Ejemplo n.º 1
0
    def __init__(self):

        self.current_vessel = 0

        #Creating attack and defend grid.
        self.defend_grid = grid.Grid()
        self.attack_grid = grid.Grid()

        self.root = Tk()

        #Labels for the GUI, explain the grid.
        Label(text='Attack', font=myfont).grid(row=0, column=0)
        Label(text='Defend', font=myfont).grid(row=2, column=0)

        #Attack frame and buttons being set to buttons and a 10x10 grid.
        self.attack_frame, self.attack_grid_buttons = self.create_grid(
            grid.GRID_HEIGHT, grid.GRID_WIDTH, self.attack_button_clicked)
        self.attack_frame.grid(row=1, column=0)

        #Same as above, except with the defend grid.
        self.defend_frame, self.defend_grid_buttons = self.create_grid(
            grid.GRID_HEIGHT, grid.GRID_WIDTH, self.defend_button_clicked)
        self.defend_frame.grid(row=3, column=0)

        #Disables the attack buttons on the attack grid.
        self.set_grid('disabled', self.attack_grid_buttons)

        #Updates the buttons on the defend and attack grid.
        self.update_GUI(self.defend_grid.grid, self.defend_grid_buttons)
        self.update_GUI(self.attack_grid.grid, self.attack_grid_buttons)

        self.root.mainloop()
Ejemplo n.º 2
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    def setUp(self):

        #linear SAMPLE objects
        ct = 4

        lim_t = 31

        lbpar_t = cd.LbFixParams([ct], [lim_t])

        shf_t = 5.0

        band_t = 40.0

        dt = band_t / ct

        diff = [dt]
        shf = [shf_t]
        band = [band_t]

        ptpar = cd.PtFixParams(diff, shf, band)

        lb_t = cd.LbGen(lbpar_t)

        pt_t = cd.PtGen(ptpar)

        dim_lb = (0, 0)

        obj_lb = [lb_t]
        dims_lb = [dim_lb]

        mst_lb = mst.MdimStruct(obj_lb, dims_lb)

        dims_pt = [(0, 0)]
        obj_pt = [pt_t]

        mst_pt = mst.MdimStruct(obj_pt, dims_pt)

        genS = gn.Generator(mst_lb, mst_pt)

        self.gdS = gd.Grid(genS)

        #BOUNDS
        diff = [dt]
        shf = [shf_t - 5.0]
        band = [band_t]

        ptpar = cd.PtFixParams(diff, shf, band)

        pt_t = cd.PtGen(ptpar)

        dims_pt = [(0, 0)]
        obj_pt = [pt_t]

        mst_pt = mst.MdimStruct(obj_pt, dims_pt)

        genB = gn.Generator(mst_lb, mst_pt)

        self.gdB = gd.Grid(genB)

        return
Ejemplo n.º 3
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    def buildCoarseGrid(self, type, L, n, X0, hf):

        # buildCoarseGrid constructs an indentical coarse grid on each processor

        # it then builds a local mesh for each subdomain - including overlap

        # Identical Coarse Grid is built on each processor

        self.macroGrid = fem.Grid()

        self.macroGrid.buildStructuredMesh2D(L, n, X0, 1, 0)

        # Type: element or node centric

        # Node centric - Overlapping, each domain support of node (assumming linear macro finite element)

        allNeighbours, allN2E = self.macroGrid.findNeighbours()

        self.NN = allNeighbours[self.rank]

        self.N2E = allN2E[self.rank]

        self.numNeighbours = len(self.NN)

