Ejemplo n.º 1
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Archivo: setup.py Proyecto: isawzz/vid
    def get_road(self, C):
        out = GameActions('Choose a location to place a road')
        with out('loc-road', 'Available Locations'):
            out.add(
                tset(e for e in self.settled.edges
                     if e is not None and 'building' not in e), )

        return tdict({self.active: out})
Ejemplo n.º 2
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    def decide_claim(self, C):

        out = GameActions(
            'You have fulfilled the requirements to claim victory.')

        with out('end', 'End the game?'):
            out.add(tset(['yes', 'no']))

        return tdict({p: out for p in self.candidates})
Ejemplo n.º 3
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    def collect(self, C):

        player = self.winners[len(self.picks)]

        out = GameActions('What card do you choose in the auction?')

        with out('pick', 'Claim card'):
            out.add(C.state.market.neutral)

        return tdict({player: out})
Ejemplo n.º 4
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    def decide_tax(self, C):
        outs = tdict()
        for p, num in self.taxable.items():
            out = GameActions(
                'You have too many cards, you must discard {} due to tax'.
                format(util.format_quantity('card', num)))
            with out('tax', 'Discard card'):
                out.add(p.hand)
            outs[p] = out

        return outs
Ejemplo n.º 5
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    def choose_bid(self, C):

        outs = tdict()

        for p in C.players:
            if p not in self.bids:
                out = GameActions(
                    'How much do you want to bid in the auction?')
                with out('bid', 'Your bid'):
                    out.add(tset(range(p.money + 1)))
                outs[p] = out

        return outs
Ejemplo n.º 6
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    def encode(self, C):

        # complete trade
        if 'trade' in self:
            out = GameActions('Choose second card to exchange')

            with out('cancel', 'Cancel trade'):
                out.add('cancel')

            with out('trade', 'Second card to exchange'):
                cards = tset()
                if self.trade not in C.state.market:
                    cards.update(C.state.market)
                for p in C.players:
                    if self.trade not in p.market:
                        cards.update(p.market)
                out.add(cards)

        else:

            out = GameActions('You have {} actions left'.format(self.num))

            # trade
            # 1. can choose card from some other market
            # 2. can choose card from my own market
            # get cards from all markets except my own (self.player)
            with out('trade', 'Select card from other player markets'):
                for p, cards in self.market.items():
                    if p == self.player and 'trade' not in self:
                        continue
                    elif 'trade' in self and p != self.player:
                        continue
                    opts = cards
                    if len(opts):
                        out.add(opts)
            print('market phase out', out)
            # pickup
            # can pickup card from my own market

            # play royal
            # can play any royal from my hand

            # royal action
            # can take action of current royal, let's say king

            # exchange building
            # 1. can pick up one card from one of my buildings
            # 2. pick one card from my market OR my hand

        return tdict({self.player: out})
Ejemplo n.º 7
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    def encode(self, C):

        out = GameActions('Place a tick into one of free spots')

        free = C.state.board.get_free()

        if not len(free):
            C.state.winner = None
            raise GameOver

        with out('tic', desc='Available spots'):
            out.add(tset(free))

        return tdict({self.player: out})
Ejemplo n.º 8
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    def pick_target(self, C):
        out = GameActions()

        with out('target', desc='Choose which player to steal from'):
            if 'knight' in self:
                out.add('cancel')

            out.add(self.steal_options)
            out.set_status('Choose what player to steal from.')

        return tdict({self.player: out})
Ejemplo n.º 9
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    def decide_steal(self, C):
        outs = tdict()
        for player, topay in self.debt.items():
            outs[player] = GameActions(
                'You are robbed, choose {} resources to discard.'.format(
                    topay))
            with outs[player]('robbed', desc='Choose resource to discard'):
                outs[player].add(
                    tset(res for res, num in player.resources.items()
                         if num > 0))

        return outs
Ejemplo n.º 10
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Archivo: trade.py Proyecto: isawzz/vid
    def get_offer(self, C):

        offer, demand = self.offer, self.demand
        out = GameActions('You are proposing a trade')

        with out('cancel', 'Cancel trade'):
            out.add('cancel')

        with out('submit', 'Submit trade'):
            out.add('submit')

        with out('trade', 'Change trade'):
            out.add('demand', tset(res for res in demand))
            out.add(
                'offer',
                tset(res for res, num in self.player.resources.items()
                     if num - offer[res] > 0))

