Ejemplo n.º 1
0
    def start(self):
        self.screen.fill((0, 0, 0))
        self.grid = Grid(self.width, self.height)
        self.rows_range = range(self.grid.height)
        self.cols_range = range(self.grid.width)

        # self._random_populated_cells(self.width, self.height)
        self._create_r_pentomino(63, 30)
        self._create_r_pentomino(63, 60)
Ejemplo n.º 2
0
    def start(self):
        self.screen.fill((0, 0, 0))
        self.grid = Grid(self.width, self.height)
        self.rows_range = range(self.grid.height)
        self.cols_range = range(self.grid.width)

        # self._random_populated_cells(self.width, self.height)
        self._create_r_pentomino(63, 30)
        self._create_r_pentomino(63, 60)
Ejemplo n.º 3
0
def test_correctly_snapshot_ticks_a_3x3_grid_with_centered_cell_and_2_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(0, 0), (0, 1), (1, 0)])
    grid.advance_generation()
    assert len(grid.matrix) == 3*3
    # space at position (1,1) spawned a cell as it has 3 adjancent
    assert grid.matrix == [1, 1, 0, 1, 1, 0, 0, 0, 0]
Ejemplo n.º 4
0
def test_on_a_2x2_grid_populates_some_positions():
    grid = Grid(width=2, height=2)
    grid.populate_cells([(0, 1), (1, 1)])
    assert grid.get_cell(0, 0) == 0
    assert grid.get_cell(0, 1) == 1
    assert grid.get_cell(1, 0) == 0
    assert grid.get_cell(1, 1) == 1
def test_indexes_swap_when_updating_the_linebuffer():
    irrelevant_y_coordinate = 1
    grid = Grid(width=4, height=3)

    grid._update_linebuffer(irrelevant_y_coordinate)
    assert grid.linebuffer_index == 0
    assert grid.linebuffer_prev_index == 1

    grid._update_linebuffer(irrelevant_y_coordinate)
    assert grid.linebuffer_index == 1
    assert grid.linebuffer_prev_index == 0

    grid._update_linebuffer(irrelevant_y_coordinate)
    assert grid.linebuffer_index == 0
    assert grid.linebuffer_prev_index == 1
def test_fills_current_index_with_y_coordinate_line():
    grid = Grid(width=3, height=3)
    setup_grid_cells(grid)

    # this also works as edge-detection case
    grid._update_linebuffer(0)
    assert grid.linebuffer[grid.linebuffer_index] == [1, 0, 0]
    # the other line should be empty

    grid._update_linebuffer(1)
    assert grid.linebuffer[grid.linebuffer_index] == [0, 1, 0]
    assert grid.linebuffer[grid.linebuffer_prev_index] == [1, 0, 0]

    grid._update_linebuffer(2)
    assert grid.linebuffer[grid.linebuffer_index] == [0, 0, 1]
    assert grid.linebuffer[grid.linebuffer_prev_index] == [0, 1, 0]
def test_its_data_becomes_invalid_if_updates_are_not_y_coordinate_consecutive(
):
    grid = Grid(width=3, height=3)
    setup_grid_cells(grid)
    # all fine so far
    grid._update_linebuffer(0)
    assert grid.linebuffer[grid.linebuffer_index] == [1, 0, 0]

    grid._update_linebuffer(2)
    assert grid.linebuffer[grid.linebuffer_index] == [0, 0, 1]
    # this'd be the correct value
    assert grid.linebuffer[grid.linebuffer_prev_index] != [0, 1, 0]
    # but instead has just the swapped old value, returning wrong data
    assert grid.linebuffer[grid.linebuffer_prev_index] == [1, 0, 0]
Ejemplo n.º 8
0
def test_creates_a_new_grid_filled_with_empty_cells():
    grid = Grid(width=3, height=3)
    for cell in grid.matrix:
        assert cell == 0
def test_linebuffer_indexes_start_with_current_1_and_previous_0():
    grid = Grid(width=4, height=3)