        # Find boundary box for local grid

        bottomLeft = self.macroGrid.coords[self.rank][:]
        topRight = self.macroGrid.coords[self.rank][:]

        l1 = np.zeros(self.numNeighbours + 1)

        l1[0] = np.sum(np.abs(self.macroGrid.coords[self.rank][:]))
        for i in range(0, self.numNeighbours):
            l1[i + 1] = np.sum(np.abs(self.macroGrid.coords[self.NN[i]][:]))

        tmp_id_min = np.argmin(l1)
        tmp_id_max = np.argmax(l1)

        if (tmp_id_min == 0):
            bottomLeft = self.macroGrid.coords[self.rank][:]
        else:
            bottomLeft = self.macroGrid.coords[self.NN[tmp_id_min - 1]][:]

        if (tmp_id_max == 0):
            topRight = self.macroGrid.coords[self.rank][:]
        else:
            topRight = self.macroGrid.coords[self.NN[tmp_id_max - 1]][:]

        # Build local finite element grid
        L_local = topRight - bottomLeft
        nf = []
        for i in range(0, self.dim):
            nf.append(int(np.floor(L_local[i] / hf[i])))

        self.fineGrid = fem.Grid()
        self.fineGrid.buildStructuredMesh2D(L_local, nf, bottomLeft, 1, 0)
Ejemplo n.º 4
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 def __init__(self, choice: str = "default"):
     if choice == "easy":
         self.grid = grid.Grid(8, 11, 10)
     elif choice == "medium":
         self.grid = grid.Grid(14, 20, 39)
     elif choice == "hard":
         self.grid = grid.Grid(20, 29, 102)
     elif choice == "insane":
         self.grid = grid.Grid(26, 38, 194)
     else:
         self.grid = grid.Grid(14, 20, 39)
Ejemplo n.º 5
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    def test_single_cell(self):
        """Tests removing each individual cell."""
        for i in range(81):
            values = list(TEST_VALUES)
            p = [None] * 81
            p[i] = set([values[i]])
            values[i] = None

            g = grid.Grid(values)
            self.assertEqual(grid.GridStorage(p), solver.possibilities(g))
            self.assertEqual(grid.Grid(TEST_VALUES), solver.set_trivial(g))
Ejemplo n.º 6
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    def problem(self):
        """ Show problem on screen """
        self._clear_screen()

        letters_grid = grid.Grid(self.screen, 200, 5, 350, 50)
        letters_grid.draw()
        letters_grid.draw_letters(self.letters)

        start_grid = grid.Grid(self.screen, 200, 5, 650, 50)
        start_grid.draw()
        start_grid.draw_letters(self.start_pattern)
        pygame.display.flip()
Ejemplo n.º 7
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def main(argv) :
	if len(argv) < 0 or len(argv) > 4 :
		print "Inadequate number of parameters, view README"
		return	
	b = g.get_bot()
	sensor_grid = grid.Grid(size, size) # Grid for displaying noisy readings
	ml_grid = grid.Grid(size, size) # Grid for displaying most likely pos
	accuracy = [] # At each step, how far away is the most likely state
	steps = 15 # How many steps the robot should take
	print_info = False # Flag for info
	print_grid = False  # Flag for grid printing
	time_per_step = 0.0
	if len(argv) >= 1 :
		steps = int(argv[0])
	if len(argv) >= 2 :
		print_info = (int(argv[1]) != 0)
	if len(argv) >= 3 :
		print_grid = (int(argv[2]) != 0)
	if len(argv) >= 4 :
		time_per_step = float(argv[3])
	count = 0
	for i in xrange(steps) :
		obs = g.next() # Latest observation
		update(obs)
		if not obs[0] is "nothing" : # Nothing handling
			sensor_grid.set_bot(obs[0][0], obs[0][1])
		ml_state = most_likely()
		if print_grid : # This prints three parallell grids
			ml_grid.set_bot(ml_state.get_x(), ml_state.get_y())
			grid_string = g.to_string().split("\n")
			sensor_string = sensor_grid.to_string().split("\n")
			ml_string = ml_grid.to_string().split("\n")
			for j in xrange(len(grid_string)) :
				print (grid_string[j] + sensor_string[j]
			 		+ ml_string[j])
		bstate = b.to_state()
		diff = bstate.diff(ml_state)
		accuracy.append(diff)
		if print_info :
			info = "Actual" + str(bstate.to_string())
			info += "\tSensor"
			info += str((obs[0], bot.h_to_string(obs[1]))) 
			info += "\tMost likely" + str(ml_state.to_string())
			print info + "\n"
			print "Off by " + str(diff)
		if print_grid :
			time.sleep(time_per_step)
	s = str(len(accuracy)) + ": "
	for x in accuracy :
		s += str(abs(x[0]) + abs(x[1])) + " "
	print "\nAccuracy as a function of time: "
	print s
Ejemplo n.º 8
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 def test_clear_rows(self):
     g = grid.Grid(8, 10)
     for i in range(4, 8):
         for j in range(10):
             g.cells[i][j] = 1
     g.cells[5][6] = 0
     cleared_lines = g.clear_rows()
     self.assertEqual(cleared_lines, 3)
     current_grid = grid.Grid(8, 10)
     for i in range(10):
         current_grid.cells[7][i] = 1
     current_grid.cells[7][6] = 0
     self.assertEqual(g.cells, current_grid.cells)
Ejemplo n.º 9
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    def test_row(self):
        """Tests removing a whole row of values.

