Ejemplo n.º 1
0
 def __init__(self, gridPosition):
     GridAlignedObject.__init__(self, gridPosition,
                                aggregateAnim('sprites/npc', 'boss_idle_f'),
                                4)
     self.currentLine = 0
     self.dialogues = [
         'Hehehe!', 'Bien joue d\'etre arrive jusqu\'ici.', 'Hihihi! ',
         'Mais c\'etait en vain.', 'Tu ne peux pas sauver le monde.',
         ' Hohoho!',
         'Tu es destine a rester dans cette salle jusqu\'a la fin de tes jours...',
         'Soit dans pas longtemps', 'Huhuhu!', ''
     ]
Ejemplo n.º 2
0
 def __init__(self, startingGridPos):
     GridAlignedObject.__init__(
         self, startingGridPos,
         aggregateAnim('sprites/mobs/', 'bat color-swap-purple'), 20)
     self.move((0, 60))
Ejemplo n.º 3
0
 def __init__(self, startingGridPos):
     GridAlignedObject.__init__(self, startingGridPos, aggregateAnim('sprites/mobs/', 'slime color swap purple'), 3)
     self.move((0,50))
Ejemplo n.º 4
0
 def __init__(self, gridPos):
     GridAlignedObject.__init__(self, gridPos, aggregateAnim('sprites/environment/', 'spring_f0'), 0.001)
Ejemplo n.º 5
0
 def __init__(self, gridPosition):
     GridAlignedObject.__init__(
         self, gridPosition,
         aggregateAnim('sprites/environment/', 'spawnpoint'), 0.001)
Ejemplo n.º 6
0
 def __init__(self, gridPos):
     GridAlignedObject.__init__(
         self, gridPos,
         aggregateAnim('sprites/environment', 'button_Animation 1_0'),
         0.001)
Ejemplo n.º 7
0
 def __init__(self, gridPosition):
     GridAlignedObject.__init__(
         self, gridPosition, aggregateAnim('sprites/environment/', 'table'),
         3)
Ejemplo n.º 8
0
 def __init__(self, gridPos):
     GridAlignedObject.__init__(self, gridPos,
                                aggregateAnim('sprites/items/', 'coin'), 5)
Ejemplo n.º 9
0
 def __init__(self, gridPosition):
     rand = random.random()
     if rand <= 1 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc1_f'),
                                    4)
     elif 1 / 12.0 < rand <= 2 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc2'), 4)
     elif 2 / 12.0 < rand <= 3 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc3'), 4)
     elif 3 / 12.0 < rand <= 4 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc4'), 4)
     elif 4 / 12.0 < rand <= 5 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc5'), 4)
     elif 5 / 12.0 < rand <= 6 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc6'), 4)
     elif 6 / 12.0 < rand <= 7 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc7'), 4)
     elif 7 / 12.0 < rand <= 8 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc8'), 4)
     elif 8 / 12.0 < rand <= 9 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc9'), 4)
     elif 9 / 12.0 < rand <= 10 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc10'),
                                    4)
     elif 10 / 12.0 < rand <= 11 / 12.0:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc11'),
                                    4)
     elif 11 / 12.0 < rand:
         GridAlignedObject.__init__(self, gridPosition,
                                    aggregateAnim('sprites/npc', 'npc12'),
                                    4)
Ejemplo n.º 10
0
 def __init__(self, gridPosition, facing = 0):#0=up, 1=left, 2=down, 3= right
     GridAlignedObject.__init__(self, gridPosition, self.__spinList(aggregateAnim('sprites/environment/', 'spike_f0'), facing), 0.001)
     self.facing = facing