Ejemplo n.º 1
0
    def __init__(self, text = '', pos=None, size=None, font_size=40, start_pos=None):
        self.size = MovingValue(Point((20,20)), get_default(size, Point((20,20))))
        pos = get_default(pos, Point((0,0)))
        start_pos = get_default(start_pos, Point((0,0)))
        self.pos = MovingValue(start_pos, pos, step=0.3)

        self.widgets = [] # sub-widgets
        self.focused_widgets = []
        self.hovered_widget = None
        self.trigger_lists = {'pre' : TriggerList(),
                              'post' : TriggerList(),}
                                  
        
        self.text = text
        self._font_size = font_size
        self.reset()
        
        self._init_params()
        self._init_event_triggers()

        self.max_undo = 25

        # TODO kick this outta here
        #from Ellipse import Ellipse
        from Shapes.Rectangle import Rectangle
        self.shape = Rectangle(pygame.Rect(self.get_current_rect()))
Ejemplo n.º 2
0
 def save_snapshot_image(self, event, filename, width=None, height=None, callback_when_done=None, **kw):
     if width and not height:
         height = self.size.current.y/(self.size.current.x/float(width))
     elif height and not width:
         width = self.size.current.x/(self.size.current.y/float(height))
         
     width = get_default(width, self.size.current.x)
     height = get_default(height, self.size.current.y)
     
     rect = pygame.Rect(event.parent_offset.x, event.parent_offset.y, self.size.current.x, self.size.current.y)
     rect = rect.clip(event.surface.get_rect())
     subsurface = event.surface.subsurface(rect)
     pygame.image.save(pygame.transform.scale(subsurface, (width,height)), filename)
     if callback_when_done:
         callback_when_done(filename, width, height)
Ejemplo n.º 3
0
    def __init__(self, node=None, out_edges=None, *args, **kw):
        super(NodeWidget, self).__init__(*args, **kw)
        
        self.out_edges = get_default(out_edges, {})
        if node:
            self.set_node(node)


        from Shapes.Ellipse import Ellipse
        self.shape = Ellipse(pygame.Rect(self.get_current_rect()))
            
        self.params.add_allowed_name('show_group_name')
        self.params.show_group_name = True

        self.shape_image = load_image("images/circle_purple_gray.png")
        self.focused_shape_image = load_image("images/circle.png")
        self.hovered_shape_image = load_image("images/circle_purple.png")
Ejemplo n.º 4
0
 def __init__(self, name, group_name = None, start_pos=None):
     self.name = name
     self.group_name = group_name
     self.start_pos = get_default(start_pos, Point((0,0)))