        The column of each should still fix the value."""
        values = list(TEST_VALUES)
        p = [None] * 81
        for i in range(9, 18):
            p[i] = set([values[i]])
            values[i] = None

        g = grid.Grid(values)
        self.assertEqual(grid.GridStorage(p), solver.possibilities(g))
        self.assertEqual(grid.Grid(TEST_VALUES), solver.set_trivial(g))
Ejemplo n.º 10
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 def __init__(self, samps = None,
              bounds = None,
              volume = None,
              measure = None,
              is_eq = True,
              bandlims = None):
     
     #TODO: remove this member
     self.is_eq = is_eq
     
     if samps is None:
     
         self.samps = gd.Grid()
         self.bounds = gd.Grid()
     
     else:
     
         self.samps = samps
         self.bounds = bounds
     
     self.ns = self.samps.get_curr_cards()
     
     if volume is None:
         
         self.volume = vol.Volume()
     
     else:
         
         self.volume = volume
     
     if measure is None:
         
         self.measure = ms.Measure()
     
     else:
     
         self.measure = measure
          
     
     if bandlims is None:
         
         bounds = deep(self.bounds)
         
         self.bandlims = deep(bounds.get_lims() )
         
     else:
         
         self.bandlims = deep(bandlims)
         
     return
Ejemplo n.º 11
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 def on_init(self):
     pygame.init()
     self._display_surf = pygame.display.set_mode((840, 480),
                                                  pygame.HWSURFACE)
     self._grid = grid.Grid(10, 10)
     self._status_window = status_window.StatusWindow()
     self._running = True
Ejemplo n.º 12
0
 def __init__(self):
     """Constructor. Class/member variables for playing board and current player's turn."""
     self.grid = grid.Grid()
     self.player1 = player.ManualPlayer(1)
     self.player2 = player.ManualPlayer(2)
     self.players = [self.player1, self.player2]
     self.pid_turn = 1
    def expand_nodes(self, starting_grid, search_method):
        """Take a grid state, add all possible 'next moves' to the frontier"""

        node_order = ['up', 'down', 'left', 'right']

        if search_method == 'dfs':
            node_order = reversed(node_order)

        for node in node_order:

            # the program is imagining the future!! (maybe change this name...)
            imagined_grid = grid.Grid(starting_grid.state)

            # pass path history from previous grid to the next grid
            # using copy to avoid python's reference bindings
            imagined_grid.path_history = copy.copy(starting_grid.path_history)

            if imagined_grid.move(node):  # returns false if move not possible

                imagined_grid.path_history.append(node)

                if imagined_grid not in self.frontier and imagined_grid not in self.explored:
                    if search_method == 'ast':
                        imagined_grid.score = imagined_grid.manhattan_score(
                            self.goal_state)
                        self.ast_frontier.queue.put(
                            (imagined_grid.score, imagined_grid))
                    else:
                        self.frontier.queue.append(imagined_grid)

                    self.metrics.update_max_fringe()

            self.metrics.nodes_expanded += 1
    def a_star_search(self):
        """Explore search space using A*-search, using Manhattan Priority
           Function as a heuristic."""

