Ejemplo n.º 1
0
    def add_object(self, i, j, kind=None, color=None, goalidx=None):
       """
       Add a new object to room (i, j)
       """

       if kind == None:
           kind = self._rand_elem(['key', 'ball', 'box'])

       if color == None:
           color = self._rand_color()

       assert kind in ['key', 'ball', 'box', 'goal', 'goalcolor']
       if kind == 'key':
           obj = Key(color)
       elif kind == 'ball':
           obj = Ball(color)
       elif kind == 'box':
           obj = Box(color)
       elif kind == 'goal':
           obj: Goal()
       elif kind =='goalcolor':
           obj = GoalColor('green')
           return self.put_obj(GoalColor(color), self.width - 2, self.height - (2*(1+goalidx)))

       return self.place_in_room(i, j, obj)
Ejemplo n.º 2
0
    def gen_mission(self):
        # Add a box to the room on the right
        obj, _ = self.add_object(1, 0, kind="box")
        # Make sure the two rooms are directly connected by a locked door
        door, pos = self.add_door(0, 0, 0, locked=True)
        # Block the door with a ball
        color = self._rand_color()
        self.grid.set(pos[0]-1, pos[1], Ball(color))
        # Add a key to unlock the door
        self.add_object(0, 0, 'key', door.color)

        self.place_agent(0, 0)

        self.instrs = [Instr(action="pickup", object=Object(obj.type))]
 def __init__(self, player, opponent, width=5, height=5, max_steps=100):
     self.width = width
     self.height = height
     self.max_steps = max_steps
     self.step_count = 0
     self.player = player
     self.opponent = opponent
     action_space_dim = len(player.action_space)
     self.action_space = gym.spaces.MultiDiscrete([action_space_dim, action_space_dim])
     self.grid: Grid = None
     self.player_obj = Ball(color="green")
     self.opponent_obj = Lava()
     self.wall_type = Wall().__class__.__name__
     self.reset()