    assert grid.linebuffer_index == 1
    assert grid.linebuffer_prev_index == 0
Ejemplo n.º 10
0
def test_setups_an_NxM_grid_with_width_N_4_and_height_M_3():
    grid = Grid(width=4, height=3)
    assert len(grid.matrix) == 3*4
Ejemplo n.º 11
0
def test_on_a_3x3_grid_a_centered_cell_survives_if_has_2_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(1, 1), (0, 1), (1, 2)])
    grid.advance_generation()
    assert grid.get_cell(1, 1) == 1
Ejemplo n.º 12
0
def test_on_a_1x1_grid_evolution_calculations_dont_error():
    grid = Grid(width=1, height=1)
    grid.advance_generation()
    assert grid.get_cell(0, 0) == 0
Ejemplo n.º 13
0
class GameOfLife():
    def __init__(self, width, height, fullscreen=False):
        self.width = width
        self.height = height
        self.screen = pygame.display.set_mode((width, height))
        self.paused = True
        if fullscreen:
            pygame.display.toggle_fullscreen()

    def start(self):
        self.screen.fill((0, 0, 0))
        self.grid = Grid(self.width, self.height)
        self.rows_range = range(self.grid.height)
        self.cols_range = range(self.grid.width)

        # self._random_populated_cells(self.width, self.height)
        self._create_r_pentomino(63, 30)
        self._create_r_pentomino(63, 60)

    def run(self):
        clock = pygame.time.Clock()

        self.screen.fill((0, 0, 0))
        self._draw_grid()
        pygame.display.flip()

        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    sys.exit()
            self._check_keyboard()
            if not self.paused:
                self._update_grid()
                clock.tick(30)

    def _draw_grid(self):
        for y in self.rows_range:
            for x in self.cols_range:
                if self.grid.get_cell(x, y) == 1:
                    self.screen.set_at((x, y), (0, 255, 0))

    def _update_grid(self):
        self.grid.advance_generation()
        self.screen.fill((0, 0, 0))
        self._draw_grid()
        pygame.display.flip()

    def _check_keyboard(self):
        key = pygame.key.get_pressed()
        if key[K_ESCAPE]:
            sys.exit()
        elif key[K_SPACE]:
            self.paused = False

    def _random_populated_cells(self, grid_width, grid_height, num_cells=None):
        cells = []
        if num_cells is None:
            min_cells = grid_width + grid_height - 1
            max_cells = ((grid_width - 1) * (grid_height - 1)) // 4
            num_cells = random.randint(min_cells, max_cells)
        for index in range(num_cells):
            cells.append((random.randint(0, grid_width - 1), random.randint(0, grid_height - 1)))
        self.grid.populate_cells(cells)

    # More patterns here: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life#Examples_of_patterns
    def _create_r_pentomino(self, start_x, start_y):
        cells = []
        cells.append((start_x + 1, start_y))
        cells.append((start_x + 2, start_y))
        cells.append((start_x, start_y + 1))
        cells.append((start_x + 1, start_y + 1))
        cells.append((start_x + 1, start_y + 2))
        self.grid.populate_cells(cells)
Ejemplo n.º 14
0
    Populates top-left corner of grid (X means "previous value"):
    1 X X
    X 1 X
    X X 1
    """
    cells = []
    cells.append((0, 0))
    cells.append((1, 1))
    cells.append((2, 2))
    grid.populate_cells(cells)


with description("Tests related to line buffer optimized grid"):
    with context("grid setup"):
        with it("linebuffer is created with appropiate width and always 2 lines"):
            grid = Grid(width=4, height=3)
            expect(len(grid.linebuffer)).to(equal(2))
            expect(len(grid.linebuffer[0])).to(equal(grid.width))

        with it("linebuffer indexes start with current=1, previous=0"):
            grid = Grid(width=4, height=3)
            expect(grid.linebuffer_index).to(equal(1))
            expect(grid.linebuffer_prev_index).to(equal(0))

        with it("when updating the linebuffer, indexes swap"):
            irrelevant_y_coordinate = 1
            grid = Grid(width=4, height=3)

