Ejemplo n.º 1
0
    def create_undo_state(self):
        n_history = 200
        state = save_load.create_save_state(self.game.map)

        if self.undo_index < len(self.undo_states) - 1: # delete redo info if have undone stuff and then do new things
            self.undo_states = self.undo_states[:self.undo_index]

        self.undo_states.append(state)
        self.undo_index += 1
        if len(self.undo_states) > n_history:
            self.undo_index = n_history - 1
Ejemplo n.º 2
0
    def create_undo_state(self):
        n_history = 200
        state = save_load.create_save_state(self.game.map)

        if self.undo_index < len(
                self.undo_states
        ) - 1:  # delete redo info if have undone stuff and then do new things
            self.undo_states = self.undo_states[:self.undo_index]

        self.undo_states.append(state)
        self.undo_index += 1
        if len(self.undo_states) > n_history:
            self.undo_index = n_history - 1
Ejemplo n.º 3
0
 def exit_edit_mode(self):
     self.save_state = save_load.create_save_state(self.game.map)
     self.disable_main_editor()
Ejemplo n.º 4
0
 def exit_edit_mode(self):
     self.save_state = save_load.create_save_state(self.game.map)
     self.disable_main_editor()