Ejemplo n.º 1
0
Archivo: main.py Proyecto: iPazu/Slimy
class MyApp(ShowBase):

    def __init__(self):
        self.debug = False
        ShowBase.__init__(self)
        self.accept("escape",sys.exit)

        # the dt should depend on the framerate
        self.dt = 0.25
        """try:
            self.database = Database()
            self.ranking = self.database.getRankingFromDatabase()
        except:
            pass"""
        self.musicManager.setConcurrentSoundLimit(2)

        #initiate game state
        self.state = 'Menu'
        self.terrain = Terrain(1024)
        """try:
            self.classement = Classement(self.ranking) 
            self.classement.hideMenu()
        except:
            pass"""
        self.menu = Menu()
        self.loadStartMenu()

        if(self.debug == False):
            self.disableMouse()
        
    def loadStartMenu(self):
        self.accept("Menu-Start-Parkour", self.loadGame)
        self.accept("Menu-Start-World", self.loadGame)
        self.accept("Menu-Start-Ranking", self.loadRankingMenu)

        self.menu.showStartMenu()
        self.show_cursor()

    def exitStartMenu(self):
        self.ignore("Menu-Start-Ranking")
        self.ignore("Menu-Start-World")
        self.ignore("Menu-Start-Parkour")
        self.menu.hideStartMenu()

    def loadGameOverMenu(self,score):
        self.gameover = Gameover(score)
        taskMgr.doMethodLater(5, self.restartGame,'timer')
        self.show_cursor()

    def loadRankingMenu(self):
        self.accept("Menu-Ranking-Return", self.exitRankingMenu)
        self.exitStartMenu()
        self.classement.showMenu()
        
        self.show_cursor()

    def exitRankingMenu(self):
        print("hidding ranking menu")
        self.ignore("Menu-Ranking-Return")
        self.classement.hideMenu()
        self.loadStartMenu()
        
    def loadGame(self):
        self.exitStartMenu()
        print("Loading game")
        self.state = 'Loading'
        
        if(self.debug == False):
            self.hide_cursor
        self.setLights()

        self.terrain.load()
        self.hud = Hud()
        self.hud.show()
        self.loadEntities()

        #positionate the camera
        if(self.debug == False):
            self.camera.lookAt(self.slime.model)
        # Load Skybox
        Skybox(self.render)

        #register events
        self.ydelta = 300
        self.zdelta = 60
        self.accept("wheel_up", self.camzoom,[True])
        self.accept("wheel_down", self.camzoom,[False])

        #register tasks
        self.task_mgr.add(self.mainLoop, "MainTask")
        if(self.debug == False):
            self.task_mgr.add(self.updateCamera, "CameraTask")
        self.startGame()

    def startGame(self):
        print("Starting game")
        #Load music
        self.music = base.loader.loadMusic("assets/sounds/hytale-ost-kweebec-village.mp3")
        self.music.play()
        self.music.setVolume(0.1)

        self.setFrameRateMeter(True)
        self.state = 'Game'
        
        #init console
        """
        self.userConsole = pc.Console()
        commands = {"restart":self.__init__,
                    "teleport": self.slime.teleport,
                    "color": self.slime.setColor,
                    "stop": self.endGame
                    }
        self.userConsole.create(commands,app=self)
        """
        
    def endGame(self):
        self.state = 'Finished'
        print("SCORE : "+str(Monster.score))
        self.music.stop()
        self.loadGameOverMenu(Monster.score)
        today = date.today()
        name = getpass.getuser()
        """try:
            self.database.insertValues(name.capitalize(),Monster.score,today.strftime("%d/%m/%Y"))
        except:
            pass"""

    def restartGame(self,task):
        os.execl(sys.executable, sys.executable, *sys.argv)

    def loadEntities(self):
        startingPoint = (100, 0, 10)
        self.AIworld = AIWorld(render)
        self.collision = Collision(Monster.monster)
        #terrain, initialPos, slimeModelPath, floorPos, scale, lifePoint, volumicMass, movingSpeed, dt
        self.slime = Slime(self.terrain, startingPoint, "assets/models/slime.egg", 10, 10, 100, 0.01, 5, self.dt, "slime", self.collision) 
        self.spawn = Spawn([self.slime]+Monster.monster, self.terrain, self.AIworld, self.collision)
        self.spawn.spawn()

    def setLights(self):
        sun = DirectionalLight("sun")
        sun.setColor((1, 1, 0.9, 1))
        sun.setScene(render)
        self.sunNp = render.attachNewNode(sun)
        self.sunNp.setPos(-10, -10, 30)
        self.sunNp.lookAt(0,0,0)
        render.setLight(self.sunNp)
    
        alight = AmbientLight('alight')
        alight.setColor((0.35, 0.35, 0.35, 1))
        alnp = render.attachNewNode(alight)
        render.setLight(alnp)

    def mainLoop(self,task):
        if(self.state == "Finished"):
            return
        if(self.slime.lifePoint <= 0 or self.slime.scale >= 1000):
            self.endGame()
        self.AIworld.update()
        self.spawn.spawn()
        for e in [self.slime]+Monster.monster:
            e.update()
        self.hud.setLifeBarValue(self.slime.lifePoint)
        self.hud.setScore(Monster.score)
        return task.cont

    def camzoom(self,decrease):
        if(decrease):
            self.ydelta-=5
            self.zdelta-=1
        else:
            self.ydelta+=5
            self.zdelta+=1

    def updateCamera(self,task):
        if(self.state != 'Game'):
            return
        self.cam.setPos(self.slime.pos.getX(),self.slime.pos.getY()-self.ydelta,self.slime.pos.getZ()+self.zdelta)
        #print("x:"+str(self.camera.getX()-self.slime.pos.getX())+" y:"+str(self.camera.getY()-self.slime.pos.getY())+" z:"+str(self.camera.getZ()))
        #print(self.cam.getHpr())
        self.cam.lookAt(self.slime.model)
        return task.cont
    
    def hide_cursor(self):
        props = WindowProperties()
        props.setCursorHidden(True)
        self.win.requestProperties(props)

    def show_cursor(self):
        """set the Cursor visible again"""
        props = WindowProperties()
        props.setCursorHidden(False)        
        self.win.requestProperties(props)