            grid._update_linebuffer(irrelevant_y_coordinate)
            expect(grid.linebuffer_index).to(equal(0))
            expect(grid.linebuffer_prev_index).to(equal(1))
Ejemplo n.º 15
0
def test_on_a_1x1_grid_populates_the_position():
    grid = Grid(width=1, height=1)
    assert grid.get_cell(0, 0) == 0
    grid.populate_cells([(0, 0)])
    assert grid.get_cell(0, 0) == 1
Ejemplo n.º 16
0
def test_on_a_3x3_grid_a_topleft_cell_survives_if_has_exactly_2_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(0, 0), (0, 1), (1, 0)])
    grid.advance_generation()
    assert grid.get_cell(0, 0) == 1
Ejemplo n.º 17
0
def test_on_a_3x3_grid_a_topleft_cell_dies_if_has_no_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(0, 0)])
    grid.advance_generation()
    assert grid.get_cell(0, 0) == 0
Ejemplo n.º 18
0
def test_on_a_2x2_grid_evolution_calculations_dont_error():
    grid = Grid(width=2, height=2)
    grid.populate_cells([(0, 1)])
    grid.advance_generation()
    assert grid.get_cell(0, 1) == 0
Ejemplo n.º 19
0
def test_setups_an_square_3x3_grid():
    grid = Grid(width=3, height=3)
    assert len(grid.matrix) == 3*3
Ejemplo n.º 20
0
def test_on_a_3x3_grid_a_centered_cell_dies_if_has_more_than_3_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(1, 0), (1, 1), (2, 0), (2, 1), (2, 2)])
    grid.advance_generation()
    assert grid.get_cell(1, 1) == 0
Ejemplo n.º 21
0
def test_on_a_3x3_grid_a_topleft_cell_space_doesnt_reproduces_if_has_less_than_3_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(0, 1), (1, 0)])
    grid.advance_generation()
    assert grid.get_cell(0, 0) == 0
Ejemplo n.º 22
0
def test_on_a_3x3_grid_a_centered_cell_space_reproduces_if_has_exactly_3_adjacent_cells():
    grid = Grid(width=3, height=3)
    grid.populate_cells([(0, 1), (1, 2), (2, 2)])
    grid.advance_generation()
    assert grid.get_cell(1, 1) == 1
Ejemplo n.º 23
0
def test_given_a_1x1_grid_a_full_snapshot_tick_returns_another_1x1_grid():
    grid = Grid(width=1, height=1)
    grid.populate_cells([(0, 0)])
    grid.advance_generation()
    assert len(grid.matrix) == 1
    assert grid.matrix[0] == 0
Ejemplo n.º 24
0
class GameOfLife():
    def __init__(self, width, height, fullscreen=False):
        self.width = width
        self.height = height
        self.screen = pygame.display.set_mode((width, height))
        self.paused = True
        if fullscreen:
            pygame.display.toggle_fullscreen()

    def start(self):
        self.screen.fill((0, 0, 0))
        self.grid = Grid(self.width, self.height)
        self.rows_range = range(self.grid.height)
        self.cols_range = range(self.grid.width)

        # self._random_populated_cells(self.width, self.height)
        self._create_r_pentomino(63, 30)
        self._create_r_pentomino(63, 60)

    def run(self):
        clock = pygame.time.Clock()

        self.screen.fill((0, 0, 0))
        self._draw_grid()
        pygame.display.flip()

        while self.paused:
            for event in pygame.event.get():
                if event.type == QUIT:
                    sys.exit()
            self._check_keyboard()

        while True:
            for event in pygame.event.get():
                if event.type == QUIT:
                    sys.exit()
            self._check_keyboard()
            self._update_grid()
            clock.tick(30)

    def _draw_grid(self):
        for y in self.rows_range:
            for x in self.cols_range:
                if self.grid.get_cell(x, y) == 1:
                    self.screen.set_at((x, y), (0, 255, 0))

    def _update_grid(self):
        self.grid.advance_generation()
        self.screen.fill((0, 0, 0))
        self._draw_grid()
        pygame.display.flip()

    def _check_keyboard(self):
        key = pygame.key.get_pressed()
        if key[K_ESCAPE]:
            sys.exit()
        elif key[K_SPACE]:
            self.paused = False

    def _random_populated_cells(self, grid_width, grid_height, num_cells=None):
        cells = []
        if num_cells is None:
            min_cells = grid_width + grid_height - 1
            max_cells = ((grid_width - 1) * (grid_height - 1)) // 4
            num_cells = random.randint(min_cells, max_cells)
        for index in range(num_cells):
            cells.append((random.randint(0, grid_width - 1),
                          random.randint(0, grid_height - 1)))
        self.grid.populate_cells(cells)

    # More patterns here: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life#Examples_of_patterns
    def _create_r_pentomino(self, start_x, start_y):
        cells = []
        cells.append((start_x + 1, start_y))
        cells.append((start_x + 2, start_y))
        cells.append((start_x, start_y + 1))
        cells.append((start_x + 1, start_y + 1))
        cells.append((start_x + 1, start_y + 2))
        self.grid.populate_cells(cells)
def test_linebuffer_is_created_with_appropiate_width_and_always_2_lines():
    grid = Grid(width=4, height=3)

    assert len(grid.linebuffer) == 2
    assert len(grid.linebuffer[0]) == grid.width