        # TODO: add trade to info

        return tdict({self.player: out})
Ejemplo n.º 11
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    def encode_locs(self, C):
        out = GameActions()

        if 'knight' in self:
            with out('cancel', desc='Cancel playing knight'):
                out.add('cancel')

        with out('loc', desc='Choose where to move the robber'):
            options = tset(f for f in C.state.world.fields
                           if 'robber' not in f)
            out.add(options)
            out.set_status('Choose where to move the robber.')

        return tdict({self.player: out})
Ejemplo n.º 12
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Archivo: trade.py Proyecto: isawzz/vid
    def get_counter(self, C):

        outs = tdict()

        for p, r in self.responses.items():
            if r is None:

                offer, demand = self.offer, self.demand
                status = 'Respond to trade'
                if p in self.counter_offers:
                    offer, demand = self.counter_offers[p]
                    status = 'Respond to trade with your counter-trade'

                out = GameActions(status)

                with out('reject', 'Reject trade'):
                    out.add('reject')

                with out(
                        'accept', 'Accept {}trade'.format(
                            'counter-' if p in self.counter_offers else '')):
                    if trade_available(p, demand):
                        out.add('accept')

                if 'allow_counter_trades' not in C.state or C.state.allow_counter_trades:  # TODO: add this to config/settings
                    with out('counter', 'Counter by amending the trade'):
                        out.add('demand', tset(res for res in demand))
                        out.add(
                            'offer',
                            tset(res for res, num in p.resources.items()
                                 if num - offer[res] > 0))

                outs[p] = out

            # TODO: add trades to out.info for AIs

        return outs
Ejemplo n.º 13
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    def encode(self, C):
        out = GameActions()

        if self.settled is None:
            loc_name = 'settlement'
            with out('loc-settlement', 'Available Locations'):
                out.add(self.available)
        else:
            loc_name = 'road'
            with out('loc-road', 'Available Locations'):
                out.add(
                    tset(e for e in self.settled.edges
                         if e is not None and 'building' not in e), )

        out.set_status('Choose a location to place a {}'.format(loc_name))

        return tdict({self.player_order[-1]: out})
Ejemplo n.º 14
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Archivo: trade.py Proyecto: isawzz/vid
    def get_maritime(self, C):
        out = GameActions('What resource would you like for {} {}'.format(
            *self.maritime_msg))

        with out('cancel', desc='Cancel trade'):
            out.add('cancel')

        with out('maritime-trade', desc='Select the resource to receive'):
            out.add(tset(self.demand.keys()))

        return tdict({self.player: out})
Ejemplo n.º 15
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    def get_preroll(self, C, knight):

        out = GameActions('You can play your knight before rolling')

        with out('continue', 'Continue with your turn'):
            out.add('continue')

        with out('knight', 'Play your knight'):
            out.add(
                knight)  # TODO: maybe allow user to pick which knight to use

        return tdict({self.player: out})
Ejemplo n.º 16
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    def get_year_of_plenty(self, C):

        out = GameActions(
            'You activated Year of Plenty, choose a second resource to collect'
        )

        with out('cancel', desc='Undo playing dev card'):
            out.add('cancel')

        with out('dev-res', desc='Select a second resource'):
            out.add(tset(self.player.resources.keys()))

        return tdict({self.player: out})
Ejemplo n.º 17
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    def get_road_building(self, C):

        out = GameActions(
            'You activated Road Building, and can now build a second road')

        with out('cancel', desc='Undo playing dev card'):
            out.add('cancel')

        options = check_building_options(self.player, C.state.costs)
        with out('dev-road', C.state.msgs.build.road):
            out.add(options.road)

        return tdict({self.player: out})
Ejemplo n.º 18
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    def encode(self, C):

        out = GameActions('Place a tick into one of free spots')

        free = C.state.board.get_free()

        with out('actionType1', desc='First kind of action'):
            out.add(tset({'a', 'b', 'c'}))

        with out('actionType2', desc='Second kind of action'):
            out.add(tset({1, 2, 3}))

        return tdict({self.player: out})
Ejemplo n.º 19
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Archivo: trade.py Proyecto: isawzz/vid
    def final_decision(self, C, accepts, counters):

        status = 'No one has accepted your trade'
        if len(accepts) or len(counters):
            status = 'Players have responded to your trade'
        out = GameActions(status)

        with out('cancel', 'Cancel trade'):
            out.add('cancel')

        with out('accept', 'Accept trade with:'):
            if len(accepts):
                out.add(accepts)

        with out('counter', 'Accept counter-trade from:'):
            if len(counters):
                out.add(counters)

