objects)))
Ejemplo n.º 11
0
    def updateScene(self):
        # detect objects
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = False
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        find_result = self.find_client.get_result()

        #remove original objects
        self.clear_scene()
        # all the objects in scene
        self.objects = list()
        # height is used for grasping selection
        self.height = -1
        # object number
        object_num = -1

        # add support surface to scene
        for obj in find_result.support_surfaces:
            # extend surface to floor
            h = obj.primitive_poses[0].position.z
            if (h + obj.primitives[0].dimensions[2] / 2.0) > self.height:
                self.height = h + obj.primitives[0].dimensions[2] / 2.0
                self.table = obj

            obj.primitives[0].dimensions = [
                obj.primitives[0].dimensions[0] + 0.02,
                obj.primitives[0].dimensions[1] + 0.02,
                obj.primitives[0].dimensions[2] + h - 0.02
            ]
            obj.primitive_poses[0].position.z += -h / 2.0
            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         wait=False)
        # add objects Solid to scene
        for obj in find_result.objects:
            object_num += 1
            obj.object.name = "object%d" % object_num

            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         wait=False)

            if obj.object.primitive_poses[0].position.z > self.height:
                self.objects.append([
                    obj,
                    numpy.array([
                        obj.object.primitive_poses[0].position.x,
                        obj.object.primitive_poses[0].position.y,
                        obj.object.primitive_poses[0].position.z
                    ]), obj.object.primitive_poses[0].position.x
                ])

            # localize basket
            if obj.object.primitive_poses[0].position.y > self.table.primitive_poses[0].position.y + self.table.primitives[0].dimensions[1] / 2.0 + 0.1 or \
             obj.object.primitive_poses[0].position.y < self.table.primitive_poses[0].position.y - self.table.primitives[0].dimensions[1] / 2.0 - 0.1:
                if obj.object.primitives[0].dimensions[
                        1] > 0.20 and obj.object.primitive_poses[
                            0].position.z > 0.3 and not self.basket_found:
                    if self.basket_search_t == 1:
                        self.basket_pos_x = obj.object.primitive_poses[
                            0].position.x
                        self.basket_pos_y = obj.object.primitive_poses[
                            0].position.y
                        self.basket_search_t += 1
                    elif self.basket_search_t == 2:
                        if self.basket_pos_x - obj.object.primitive_poses[0].position.x < 0.04 and \
                         self.basket_pos_y - obj.object.primitive_poses[0].position.y < 0.04:
                            self.basket_found = True
                            if obj.object.primitive_poses[0].position.y < 0:
                                self.basket_pos = 'right'
                            self.basket = obj
                            self.marker_pub2.publish(self.basket_marker())
                            rospy.loginfo("Basket is found at %s..." %
                                          self.basket_pos)
                        else:
                            self.basket_search_t -= 1

        if self.basket_search_t == 0:
            self.basket_search_t += 1

        self.scene.waitForSync()
Ejemplo n.º 12
0
    def updateScene(self):
        # find objects
        # here i am declaring goal as an object. https://github.com/mikeferguson/grasping_msgs/blob/master/action/FindGraspableObjects.action
        goal = FindGraspableObjectsGoal()
        goal.plan_grasps = True
        
        # passing the object to find_client
        # now find_client is wer magic happens
        # on demo.launch file i am runnning basic_grasping_perception. (below <!-- Start Perception -->)
        # this keeps running on background and i use actionlib (initalize on init) to get a hook to it.
        # find_client is connected to basic_grasping_perception
        self.find_client.send_goal(goal)
        self.find_client.wait_for_result(rospy.Duration(5.0))
        # here we get all the objects
        find_result = self.find_client.get_result()

        # remove previous objects
        for name in self.scene.getKnownCollisionObjects():
            self.scene.removeCollisionObject(name, False)
        for name in self.scene.getKnownAttachedObjects():
            self.scene.removeAttachedObject(name, False)
        self.scene.waitForSync()

        rospy.loginfo("updating scene")
        idx = 0
        # insert objects to the planning scene
        #TODO so these two for loops yo can hardcode the values. try printing all the params and u will understand
        for obj in find_result.objects:
            rospy.loginfo("object number -> %d" %idx)
            obj.object.name = "object%d"%idx
            self.scene.addSolidPrimitive(obj.object.name,
                                         obj.object.primitives[0],
                                         obj.object.primitive_poses[0],
                                         wait = False)
            
            idx += 1
            # for grp in obj.grasps:
            #     grp.grasp_pose.pose.position.z = 0.37
        # this is just minor adjustments i did mess up with this code. just follwed simple gasp thingy
        for obj in find_result.support_surfaces:
            # extend surface to floor, and make wider since we have narrow field of view
            height = obj.primitive_poses[0].position.z
            rospy.loginfo("height before => %f" % height)
            obj.primitives[0].dimensions = [obj.primitives[0].dimensions[0],
                                            1.5,  # wider
                                            obj.primitives[0].dimensions[2] + height]
            obj.primitive_poses[0].position.z += -height/2.0

            rospy.loginfo("height after => %f" % obj.primitive_poses[0].position.z)

            # add to scene
            self.scene.addSolidPrimitive(obj.name,
                                         obj.primitives[0],
                                         obj.primitive_poses[0],
                                         wait = False)

        self.scene.waitForSync()

        # store for grasping
        self.objects = find_result.objects
        self.surfaces = find_result.support_surfaces