def __init__(self, mapping=None): super(DestroyTimersPanel, self).__init__() self.as_turnOnStackViewS(self.lobbyContext.getServerSettings().spgRedesignFeatures.isStunEnabled()) if mapping is not None: self._mapping = mapping else: self._mapping = _mapping.FrontendMapping() self._timers = _createTimersCollection(self) self.__sound = None return
def __init__(self, mapping=None): super(DestroyTimersPanel, self).__init__() if not (mapping is not None and isinstance(mapping, _mapping.FrontendMapping)): raise AssertionError self.__mapping = mapping else: self.__mapping = _mapping.FrontendMapping() self.__timers = _createTimersCollection(self) self.__sound = None return
def __init__(self): deathZonesCodes = _mapping.getDefaultDeathZonesCodes() deathZonesCodes[ DEATH_ZONES.GAS_ATTACK] = BATTLE_DESTROY_TIMER_STATES.GAS_ATTACK deathZonesSoundIDs = { (DEATH_ZONES.GAS_ATTACK, 'warning'): 'fallout_gaz_sphere_warning', (DEATH_ZONES.GAS_ATTACK, 'critical'): 'fallout_gaz_sphere_timer' } super(FalloutDestroyTimersPanel, self).__init__(mapping=_mapping.FrontendMapping( deathZonesCodes=deathZonesCodes, deathZonesSoundIDs=deathZonesSoundIDs))
def __init__(self, mapping=None): super(TimersPanel, self).__init__() self.as_turnOnStackViewS(self.lobbyContext.getServerSettings(). spgRedesignFeatures.isStunEnabled()) if mapping is not None: self._mapping = mapping else: self._mapping = _mapping.FrontendMapping() self._timers = _createTimersCollection(self) self.__sound = None self.__vehicleID = None self.__viewID = CROSSHAIR_VIEW_ID.UNDEFINED self.__equipmentCtrl = None return
def __init__(self): deathZonesCodes = _mapping.getDefaultDeathZonesCodes() deathZonesCodes[ DEATH_ZONES. SECTOR_AIRSTRIKE] = BATTLE_NOTIFICATIONS_TIMER_TYPES.SECTOR_AIRSTRIKE deathZonesSoundIDs = {} super(EpicDestroyTimersPanel, self).__init__(mapping=_mapping.FrontendMapping( deathZonesCodes=deathZonesCodes, deathZonesSoundIDs=deathZonesSoundIDs)) self.__underFireCount = 0 self.__delayedCB = None self.__inCircleIdx = -1 self.__inCircleType = -1 return