        # TODO: add trades to out.info for AIs

        return tdict({self.player: out})
Ejemplo n.º 20
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    def encode(self, C):

        full = tdict()

        for player in self.active:
            out = GameActions('Select what cards to bring to the market')

            with out('select', 'Select card'):
                opts = player.hand - self.sel[player]
                if len(opts):
                    out.add(opts)

            with out('unselect', 'Unselect card'):
                if len(self.sel[player]):
                    out.add(self.sel[player])

            with out('ready', 'Ready for the market'):
                out.add('ready')

            full[player] = out

        return full
Ejemplo n.º 21
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    def encode(self, C):

        out = GameActions('You rolled: {}. Take your turn.'.format(self.roll))

        if self.pre_check is not None:
            with out(name='pre'):
                if self.pre_check is not None:
                    out.add(self.pre_check)
                    self.pre_check = None
                    out.set_status(
                        'Before rolling, you can play your knight or continue')
                else:  # to avoid side info leak from lack of decision when having dev cards
                    out.set_status('Confirm your turn beginning')

                out.add('continue')

                return tdict({self.player: out})

        if self.devcard is not None:
            with out('cancel', desc='Undo playing dev card'):
                out.add('cancel')

            if self.devcard.name == 'Road Building':
                options = check_building_options(self.player, C.state.costs)
                with out('dev-road', C.state.msgs.build.road):
                    out.add(options.road)
            elif self.devcard.name == 'Year of Plenty':
                with out('dev-res', desc='Select a second resource'):
                    out.add(tset(self.player.resources.keys()))
        else:
            # end turn
            with out(name='pass', desc='End your turn'):
                out.add('pass')

            # building
            options = check_building_options(self.player, C.state.costs)
            for bldname, opts in options.items():
                with out('build-{}'.format(bldname),
                         C.state.msgs.build[bldname]):
                    out.add(opts)

            # buy dev card
            if len(C.state.dev_deck) and can_buy(self.player,
                                                 C.state.costs.devcard):
                with out('buy', desc='Buy a development card'):
                    out.add(C.state.dev_deck)

            # trading
            with out('maritime-trade', desc='Maritime Trade (with the bank)'):
                options = bank_trade_options(self.player, C.state.bank_trading)
                if len(options):
                    out.add('offer',
                            tset((num, res) for res, num in options.items()))

            with out('domestic-trade', desc='Domestic Trade (with players)'):
                out.add('demand', tset(res for res in self.player.resources))
                if self.player.num_res:
                    out.add(
                        'offer',
                        tset(res for res, num in self.player.resources.items()
                             if num > 0))

            # play dev card
            with out('play', desc='Play a development card'):
                if len(self.player.devcards):
                    res = tset(self.player.resources.keys())
                    for card in self.player.devcards:
                        if card in self.bought_devcards:
                            pass
                        elif card.name == 'Monopoly':
                            out.add(card, res)
                        elif card.name == 'Year of Plenty':
                            out.add(card, res)
                        elif card.name == 'Victory Point':
                            pass
                        else:
                            out.add(card)

        return tdict({self.player: out})
Ejemplo n.º 22
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	def encode(self, C):
		
		if self.maritime is not None:
			
			out = GameActions('What resource would you like for {} {}'.format(*self.maritime_msg))
			
			with out('cancel', desc='Cancel trade'):
				out.add('cancel')
			
			with out('maritime-trade', desc='Select the resource to receive'):
				out.add(tset(self.demand.keys()))
			
			return tdict({self.player:out})
		
		if self.partners is not None:
			
			out = GameActions('Some players accepted your offer')
			
			with out('cancel', desc='Cancel trade'):
				out.add('cancel')
				
			with out('domestic-confirm', desc='Select player to confirm trade'):
				out.add(self.partners)
				
			return tdict({self.player:out})
		
		if self.responses is not None:
			outs = tdict()
			for p, resp in self.responses.items():
				if resp is None:
					out = GameActions(writef('Do you accept the trade proposed by {}.', self.player))
					out.info.offer = self.offer
					out.info.demand = self.demand
					with out('domestic-response', desc='Choose to accept or reject trade'):
						if trade_available(p, self.demand):
							out.add('accept')
						out.add('reject')
					outs[p] = out
			return outs
		
		out = GameActions('Choose what resources to trade')
		
		with out('cancel', desc='Cancel trade'):
			out.add('cancel')
			
		with out('send', desc='Send trade offer to opponents'):
			out.add('send')
		
		with out('domestic-trade', desc='Domestic Trade (with players)'):
			out.add('demand', tset(res for res in self.player.resources))
			if self.player.num_res:
				out.add('offer', tset(res for res, num in self.player.resources.items() if num > 0))

		return tdict({self.player:out})
		
