def _populate(self): View._populate(self) g_prbLoader.setEnabled(True) self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY) self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY) g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit self.app.loaderManager.onViewLoaded += self.__onViewLoaded self.app.loaderManager.onViewLoadError += self.__onViewLoadError self.__showBattleResults() if self.app.browser is not None and constants.IS_CHINA: self.app.browser.checkBattlesCounter() return
def _populate(self): View._populate(self) self.__currIgrType = gui.game_control.g_instance.igr.getRoomType() g_prbLoader.setEnabled(True) self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY) self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY) g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit self.app.loaderManager.onViewLoaded += self.__onViewLoaded self.app.loaderManager.onViewLoadError += self.__onViewLoadError game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged self.__showBattleResults() self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED)) keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE') if not BigWorld.isKeyDown(keyCode): VOIP.getVOIPManager().setMicMute(True)
def _populate(self): View._populate(self) self.__currIgrType = gui.game_control.g_instance.igr.getRoomType() g_prbLoader.setEnabled(True) self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY) self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY) self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL) g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit self.app.loaderManager.onViewLoaded += self.__onViewLoaded self.app.loaderManager.onViewLoadError += self.__onViewLoadError game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged self.__showBattleResults() battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount() g_lobbyContext.updateBattlesCount(battlesCount) self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED)) self.bwProto.voipController.invalidateMicrophoneMute()
def _populate(self): View._populate(self) self.__currIgrType = gui.game_control.g_instance.igr.getRoomType() g_prbLoader.setEnabled(True) self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY) self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY) self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL) g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit self.app.loaderManager.onViewLoaded += self.__onViewLoaded self.app.loaderManager.onViewLoadError += self.__onViewLoadError game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged self.__showBattleResults() battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount() g_lobbyContext.updateBattlesCount(battlesCount) self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED)) keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE') if not BigWorld.isKeyDown(keyCode): VOIP.getVOIPManager().setMicMute(True)
def _invalidate(self, *args, **kwargs): g_prbLoader.setEnabled(True) super(LobbyView, self)._invalidate(*args, **kwargs)
def start(self, lessonNum, isBattleLesson): LOG_DEBUG_DEV_BOOTCAMP('Starting bootcamp', lessonNum, isBattleLesson) from gui.shared.personality import ServicesLocator if BattleReplay.g_replayCtrl.isPlaying: self.__replayController = BootcampReplayController() self.__replayController.init() g_bootcampEvents.onBattleLessonFinished += self.onBattleLessonFinished g_bootcampEvents.onGarageLessonFinished += self.onGarageLessonFinished g_bootcampEvents.onBattleLoaded += self.onBattleLoaded g_bootcampEvents.onResultScreenFinished += self.onResultScreenFinished g_bootcampEvents.onRequestBootcampFinish += self.onRequestBootcampFinish g_bootcampEvents.onOutroVideoStop += self.onOutroVideoStop g_bootcampEvents.onBootcampBecomeNonPlayer += self.onBootcampBecomeNonPlayer g_playerEvents.onAvatarBecomeNonPlayer += self.__onAvatarBecomeNonPlayer g_playerEvents.onArenaCreated += self.__onArenaCreated self.connectionMgr.onDisconnected += self.__cm_onDisconnected self.__requestBootcampFinishFromBattle = False ctx = self.getContext() isRelogin = ctx['relogin'] LOG_DEBUG_DEV_BOOTCAMP('IsRelogin', isRelogin) autoStartBattle = isRelogin or BattleReplay.isPlaying() if not autoStartBattle: self.showActionWaitWindow() yield self.settingsCore.serverSettings.settingsCache.update() self.settingsCore.serverSettings.applySettings() isNewbie = False if ctx['isNewbieSettings'] and not ctx['completed'] and ctx[ 'runCount'] == 1: isNewbie = True self.__setupPreferences(isNewbie) self.hideActionWaitWindow() eula = EULADispatcher() yield eula.processLicense() eula.fini() self.__running = True self.__lessonId = lessonNum self.__lessonType = BOOTCAMP_LESSON.BATTLE if isBattleLesson else BOOTCAMP_LESSON.GARAGE if (lessonNum == 0 or not isBattleLesson) and not autoStartBattle: self.showActionWaitWindow() yield ServicesLocator.itemsCache.update(CACHE_SYNC_REASON.SHOW_GUI) self.hideActionWaitWindow() if self.__currentState is not None: self.__currentState.deactivate() self.__hangarSpace = ctx['hangarSpace'] self.__hangarSpacePremium = ctx['hangarSpacePremium'] self.__bonuses = ctx['bonuses'] showRewards = ctx['needAwarding'] previousLesson = self.getContextIntParameter('lastLessonNum') - 1 if previousLesson >= 0 and previousLesson < len( self.__bonuses['battle']): self.__bonuses['battle'][previousLesson][ 'showRewards'] = showRewards self.__nation = ctx['nation'] self.__nationsData = ctx['nationsData'] self.__p['completed'] = ctx['completed'] self.__p['needAwarding'] = ctx['needAwarding'] weave(self.__weaver) if AccountSettings.isCleanPC(): dropNewSettingsCounters() g_bootcampEvents.onBootcampStarted() if not autoStartBattle: if isBattleLesson: g_prbLoader.createBattleDispatcher() g_prbLoader.setEnabled(True) self.enqueueBattleLesson() else: self.showActionWaitWindow() yield self.nextFrame() self.__currentState = StateInGarage() ReloadLobbyHelper().reload() self.hideActionWaitWindow() self.__currentState.activate() else: from states.StateBattlePreparing import StateBattlePreparing self.__currentState = StateBattlePreparing(self.__lessonId, BigWorld.player()) self.__currentState.activate() BigWorld.overloadBorders(True) if self.__chapter is None: self.__chapter = Chapter() if self.__gui is None: self.__gui = BootcampGUI() WWISE.loadSoundPool(self.BOOTCAMP_SOUND_BANKS, 14, 'Bootcamp') self.sessionProvider.getCtx().setPlayerFullNameFormatter( _BCNameFormatter()) return