        self.metrics.start_timer()

        initial_grid = grid.Grid(self.initial_state)
        initial_grid.score = initial_grid.manhattan_score(self.goal_state)

        # TODO: ridiculous parameters
        self.ast_frontier.queue.put((initial_grid.score, initial_grid))

        # while queue is not empty..
        while self.ast_frontier.queue:

            # TODO: better name for state. It's a grid. state.state is the state!
            lowest_scored = self.ast_frontier.queue.get()
            state = lowest_scored[1]

            self.metrics.search_depth = len(state.path_history)
            self.metrics.update_max_depth()

            self.explored.set.add(state)

            if self.goal_test(state):
                self.metrics.path_to_goal = state.path_history
                self.metrics.stop_timer()
                self.metrics.measure_ram_useage()
                return self.metrics

            self.expand_nodes(state, 'ast')

        # if we get to here it's gone t**s up
        raise ValueError('Shouldn\'t have got to here - gone t**s')
    def uninformed_search(self, search_method):
        """Explore search space using either breadth-first or depth-first search"""

        self.metrics.start_timer()

        initial_grid = grid.Grid(self.initial_state)
        self.frontier.queue.append(initial_grid)

        # while queue is not empty..
        while self.frontier.queue:

            # TODO: better name for state. It's a grid. state.state is the state!
            if search_method == 'bfs':
                state = self.frontier.queue.popleft()
            elif search_method == 'dfs':
                state = self.frontier.queue.pop()

            self.metrics.search_depth = len(state.path_history)
            self.metrics.update_max_depth()

            self.explored.set.add(state)

            if self.goal_test(state):
                self.metrics.path_to_goal = state.path_history
                self.metrics.stop_timer()
                self.metrics.measure_ram_useage()
                return self.metrics

            self.expand_nodes(state, search_method)

        # if we get to here it's gone t**s up
        # TODO: this doesn't feel like good design!
        raise ValueError('Shouldn\'t have got to here - gone t**s')
Ejemplo n.º 16
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    def regrid(self, newgrid, newmask=None, interp='nearest'):
        '''
        Regrids a field to a grid defined in newgrid

        interp is interpolation method.
        '''
        X = newgrid['lon']
        Y = newgrid['lat']

        newshape = self.time.shape + self.grid['lev'].shape + newgrid[
            'lat'].shape
        nt, km, jm, im = newshape

        x = self.data.reshape(-1, self.grid['lat'].shape[0],
                              self.grid['lon'].shape[1])

        xnew = sp.ma.masked_array(sp.zeros((nt * km, jm, im)))

        for ii, xx in enumerate(x):
            mm = ~sp.ma.getmaskarray(xx)
            xnew[ii] = interpolate.griddata(zip(self.grid['lon'][mm],
                                                self.grid['lat'][mm]),
                                            xx[mm], (X, Y),
                                            method=interp)

        xnew = xnew.reshape(newshape)
        if newmask is not None:
            xnew.mask = newmask
        xnew[sp.isnan(xnew)] = sp.ma.masked