Ejemplo n.º 23
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    def get_main_turn(self, C):

        out = GameActions('You rolled: {}. Take your turn.'.format(self.roll))

        with out('pass', 'End your turn'):
            out.add('pass')

        options = check_building_options(self.player, C.state.costs)
        for bldname, opts in options.items():
            with out('build-{}'.format(bldname), C.state.msgs.build[bldname]):
                out.add(opts)

        if len(C.state.dev_deck) and can_buy(self.player,
                                             C.state.costs.devcard):
            with out('buy', desc='Buy a development card'):
                out.add(C.state.dev_deck)

        with out('maritime-trade', desc='Maritime Trade (with the bank)'):
            options = bank_trade_options(self.player, C.state.bank_trading)
            if len(options):
                out.add('offer',
                        tset((num, res) for res, num in options.items()))

        with out('domestic-trade', desc='Domestic Trade (with players)'):
            out.add('demand', tset(res for res in self.player.resources))
            if self.player.num_res:
                out.add(
                    'offer',
                    tset(res for res, num in self.player.resources.items()
                         if num > 0))

        with out('play', desc='Play a development card'):
            if len(self.player.devcards) and self.devcard is None:
                res = tset(self.player.resources.keys())
                for card in self.player.devcards:
                    if card in self.bought_devcards:
                        pass
                    elif card.name == 'Monopoly':
                        out.add(card, res)
                    elif card.name == 'Year of Plenty':
                        out.add(card, res)
                    elif card.name == 'Victory Point':
                        pass
                    else:
                        out.add(card)

        return tdict({self.player: out})
Ejemplo n.º 24
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Archivo: market.py Proyecto: isawzz/vid
    def choose_actions(self, C):

        player = self.active

        out = GameActions('You have {} action{} remaining'.format(
            self.actions, 's' if self.actions > 1 else ''))

        with out('pass', 'Pass action'):
            out.add('pass')

        with out('trade', 'Trade in the market'):
            out.add(player.market)
            out.add(C.state.market.neutral)
            for p in C.players:
                if p != player and len(p.market):
                    out.add(p.market)

        with out('hide', 'Hide a card from your stand'):
            out.add(player.market)

        with out('sell', 'Sell 2 of our cards for a coin'):
            if len(player.market) >= 2:
                out.add(player.market)

        with out('favor', 'Use a royal as a favor'):
            out.add(card for card in player.market if card.isroyal())
            out.add(card for card in player.hand if card.isroyal())

        with out('royal', 'Pay 1 coin to take the royal action'):
            if player.money > 0:
                out.add('royal')

        with out('store', 'Store a card in your building'):
            for name, buildings in player.buildings.items():
                for bld in buildings:
                    out.add(bld.storage)

        with out('downgrade', 'Pick up a card from one of your buildings'):
            for name, buildings in player.buildings.items():
                if name != 'farm':
                    for bld in buildings:
                        out.add(bld.storage)

        return tdict({player: out})
Ejemplo n.º 25
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 def encode(self, C):
     out = GameActions('Place a tick into one of free spots')
     with out('tic', desc='Available spots'):
         out.add(tset(['a', 'b']))
     return tdict({self.player: out})
Ejemplo n.º 26
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	def encode(self, C):
		
		if 'debt' in self and len(self.debt):
			outs = tdict()
			for player, topay in self.debt.items():
				outs[player] = GameActions('You are robbed, choose {} resources to discard.'.format(topay))
				with outs[player]('robbed', desc='Choose resource to discard'):
					outs[player].add(tset(res for res, num in player.resources.items() if num > 0))
				
			return outs
		
		out = GameActions()
		
		if 'loc' not in self:
			with out('loc', desc='Choose where to move the robber'):
				
				if 'knight' in self:
					out.add('cancel')
				
				options = tset(f for f in C.state.world.fields if 'robber' not in f)
				out.add(options)
				out.set_status('Choose where to move the robber.')
				
		else:
			with out('target', desc='Choose which player to steal from'):
				
				if 'knight' in self:
					out.add('cancel')
				
				out.add(self.steal_options)
				out.set_status('Choose what player to steal from.')
		
		return tdict({self.player: out})
Ejemplo n.º 27
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Archivo: setup.py Proyecto: isawzz/vid
    def get_settlement(self, C):
        out = GameActions('Choose a location to place a settlement')
        with out('loc-settlement', 'Available Locations'):
            out.add(self.available)

        return tdict({self.active: out})