Ejemplo n.º 1
0
    def __populateSeasonsData(self):
        seasons = []
        pqType = self.__navInfo.selectedPQType
        for seasonID, season in _getQuestsCache().getSeasons().iteritems():
            tiles = []
            for tile in sorted(season.getTiles().values(), key=operator.methodcaller('getID')):
                isCompleted, isUnlocked = tile.isAwardAchieved(), tile.isUnlocked()
                iconID = tile.getIconID()
                if isCompleted:
                    bgImgUp = event_items.getTileNormalUpIconPath(iconID)
                    bgImgOver = event_items.getTileNormalOverIconPath(iconID)
                else:
                    bgImgUp = event_items.getTileGrayUpIconPath(iconID)
                    bgImgOver = event_items.getTileGrayOverIconPath(iconID)
                vehicleBonus = tile.getVehicleBonus()
                if vehicleBonus is not None:
                    vehLevelStr = icons.makeImageTag(Vehicle.getLevelSmallIconPath(vehicleBonus.level), 16, 16, -3, 0)
                    vehTypeStr = icons.makeImageTag(Vehicle.getTypeSmallIconPath(vehicleBonus.type), 16, 16, -3, 0)
                    vehicleBonusLabel = i18n.makeString(QUESTS.PERSONAL_SEASONS_TILELABEL, type=vehTypeStr, level=vehLevelStr, name=vehicleBonus.userName)
                else:
                    vehicleBonusLabel = ''
                tokenIcon = icons.makeImageTag(RES_ICONS.MAPS_ICONS_QUESTS_TOKEN16, 16, 16, -3, 0)
                if isUnlocked and not isCompleted and pqType == QUESTS_ALIASES.SEASON_VIEW_TAB_RANDOM:
                    gottenTokensCount, totalTokensCount = tile.getTokensCount()
                    progress = text_styles.standard(i18n.makeString(QUESTS.PERSONAL_SEASONS_TILEPROGRESS, count=text_styles.gold(str(gottenTokensCount)), total=str(totalTokensCount), icon=tokenIcon))
                else:
                    progress = ''
                if tile.isFullCompleted():
                    animation = event_items.getTileAnimationPath(iconID)
                else:
                    animation = None
                if pqType == QUESTS_ALIASES.SEASON_VIEW_TAB_RANDOM:
                    tooltipType = TOOLTIPS_CONSTANTS.PRIVATE_QUESTS_TILE
                else:
                    tooltipType = TOOLTIPS_CONSTANTS.PRIVATE_QUESTS_FALLOUT_TILE
                tiles.append({'id': tile.getID(),
                 'isNew': isUnlocked and quest_settings.isPQTileNew(tile.getID()),
                 'label': text_styles.standard(vehicleBonusLabel),
                 'progress': progress,
                 'isCompleted': isUnlocked and isCompleted,
                 'enabled': isUnlocked,
                 'image': bgImgUp,
                 'imageOver': bgImgOver,
                 'animation': animation,
                 'tooltipType': tooltipType})

            seasons.append({'id': seasonID,
             'title': quests_fmts.getFullSeasonUserName(season),
             'tiles': tiles})

        self.as_setSeasonsDataS({'seasons': seasons})
        return
Ejemplo n.º 2
0
    def __populateSeasonsData(self):
        seasons = []
        pqType = self.__navInfo.selectedPQType
        for seasonID, season in _getQuestsCache().getSeasons().iteritems():
            tiles = []
            for tile in sorted(season.getTiles().values(), key=operator.methodcaller('getID')):
                isCompleted, isUnlocked = tile.isAwardAchieved(), tile.isUnlocked()
                iconID = tile.getIconID()
                if isCompleted:
                    bgImgUp = event_items.getTileNormalUpIconPath(iconID)
                    bgImgOver = event_items.getTileNormalOverIconPath(iconID)
                else:
                    bgImgUp = event_items.getTileGrayUpIconPath(iconID)
                    bgImgOver = event_items.getTileGrayOverIconPath(iconID)
                vehicleBonus = tile.getVehicleBonus()
                if vehicleBonus is not None:
                    vehLevelStr = icons.makeImageTag(Vehicle.getLevelSmallIconPath(vehicleBonus.level), 16, 16, -3, 0)
                    vehTypeStr = icons.makeImageTag(Vehicle.getTypeSmallIconPath(vehicleBonus.type), 16, 16, -3, 0)
                    vehicleBonusLabel = i18n.makeString(QUESTS.PERSONAL_SEASONS_TILELABEL, type=vehTypeStr, level=vehLevelStr, name=vehicleBonus.userName)
                else:
                    vehicleBonusLabel = ''
                tokenIcon = icons.makeImageTag(RES_ICONS.MAPS_ICONS_QUESTS_TOKEN16, 16, 16, -3, 0)
                if isUnlocked and not isCompleted and pqType == QUESTS_ALIASES.SEASON_VIEW_TAB_RANDOM:
                    gottenTokensCount, totalTokensCount = tile.getTokensCount()
                    progress = text_styles.standard(i18n.makeString(QUESTS.PERSONAL_SEASONS_TILEPROGRESS, count=text_styles.gold(str(gottenTokensCount)), total=str(totalTokensCount), icon=tokenIcon))
                else:
                    progress = ''
                if tile.isFullCompleted():
                    animation = event_items.getTileAnimationPath(iconID)
                else:
                    animation = None
                if pqType == QUESTS_ALIASES.SEASON_VIEW_TAB_RANDOM:
                    tooltipType = TOOLTIPS_CONSTANTS.PRIVATE_QUESTS_TILE
                else:
                    tooltipType = TOOLTIPS_CONSTANTS.PRIVATE_QUESTS_FALLOUT_TILE
                tiles.append({'id': tile.getID(),
                 'isNew': isUnlocked and quest_settings.isPQTileNew(tile.getID()),
                 'label': text_styles.standard(vehicleBonusLabel),
                 'progress': progress,
                 'isCompleted': isUnlocked and isCompleted,
                 'enabled': isUnlocked,
                 'image': bgImgUp,
                 'imageOver': bgImgOver,
                 'animation': animation,
                 'tooltipType': tooltipType})

