Ejemplo n.º 1
0
    def __init__(self):
        """
        no gui stuff yet, finishing the core components
        """

        self.ROOT_DIR = os.path.dirname(sys.argv[0])
        self.IMG_DIR = os.path.join(self.ROOT_DIR, "images")
        self.DATA_DIR = os.path.join(self.ROOT_DIR, "database")
        self.dbm = DataBaseManager(self.DATA_DIR)        
        
        pygame.init()
        pygame.font.init()
        
        self.MAIN_SCREEN = pygame.display.set_mode(self.SCREEN_SIZE)
        self.MAIN_SCREEN_RECT = self.MAIN_SCREEN.get_rect()

        self.openingImage,self.openingImageRect = loadImage(self.IMG_DIR, "GrocerySpy.jpg")

        self.MAIN_SCREEN.blit(self.openingImage,
                         (self.MAIN_SCREEN_RECT.centerx - self.openingImageRect.width /2,
                          self.MAIN_SCREEN_RECT.centery - self.openingImageRect.height /2))

        ## make button here
        startButton = Button(self.IMG_DIR, "textButton", (300,475), "menu", -1)
        startButton.addText("Start Here")

        # add that button to the list
        self.buttonGroup = Group(startButton)
        self.windowGroup = Group()

        self.state = "prestart"
        self.stateChanged = False

        # set key repeats for scrolling windows
        pygame.key.set_repeat(20, 20)

        self.groceryList = GroceryList()

        # variable for storing the state of the browseAll window if it is left
        self.toggledRecipeNames = []

        self.controlHeld = False
        self.pasteDelayReset = 1000
        self.pasteDelay = self.pasteDelayReset
Ejemplo n.º 2
0
    def printGroceryList(self, recipeList):
        groceryList = GroceryList(recipeList)

        for item in groceryList.getList():
            print item.toString()
Ejemplo n.º 3
0
class Main(object):
    """
    creates and recieves input from the GUI
    """

    SCREEN_SIZE = 800,600
    FPS = 30

    def __init__(self):
        """
        no gui stuff yet, finishing the core components
        """

        self.ROOT_DIR = os.path.dirname(sys.argv[0])
        self.IMG_DIR = os.path.join(self.ROOT_DIR, "images")
        self.DATA_DIR = os.path.join(self.ROOT_DIR, "database")
        self.dbm = DataBaseManager(self.DATA_DIR)        
        
        pygame.init()
        pygame.font.init()
        
        self.MAIN_SCREEN = pygame.display.set_mode(self.SCREEN_SIZE)
        self.MAIN_SCREEN_RECT = self.MAIN_SCREEN.get_rect()

        self.openingImage,self.openingImageRect = loadImage(self.IMG_DIR, "GrocerySpy.jpg")

        self.MAIN_SCREEN.blit(self.openingImage,
                         (self.MAIN_SCREEN_RECT.centerx - self.openingImageRect.width /2,
                          self.MAIN_SCREEN_RECT.centery - self.openingImageRect.height /2))

        ## make button here
        startButton = Button(self.IMG_DIR, "textButton", (300,475), "menu", -1)
        startButton.addText("Start Here")

        # add that button to the list
        self.buttonGroup = Group(startButton)
        self.windowGroup = Group()

        self.state = "prestart"
        self.stateChanged = False

        # set key repeats for scrolling windows
        pygame.key.set_repeat(20, 20)

        self.groceryList = GroceryList()

        # variable for storing the state of the browseAll window if it is left
        self.toggledRecipeNames = []

        self.controlHeld = False
        self.pasteDelayReset = 1000
        self.pasteDelay = self.pasteDelayReset

    def run(self):
        done = False
        while not done:
            ## input loop
            for event in pygame.event.get():
                if event.type == QUIT:
                    done = True
                elif event.type == KEYDOWN and event.key == K_ESCAPE:
                    done = True