        self.data = xnew
        self.grid = grid.Grid(newgrid['lon'], newgrid['lat'], self.grid['lev'])
Ejemplo n.º 17
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 def test_square(self):
     g = grid.Grid(TEST_VALUES)
     self.assertEqual(g.square(0), (1, 2, 3, 4, 5, 6, 7, 8, 9))
     self.assertEqual(g.square(1), (4, 5, 6, 7, 8, 9, 1, 2, 3))
     self.assertEqual(g.square(3), (2, 3, 4, 5, 6, 7, 8, 9, 1))
     self.assertEqual(g.square(8), (9, 1, 2, 3, 4, 5, 6, 7, 8))
     self.assertEqual(g.square(7), (6, 7, 8, 9, 1, 2, 3, 4, 5))
Ejemplo n.º 18
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 def test_init_with_initial_grid(self):
     g = grid.Grid(3,
                   2,
                   initial_grid=[["RED", "RED"], ["RED", "RED"],
                                 ["RED", "RED"]])
     self.assertEqual([["RED", "RED"], ["RED", "RED"], ["RED", "RED"]],
                      g.grid)
Ejemplo n.º 19
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    def simulate_player(self, possibilities, sunk_ships):
        sunk_ships_copy = copy.deepcopy(sunk_ships)
        ship_sizes = [5, 4, 3, 3, 2]
        random.shuffle(ship_sizes)
        temp_grid = grid.Grid()
        for size in ship_sizes:
            if size in sunk_ships_copy:
                possible_locations = [sunk_ships_copy[size]]
                sunk_ships_copy.pop(size)
            else:
                possible_locations = list(possibilities[size])
                random.shuffle(possible_locations)
            ship_added = False
            for location in possible_locations:
                square, direction = location
                col, row = square
                ship_str = ' '.join([str(size), col, row, direction])
                new_ship = ship.Ship(ship_str)

                if temp_grid.add_ship(new_ship):
                    ship_added = True
                    break
            if not ship_added:  # ran out of locations
                return []
        if self.shots_hit <= temp_grid.occupied_squares():
            return list(temp_grid.occupied_squares())
        return []
Ejemplo n.º 20
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 def setUp(self):
     self.tmp_list = files.ListFile('tests/list_tmp.life')
     self.tmp_life = files.LifeFile('tests/life_tmp.life')
     self.glider = [(1, 1), (1, 2), (1, 3), (2, 1), (3, 2)]
     self.game = game.Game(grid.Grid())
     for coords in self.glider:
         self.game.grid.live(coords)
Ejemplo n.º 21
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Archivo: MCTS.py Proyecto: pirib/RLPR2
    def get_visits(self):

        # Initialize a board for the same state
        board = grid.Grid(int(len(self.state)**0.5))
        board.set_from_state(self.state)

        # Empty list that we are going to fill up
        visits = []

        # Get all the nodes
        b_states = board.get_state(False)

        # Match is with legal actions
        for b in b_states:
            found = False
            i = None
            for ai in range(len(self.actions)):
                # If there is such an ai that
                if b == self.actions[ai].action:
                    found = True
                    i = ai

            # Set to 0 if the action is not legal
            if found: visits.append(self.actions[i].visits)
            else: visits.append(0)

        # Return the complete list
        return visits
Ejemplo n.º 22
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    def __init__(self, pacman_agent):

        self.pacman_agent = pacman_agent

        self.grid   = grid.Grid()
        self.pacman = pacman.Pacman(grid.PACMAN_STARTPOS, 0, 0)

        self.blinky = ghost.Blinky(grid.GHOST_STARTPOS, 0, 0)
        self.inky   = ghost.Inky(grid.GHOST_STARTPOS, 0, 0)
        self.pinky  = ghost.Pinky(grid.GHOST_STARTPOS, 0, 0)
        self.clyde  = ghost.Clyde(grid.GHOST_STARTPOS, 0, 0)

        self.ghosts = pygame.sprite.Group()
        self.ghost_house = pygame.sprite.Group()

        self.ghosts.add(self.blinky)
        self.ghost_house.add(self.inky)
        self.ghost_house.add(self.pinky)
        self.ghost_house.add(self.clyde)

        pygame.time.set_timer(CHANGESTATEEVENT, int(self.ghosts_state * 1000))
        pygame.time.set_timer(GHOSTHOUSEEVENT, int(GHOSTHOUSETIME * 1000))