            seasons.append({'id': seasonID,
             'title': quests_fmts.getFullSeasonUserName(season),
             'tiles': tiles})

        self.as_setSeasonsDataS({'seasons': seasons})
        return
Ejemplo n.º 3
0
    def __populateSeasonsData(self):
        _getText = self.app.utilsManager.textManager.getText
        pqSettings = quest_settings.get()
        seasons = []
        for seasonID, season in g_eventsCache.potapov.getSeasons().iteritems():
            tiles = []
            for tile in sorted(season.getTiles().values(), key=operator.methodcaller('getID')):
                isCompleted, isUnlocked = tile.isAwardAchieved(), tile.isUnlocked()
                iconID = tile.getIconID()
                if isCompleted:
                    bgImgUp, bgImgOver = event_items.getTileNormalUpIconPath(iconID), event_items.getTileNormalOverIconPath(iconID)
                else:
                    bgImgUp, bgImgOver = event_items.getTileGrayUpIconPath(iconID), event_items.getTileGrayOverIconPath(iconID)
                vehicleBonus = tile.getVehicleBonus()
                if vehicleBonus is not None:
                    vehLevelStr = self.app.utilsManager.getHtmlIconText(ImageUrlProperties(Vehicle.getLevelSmallIconPath(vehicleBonus.level), 16, 16, -3, 0))
                    vehTypeStr = self.app.utilsManager.getHtmlIconText(ImageUrlProperties(Vehicle.getTypeSmallIconPath(vehicleBonus.type), 16, 16, -3, 0))
                    vehicleBonusLabel = i18n.makeString(QUESTS.PERSONAL_SEASONS_TILELABEL, type=vehTypeStr, level=vehLevelStr, name=vehicleBonus.userName)
                else:
                    vehicleBonusLabel = ''
                tokenIcon = self.app.utilsManager.getHtmlIconText(ImageUrlProperties(RES_ICONS.MAPS_ICONS_QUESTS_TOKEN16, 16, 16, -3, 0))
                if isUnlocked and not isCompleted:
                    gottenTokensCount, totalTokensCount = tile.getTokensCount()
                    progress = _getText(TextType.STANDARD_TEXT, i18n.makeString(QUESTS.PERSONAL_SEASONS_TILEPROGRESS, count=_getText(TextType.GOLD_TEXT, str(gottenTokensCount)), total=str(totalTokensCount), icon=tokenIcon))
                else:
                    progress = ''
                if tile.isFullCompleted():
                    animation = event_items.getTileAnimationPath(iconID)
                else:
                    animation = None
                tiles.append({'id': tile.getID(),
                 'isNew': isUnlocked and quest_settings.isPQTileNew(tile.getID(), pqSettings),
                 'label': _getText(TextType.STANDARD_TEXT, vehicleBonusLabel),
                 'progress': progress,
                 'isCompleted': isUnlocked and isCompleted,
                 'enabled': isUnlocked,
                 'image': bgImgUp,
                 'imageOver': bgImgOver,
                 'animation': animation})

            seasons.append({'id': seasonID,
             'title': quests_fmts.getFullSeasonUserName(season),
             'tiles': tiles})

        self.as_setSeasonsDataS(seasons)
        return