Ejemplo n.º 1
0
    def __setInitialSlotsData(self, iSlotsData):
        if not self.__processingPurchase:
            self.__animationStarted = False
        self.__initialSlotsData = iSlotsData
        oldBonusData = self.__bonusData
        self.__bonusData = {}
        for qTypeName in QUALIFIER_TYPE_NAMES.iterkeys():
            self.__bonusData[qTypeName] = {
                "bonusName": text_styles.main(_ms("#vehicle_customization:bonusName/{0}".format(qTypeName))),
                "bonusIcon": getBonusIcon42x42(qTypeName),
                "bonusTotalCount": 0,
                CUSTOMIZATION_TYPE.CAMOUFLAGE: [],
                CUSTOMIZATION_TYPE.EMBLEM: [],
                CUSTOMIZATION_TYPE.INSCRIPTION: [],
                "oldBonusTotalCount": 0,
                "bonusAppliedCount": 0,
                "oldBonusAppliedCount": 0,
                "bonusTotalDescriptionCount": 0,
                "bonusAppliedDescriptionCount": 0,
            }
            if oldBonusData:
                self.__bonusData[qTypeName]["oldBonusTotalCount"] = oldBonusData[qTypeName]["bonusTotalCount"]

        forEachSlotIn(iSlotsData, iSlotsData, self.__getInitialBonusData)
        self.__saveInitialTooltipData()
Ejemplo n.º 2
0
    def __update(self, updatedSlotsData):
        for qTypeName in QUALIFIER_TYPE_NAMES.iterkeys():
            self.__bonusData[qTypeName]['bonusAppliedCount'] = 0

        self.__restoreInitialTooltipData()
        forEachSlotIn(updatedSlotsData, self.__initialSlotsData, self.__recalculateBonusData)
        self.__setAnimations()
        self.__events.onBonusesUpdated(self.__bonusData)
Ejemplo n.º 3
0
    def __update(self, updatedSlotsData):
        for qTypeName in QUALIFIER_TYPE_NAMES.iterkeys():
            self.__bonusData[qTypeName]['bonusAppliedCount'] = 0

        self.__restoreInitialTooltipData()
        forEachSlotIn(updatedSlotsData, self.__initialSlotsData, self.__recalculateBonusData)
        self.__setAnimations()
        self.__events.onBonusesUpdated(self.__bonusData)
Ejemplo n.º 4
0
 def __update(self, updatedSlotsData):
     self.__purchaseData = []
     sortedContainer = [[], [], []]
     forEachSlotIn(updatedSlotsData, self.__initialSlotsData, functools.partial(self.__recalculatePurchaseData, sortedContainer))
     self.__purchaseData = list(itertools.chain(*sortedContainer))
     self.recalculateTotalPrice()
     self.__events.onCartUpdated(self.__purchaseData)
     if not self.__totalPriceCredits + self.__totalPriceGold:
         if self.__isShown:
             self.__events.onCartEmptied()
             self.__isShown = False
     elif not self.__isShown:
         self.__events.onCartFilled()
         self.__isShown = True
Ejemplo n.º 5
0
 def __update(self, updatedSlotsData):
     self.__purchaseData = []
     sortedContainer = [[], [], []]
     forEachSlotIn(updatedSlotsData, self.__initialSlotsData, functools.partial(self.__recalculatePurchaseData, sortedContainer))
     self.__purchaseData = list(itertools.chain(*sortedContainer))
     self.recalculateTotalPrice()
     self.__events.onCartUpdated(self.__purchaseData)
     if not self.__totalPriceCredits + self.__totalPriceGold:
         if self.__isShown:
             self.__events.onCartEmptied()
             self.__isShown = False
     elif not self.__isShown:
         self.__events.onCartFilled()
         self.__isShown = True
Ejemplo n.º 6
0
    def __setInitialSlotsData(self, iSlotsData):
        if not self.__processingPurchase:
            self.__animationStarted = False
        self.__initialSlotsData = iSlotsData
        oldBonusData = self.__bonusData
        self.__bonusData = {}
        for qTypeName in QUALIFIER_TYPE_NAMES.iterkeys():
            self.__bonusData[qTypeName] = {'bonusName': text_styles.main(_ms('#vehicle_customization:bonusName/{0}'.format(qTypeName))),
             'bonusIcon': getBonusIcon42x42(qTypeName),
             'bonusTotalCount': 0,
             CUSTOMIZATION_TYPE.CAMOUFLAGE: [],
             CUSTOMIZATION_TYPE.EMBLEM: [],
             CUSTOMIZATION_TYPE.INSCRIPTION: [],
             'oldBonusTotalCount': 0,
             'bonusAppliedCount': 0,
             'oldBonusAppliedCount': 0,
             'bonusTotalDescriptionCount': 0,
             'bonusAppliedDescriptionCount': 0}
            if oldBonusData:
                self.__bonusData[qTypeName]['oldBonusTotalCount'] = oldBonusData[qTypeName]['bonusTotalCount']

        forEachSlotIn(iSlotsData, iSlotsData, self.__getInitialBonusData)
        self.__saveInitialTooltipData()