                ## right click anything to have a pop up window
                # appear at the cursor with more information about the thing                    
                elif event.type == MOUSEBUTTONDOWN and event.button == 1:
                    self.handleLeftMouseClick(pygame.mouse.get_pos())

                ## arrow keys
                elif event.type == KEYDOWN and event.key == K_DOWN:
                    self.attemptScroll(-3)
                elif event.type == KEYDOWN and event.key == K_UP:
                    self.attemptScroll(3)

                elif event.type == KEYDOWN and (event.key == K_RCTRL or event.key == K_LCTRL):
                    self.controlHeld = True
                elif event.type == KEYUP and (event.key == K_RCTRL or event.key == K_LCTRL):
                    self.controlHeld = False
                elif event.type == KEYDOWN and event.key == K_v:
                    if self.controlHeld:
                        if self.pasteDelay < 10:
                            self.doPaste()
                            self.pasteDelay = self.pasteDelayReset
            ## end input

            if self.pasteDelay > 0:
                self.pasteDelay -= 1

            ## change screen
            if self.stateChanged:
                ## clear everything on the screen first
                self.buttonGroup.empty()
                self.windowGroup.empty()
                self.MAIN_SCREEN.fill((0,0,0))
                
                self.stateChanged = False
                if self.state == "menu":
                    self.createMenu()
                elif self.state == "browseAll":
                    self.setUpViewAll()
                elif self.state == "viewGroceryList":
                    self.setUpViewGroceryList()
                elif self.state == "addRecipe":
                    #print "here"
                    self.setUpRecipeAdder()
                elif self.state == "search":
                    self.setUpSearchTextBox()
                elif self.state == "deleteRecipe":
                    self.setUpDelete()
                elif self.state == "exit":
                    done = True
                    
                    
                    
                ## do stuff to update the new state

            # after updates, draw
            self.buttonGroup.draw(self.MAIN_SCREEN)
            self.windowGroup.draw(self.MAIN_SCREEN)

            pygame.display.flip()

        pygame.quit()

    def setUpViewAll(self):
        x,y = self.SCREEN_SIZE
        x-=100
        viewAllWindow = ScrollableWindow(self.IMG_DIR, (x,y),self.SCREEN_SIZE, "recipeViewer")

        viewAllWindow.addText(self.dbm.getAllRecipes())
        #viewAllWindow.addText(self.dbm.getRandomRecipe())

        viewAllWindow.updateState(self.toggledRecipeNames)
        self.windowGroup.add(viewAllWindow)

        backButton = Button(self.IMG_DIR, "backButton", (705,30), "menu", -1)
        self.buttonGroup.add(backButton)

        ## in one command, we call getAllRecipes() on the DBM, returning
        # a string list of all the names, and pass that to the
        # scrollable window to add that text to the thing
        # this returns the expandButtons for each row, which we add
        # to the buttonGroup

    def setUpDelete(self):
        x,y = self.SCREEN_SIZE
        x-=100
        viewAllWindow = ScrollableWindow(self.IMG_DIR, (x,y),self.SCREEN_SIZE, "recipeDeleter")
        viewAllWindow.addText(self.dbm.getAllRecipes())
        self.windowGroup.add(viewAllWindow)

        backButton = Button(self.IMG_DIR, "backButton", (705,30), "menu", -1)
        self.buttonGroup.add(backButton)
                            

    def setUpViewGroceryList(self):
        x,y = self.SCREEN_SIZE
        x-=100
        viewAllWindow = ScrollableWindow(self.IMG_DIR, (x,y),self.SCREEN_SIZE, "groceryListViewer")
        self.windowGroup.add(viewAllWindow)

        backButton = Button(self.IMG_DIR, "backButton", (705,30), "menu", -1)
        self.buttonGroup.add(backButton)

        viewAllWindow.addGroceryList(self.groceryList.getAllIngredients())

        writeDesktopButton = Button(self.IMG_DIR, "writeToDesktop", (705,80), "writeToDesktop", -1)
        self.buttonGroup.add(writeDesktopButton)
        
    def setUpRecipeAdder(self):
        ingParser = IngredientParser()#self.dbm.loadParserDataFields())
        recipeAdderWindow = RecipeReciever("addRecipePage",self.IMG_DIR, ingParser)
        self.windowGroup.add(recipeAdderWindow)

        backButton = Button(self.IMG_DIR, "backButton", (705,30), "menu", -1)
        self.buttonGroup.add(backButton)
        

