Ejemplo n.º 1
0
 def __init__(self):
     super(StrongholdEntity, self).__init__(FUNCTIONAL_FLAG.STRONGHOLD, PREBATTLE_TYPE.EXTERNAL)
     self.__g_clanCache = _ClanCache()
     self.__revisionId = 0
     self.__battleModeData = {}
     self.__strongholdSettings = StrongholdSettings()
     self.__waitingManager = WaitingManager()
     self.__errorCount = 0
     self.__timerID = None
     self.__leaveInitiator = False
     self.__isInSlot = False
     self.__isInactiveMatchingButton = True
     self.__prevMatchmakingTimerState = None
     self.__strongholdUpdateEventsMapping = {}
     return
Ejemplo n.º 2
0
 def __init__(self):
     super(TournamentEntity, self).__init__(FUNCTIONAL_FLAG.TOURNAMENT, PREBATTLE_TYPE.TOURNAMENT)
     self.__g_clanCache = _ClanCache()
     self.__revisionId = 0
     self.__battleModeData = {}
     self.__waitingManager = BaseExternalUnitWaitingManager()
     self.__errorCount = 0
     self.__timerID = None
     self.__leaveInitiator = False
     self.__isInSlot = False
     self.__isInactiveMatchingButton = True
     self.__prevMatchmakingTimerState = None
     self.__playersMatchingStartedAt = None
     self.__slotVehicleFilters = []
     self.__tournamentSettings = TournamentSettings()
     return