Ejemplo n.º 1
0
 def _change2Unlocked(self, node):
     state = NODE_STATE.change2Unlocked(node['state'])
     if state < 0:
         return node['state']
     node['state'] = state
     if self._canBuy(node['id']):
         state = NODE_STATE.add(state, NODE_STATE.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE.ENOUGH_MONEY)
     if state < 0:
         return node['state']
     node['state'] = state
     return state
Ejemplo n.º 2
0
 def _change2Unlocked(self, node):
     state = NODE_STATE.change2Unlocked(node['state'])
     if state < 0:
         return node['state']
     node['state'] = state
     if self._canBuy(node['id']):
         state = NODE_STATE.add(state, NODE_STATE.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE.ENOUGH_MONEY)
     if state < 0:
         return node['state']
     node['state'] = state
     return state
 def _change2Unlocked(self, node):
     state = NODE_STATE.change2Unlocked(node.getState())
     if state < 0:
         return node.getState()
     node.setState(state)
     if self._mayObtainForMoney(node.getNodeCD()):
         state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     if state < 0:
         return node.getState()
     node.setState(state)
     return state
Ejemplo n.º 4
0
 def _change2Unlocked(self, node):
     """
     Changes state of node to 'unlocked'.
     :param node: node data.
     :return: int containing new state of node.
     """
     state = NODE_STATE.change2Unlocked(node['state'])
     if state < 0:
         return node['state']
     node['state'] = state
     if self._mayObtainForMoney(node['id']):
         state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     if state < 0:
         return node['state']
     node['state'] = state
     return state
Ejemplo n.º 5
0
 def _change2Unlocked(self, node):
     """
     Changes state of node to 'unlocked'.
     :param node: node data.
     :return: int containing new state of node.
     """
     state = NODE_STATE.change2Unlocked(node.getState())
     if state < 0:
         return node.getState()
     node.setState(state)
     if self._mayObtainForMoney(node.getNodeCD()):
         state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     if state < 0:
         return node.getState()
     node.setState(state)
     return state
Ejemplo n.º 6
0
 def _change2Unlocked(self, node):
     """
     Changes state of node to 'unlocked'.
     :param node: node data.
     :return: int containing new state of node.
     """
     state = NODE_STATE.change2Unlocked(node['state'])
     if state < 0:
         return node['state']
     node['state'] = state
     if self._mayObtainForMoney(node['id']):
         state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     if state < 0:
         return node['state']
     node['state'] = state
     return state
Ejemplo n.º 7
0
 def _change2Unlocked(self, node):
     state = NODE_STATE.change2Unlocked(node.getState())
     if state < 0:
         return node.getState()
     node.setState(state)
     if canBuyGoldForItemThroughWeb(
             node.getNodeCD()) or self._mayObtainForMoney(node.getNodeCD()):
         state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     if state < 0:
         return node.getState()
     if not node.isActionPrice():
         state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.ACTION)
     else:
         state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.ACTION)
     state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.BLUEPRINT)
     node.setState(state)
     return state