    """def setUpSearch(self):
        self.windowGroup.add(TextBox(

    #def setUpSearchTextBox(self):"""
        
        

    def doPaste(self):
        if self.state == "addRecipe":
            (self.windowGroup.sprites())[0].recieveClipboardPaste(pyperclip.paste())

    def attemptScroll(self, dy):
        for sprite in self.windowGroup.sprites():
            sprite.scroll(dy)                

    def handleLeftMouseClick(self, xy):        
        for button in self.buttonGroup.sprites():
            if button.getRect().collidepoint(xy):
                ## stupid organization leads to hacky solutions...
                # in groceryList viewer, the writeToDesktop button must be stored in the main
                # class. So thats whats going on here, we call writeToDesktop
                # in the scrollable window and grab the grocery list there and send that to
                # dbm to write it to desktop
                if button.getIdentity() == "writeToDesktop":
                    theString = self.windowGroup.sprites()[0].writeToDesktop()
                    #print
                    #print
                    #print theString
                    self.dbm.writeStringToDesktop(self.windowGroup.sprites()[0].writeToDesktop(), "Grocery List")
                    self.state = "menu"
                    self.stateChanged = True
                    #print "got here!"
                    return                

                
                ## we want to store the state of the stuff people are looking at
                # whether that is a grocery list they have increased or recipes they have added to cart
                # we call the "grabState()" method of the scrollableWindow to get the information

                #### keep in mind, this is the previous state
                # so if self.state == "browseAll" it means we are coming from browseAll state
                # to the menu          
                if self.state == "browseAll":
                    ## this one is tricky. We need to store a list of toggled rows, and then
                    # if the user goes back to the viewAllBrowser we need to call "updateState()"
                    # with this list, to ensure those buttons are toggled to reflect that they are
                    # still in the groceryList

                    # keep in mind this is a list of the names of the recipes that are already added
                    # so we will need to search for them in "updateState()"
                    allWindows = self.windowGroup.sprites()
                    if allWindows:
                        self.toggledRecipeNames = allWindows[0].grabState()

                elif self.state == "viewGroceryList":
                    ## this one is simple, we just grabState() and store the returns in self.groceryList
                    # all the changes the user has made will be in the new list
                    # and new changes will happen to that list
                    allWindows = self.windowGroup.sprites()
                    if allWindows:
                        self.groceryList.empty()
                        self.groceryList.addIngredientList(allWindows[0].grabState())
                        
                self.state = button.getIdentity()
                self.stateChanged = True

        command = None
        if self.state == "browseAll" or self.state == "deleteRecipe":
            for scrollableWindow in self.windowGroup.sprites():
                if scrollableWindow.getRect().collidepoint(xy):
                    command = scrollableWindow.isClicked(xy)
                    break

            if not command == None:
                ## command is a string, meaning there is a change of state
                # from the button press
                #print "command recieved!"
                #print "     ", command
                if isinstance(command, str):
                    self.state = command
                    self.stateChanged = True
                    #print "this thing"
                else:
                    if len(command) == 2:
                        #print "entered here"
                        #print "command[0]:", command[0]
                        if command[0] == "expand":
                            recipeInfo = self.dbm.loadRecipe(command[1]).toReadableString()
                            scrollableWindow.addTextBlock(command[1], recipeInfo)
                        elif command[0] == "addToGroceryList":                            
                            self.groceryList.addRecipe(self.dbm.loadRecipe(command[1]))
                        elif command[0] == "removeFromGroceryList":
                            self.groceryList.removeRecipe(self.dbm.loadRecipe(command[1]))
                        elif command[0] == "writeToDesktop":
                            #print "got into this"
                            self.dbm.writeRecipeToDesktop(command[1])
                        if command[0] == "delete":
                            #print "got here"
                            self.dbm.deleteRecipe(command[1])

        elif self.state == "menu" or self.state=="prestart":
            for sprite in self.buttonGroup.sprites():
                if sprite.rect.collidepoint(xy):
                    
                    parseID = sprite.getIdentity().split()
            