        self._font = pygame.font.Font(globals.FONT, globals.FONT_SIZE)
Ejemplo n.º 23
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 def __init__(self, width, height):
     super().__init__(width, height, SCREEN_TITLE)
     arcade.set_background_color(arcade.color.WHITE)
     self.grid = grid.Grid(width, height, GRID_COLUMNS, GRID_ROWS)
     self.player = player.Player(self.grid.column_width,
                                 self.grid.row_height)
     self.playerPosition = Position(0, 0)
Ejemplo n.º 24
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    def __init__(self, img, xml, side, w, h, b, classes):
        self.array = numpy.asarray(Image.open(img))
        self.array = numpy.asarray([
            self.array[:, :, 0] / 255, self.array[:, :, 1] / 255,
            self.array[:, :, 2] / 255
        ],
                                   dtype='float32')

        self.side = side
        self.w = w
        self.h = h
        self.b = b
        self.classes = classes

        self.grid = grid.Grid(self.side, self.w, self.h)

        tree = ET.parse(xml)
        root = tree.getroot()
        for obj in root.iter('object'):
            geometry = obj.find('geometry')
            box = geometry.find('bndbox')

            xmin, ymin = float(box.find('xmin').text), float(
                box.find('ymin').text)
            xmax, ymax = float(box.find('xmax').text), float(
                box.find('ymax').text)
            class_num = self.classes.index(obj.find('name').text)

            self.grid.insert(box=grid.Box(xmin, ymin, xmax, ymax, class_num))
Ejemplo n.º 25
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    def test_is_valid(self):
        self.assertTrue(grid.Grid(TEST_VALUES).is_valid())

        values = list(TEST_VALUES)
        values[5] = 9
        self.assertFalse(grid.Grid(values).is_valid())

        values = list(TEST_VALUES)
        values[5] = None
        self.assertTrue(grid.Grid(values).is_valid())

        self.assertTrue(grid.Grid([None] * len(TEST_VALUES)).is_valid())

        values = [None] * len(TEST_VALUES)
        values[6] = 3
        self.assertTrue(grid.Grid(values).is_valid())
Ejemplo n.º 26
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Archivo: TOPP.py Proyecto: pirib/RLPR2
    def play(self, M, N, G, board_size):
        for anet1 in self.anets:
            for anet2 in [a for a in self.anets if a != anet1]:
                for i in range(G):
                    play = grid.Grid(board_size)
    
                    # Playing until the board is in terminal state. Anet1 is always the first player 
                    # This ensures that all networks will have a chance to play as first player
                    while not play.is_terminal()[0]:
                        
                        # Let the player whose turn it currently is to make the move
                        an = anet1 if play.get_player() == 1 else anet2
                            
                        # Get the probability distribution from ANET
                        pd = an.policy( str(play.get_player()) + play.get_state() )
                        
                        # Make the best move
                        play.make_move(play.get_coor( pd.index(h.argmax( pd ))) )
                        

                    # Save the results of the game
                    key = "an" + str(self.anets.index(anet1)) + " vs an" + str(self.anets.index(anet2)) 
                    
                    # Add the results into the dictionary 
                    if play.is_terminal()[1] == 1:
                        if key in self.results: 
                            self.results[key][0] += 1                
                        else: 
                            self.results[key] = [1,0]
                    else:
                        if key in self.results: 
                            self.results[key][1] += 1                
                        else: 
                            self.results[key] = [0, 1]
Ejemplo n.º 27
0
    def vinterp(self, newgrid, revert_axis=False, newmask=None):
        '''
        Performs vertical interpolation from self.grid['lev'] to newgrid['lev'].
        Levels should be monotonicaly increasing. If levels are decreasing, i.g. pressure levels,
        use revert_axis=True.
        '''

        if revert_axis:
            ind = slice(None, None, -1)
        else:
            ind = slice(None)

        lev = self.grid['lev'][ind]
        newlev = newgrid['lev'][ind]

        nt, km, jm, im = self.dims
        kmout = newlev.size

        data = self.data[:, ind, :, :]
        mm = data.mean()
        data[data.mask] = mm
        f = interpolate.interp1d(lev, data, axis=1)
        self.data = sp.ma.masked_values(f(newlev)[:, ind, :, :], mm)
        if newmask is not None:
            self.data.mask = newmask

        self.grid = grid.Grid(self.grid['lon'], self.grid['lat'],
                              newgrid['lev'])
Ejemplo n.º 28
0
    def process_text(self, text, lang):

        if len(text) == 1:
            if self.is_grid_running == True:
                if '0' <= text[:1] <= '9':
                    #send command to grid
                    self.grid.select_cell(text)
                    reporter.report_success(text)
                    return True
            else:
                self.insert_text(text, lang)
                return True

        if text == "grid" or text == "griglia":
            if self.grid != None and self.is_grid_running == True:
                self.grid.stop()
            if (self.grid == None):
                self.grid = grid.Grid()
            self.grid.start()
            self.is_grid_running = True
            reporter.report_success(text)
            return True

        # Ignore some token in initial position
        if text.startswith('open ') or text.startswith(
                'run ') or text.startswith('apri '):
            startpos = text.find(" ") + 1
            t = text[startpos:]
            return self.open_program(t, lang, text.split(" ")[0].strip())
        # Keyword in order to go to a web page
        elif text.startswith('vai su ') or text.startswith('go to '):
            startpos = text.find(" ") + 1
            t = text[startpos:]
            startpos = t.find(" ") + 1
            t = t[startpos:]
            self.google_search(t)
            return True
        # Keyword in order to write with vocal keyboard
        elif text.startswith('scrivi ') or text.startswith('write '):
            startpos = text.find(" ") + 1
            t = text[startpos:]
            self.insert_text(t, lang)
            return True
        else:
            status = self.open_program(text, lang, "")
            if self.is_grid_running == True and status == True:
                self.grid.stop()
            if (status == False):
                t = text
                if text.startswith('chi è ') or text.startswith('cosa è '):
                    startpos = text.find("è ") + 1
                    t = text[startpos:]
                if text.startswith('who is') or text.startswith('what is'):
                    startpos = text.find("is ") + 1
                    t = text[startpos:]
                status = self.sparql.run(t, lang[:2])
                if (status == True):
                    reporter.report_success(text)
            return status
        reporter.report_failure(text)
Ejemplo n.º 29
0
def staticGridSimulation():
    wMap = grid.Grid(tile_num_height, tile_num_width, tile_size)

    # Generates random enviroment on the grid
    generator = RandomObjects(wMap)
    # You can change the number of every type of object you want
    generator.create_env(20, 0, 0, 20, 7)
    generator.bloatTiles(robot_radius, bloat_factor)

    # Starting location
    topLeftX = 2.0
    topLeftY = 2.0

    # Ending Location
    botRightX = tile_size * tile_num_width - 2.0
    botRightY = tile_size * tile_num_height - 2.0

    # Run algorithm to get path
    try:
        dists, path = search.a_star_search(wMap, (topLeftX, topLeftY),
                                           (botRightX, botRightY),
                                           search.euclidean)

        root = Tk()
        # start GUI and run animation
        simulation = MapPathGUI(root, wMap, path)
        simulation.runSimulation(True)
    except:
        print("C1C0: \"There is no path to the desired location. Beep Boop\"")

    if __name__ == "__main__":
        staticGridSimulation()
Ejemplo n.º 30
0
def playgame():
    grid = g.Grid()
    x = 0
    score = 0
    while grid.reward(score) == 0:
        grid.printGrid()
        x, y = raw_input("Enter row, column: ").split()
        if x == 'x': break
        x = int(x)
        y = int(y)
        if x < 0 or x >= grid.getNumRows():
            print "Invalid row entry"
            continue
        if y < 0 or y >= grid.getNumCols():
            print "Invalid column entry"
            continue
        round = grid.noisyThrow(x, y)
        score += round
        print "You got ",round," Current score:", score
    if grid.reward(score) == -1:
        print "You lose."
        return
    if grid.reward(score) == 1:
        print "You win!"
        return