                    # no extra info, just an ID for the new state
                    # if this is not true there is something wrong
                    if len(parseID) == 1:
                        spriteID = parseID[0]
                        if not spriteID == self.state:
                            self.state = spriteID
                            self.stateChanged = True
                    else:
                        raise GUIError("button gives too much data")        

        elif self.state == "addRecipe":
            for recipeReciever in self.windowGroup.sprites():
                recipeData = recipeReciever.isClicked(xy)
                if not recipeData == None:
                    #for k in recipeData.keys():
                        #print k, recipeData[k]
                    self.dbm.addRecipeToDataBase(Recipe.fromDictionary(recipeData))
                    self.state = "menu"
                    self.stateChanged = True

        elif self.state == "viewGroceryList":
            for scrollableWindow in self.windowGroup.sprites():
                command = scrollableWindow.isClicked(xy)


        elif self.state == "search":
            ## search has 2 states, the first is a text box where the user
            # enters what the search ingredient is
            # the second the window where the results are displayed
            # we determine which state by what is in self.windowGroup.sprites()
            # a TextBox is the first state, a ScrollableWindow is the second
            for sprite in self.windowGroup.sprites():
                pass#command = sprite.isClicked
                
    def createMenu(self):
        browseButton = Button(self.IMG_DIR, "textButton", (10,75), "browseAll", -1)
        browseButton.addText("Browse All")
        self.buttonGroup.add(browseButton)

        #searchButton = Button(self.IMG_DIR, "textButton", (210,75), "search", -1)
        #searchButton.addText("Search")
        #self.buttonGroup.add(searchButton)

        addRecipeButton = Button(self.IMG_DIR, "textButton", (410,75), "addRecipe", -1)
        addRecipeButton.addText("Add Recipe")
        self.buttonGroup.add(addRecipeButton)

        deleteRecipeButton = Button(self.IMG_DIR, "textButton", (10,275), "deleteRecipe", -1)
        deleteRecipeButton.addText("Delete Recipe")
        self.buttonGroup.add(deleteRecipeButton)

        groceryListButton = Button(self.IMG_DIR, "textButton", (210,275), "viewGroceryList", -1)
        groceryListButton.addText("View Cart")
        self.buttonGroup.add(groceryListButton)

        exitButton = Button(self.IMG_DIR, "textButton", (410, 275), "exit", -1)
        exitButton.addText("Exit")
        self.buttonGroup.add(exitButton)
Ejemplo n.º 4
0
import click
from groceryList import GroceryList
from recipebook import RecipeBook
from pantry import Pantry
from schedule import Schedule
from taskmanager import Manager

gList = GroceryList()
cookBook = RecipeBook()
housePantry = Pantry()
weekSchedule = Schedule()

manager = Manager()

@click.command()
@click.option("--target", prompt=True, help="Add to target location")
@click.option("--action", prompt=True, help="Add action to target location")
def main(target, action):

    if target == 'recipe':
        manager.RecipeBookManager(cookBook, action)
    elif target == 'pantry':
        manager.PantryManager(housePantry, action)
    elif target == "schedule":
        manager.ScheduleManager(weekSchedule, action)
    elif target == "grocery":
        manager.GroceryListManager(cookBook, housePantry, weekSchedule, gList, action)
    elif target == "help":
        print("Give user some info on commands")
    elif target == 'exit':
        # Terminate program