Ejemplo n.º 1
0
def main():
    colors = {
        'red'   : '#f00',
        'white' : '#fff',
    }

    float_colors = { }

    for key, value in colors.items():
        color = parse_color(value)
        colors[key] = np.array([ color ], dtype=Pixel)
        float_colors[key] = np.array(tuple(c / 255. for c in color), dtype=FloatPixel)

    image = Tile((0, 0), (512, 512), sample_rate=4, dtype=FloatPixel)
    image.buffer[:,:] = float_colors['white']

    tile_width, tile_height = image.buffer.shape

    mesh = MicropolygonMesh((1,1))
    mesh_width, mesh_height = mesh.buffer.shape

    margin = 16
    width = 128
    right  = image.shape[0]
    top    = image.shape[1]


    buffer = np.array([
            [
                (right - margin - width, top - margin, 1, 1, 1.5, 0, 0, 1),
                (right - margin        , top - margin, 1, 1, 0  , 0, 0, 1)
            ],
            [
                (margin        , margin, 1, 1, .5, 0, 0, 1),
                (margin + width, margin, 1, 1, 0 , 0, 0, 1)
            ],
        ],
        dtype=np.float32
    )

    mesh.buffer.view(dtype=(np.float32, 8))[:] = buffer

    fill_micropolygon_mesh(
        mesh_width, mesh_height,
        generate_numpy_begin(mesh.buffer),
        tile_width, tile_height,
        generate_numpy_begin(image.coordinate_image),
        generate_numpy_begin(image.buffer)
    )

    buffer = array_view(image.downsample(1))
    buffer = np.clip(buffer, 0., 1.)
    buffer = (255. * buffer).astype(dtype=np.uint8)

    save_array_as_image(pixel_view(buffer), 'render/002_micropolygon.tiff', 'RGBA')
Ejemplo n.º 2
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def test_downsample():
    tile = Tile((0, 0), (2, 2), dtype=FloatPixel, sample_rate=2)

    tile.buffer[:, :]["R"] = tile.coordinate_image["x"]
    tile.buffer[:, :]["G"] = tile.coordinate_image["y"]

    expected = np.array(
        [[(0.25, 1.25, 0, 0.0), (1.25, 1.25, 0.0, 0.0)], [(0.25, 0.25, 0, 0.0), (1.25, 0.25, 0.0, 0.0)]],
        dtype=np.float32,
    ).transpose((1, 0, 2))

    actual = tile.downsample(1)
    np.testing.assert_array_equal(expected, array_view(actual))
Ejemplo n.º 3
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def test_tile():
    tile = Tile((0, 0), (100, 200))

    assert tile.origin == (0, 0)
    assert tile.shape == (100, 200)
    assert tile.horizontal == Interval(0, 100)
    assert tile.vertical == Interval(0, 200)

    tile.set_origin((25, 50))

    assert tile.origin == (25, 50)
    assert tile.shape == (100, 200)
    assert tile.horizontal == Interval(25, 125)
    assert tile.vertical == Interval(50, 250)
Ejemplo n.º 4
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def main():
    from handsome.opencl_api import fill_micropolygon_mesh
    from handsome.util import save_array_as_image, parse_color

    mesh = generate_mesh()
    tile = Tile((0, 0), (512, 512), 4, dtype=FloatPixel)

    fill_micropolygon_mesh(mesh, tile)

    buffer = array_view(tile.downsample(1))
    # buffer = array_view(tile.buffer)
    buffer = np.clip(buffer, 0., 1.)
    buffer = (255 * buffer).astype(np.uint8)

    save_array_as_image(pixel_view(buffer), 'render/009_opencl.tiff', 'RGBA')
Ejemplo n.º 5
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def make_canvas(canvas, sample_rate=4):
    from handsome.Tile import Tile
    from handsome.Pixel import FloatPixel
    from sweatervest.util import color_to_float

    if isinstance(canvas, Tile):
        return canvas

    extents = canvas['extents']

    color = color_to_float(canvas.get('color', None))

    out = Tile((0, 0), extents, sample_rate, dtype=FloatPixel)
    out.buffer[:,:] = color

    return out
Ejemplo n.º 6
0
def make_canvas(canvas, sample_rate=4):
    from sweatervest.util import parse_color

    extents = canvas['extents']

    color = canvas.get('color', None)

    if color is None:
        color = np.array([1, 1, 1, 1], dtype=np.float32).view(dtype=FloatPixel)
    elif isinstance(color, str):
        color = [ c / 255. for c in parse_color(color) ]
        color = np.array(color, dtype=np.float32).view(dtype=FloatPixel)
    elif isinstance(color, (tuple, list)):
        color = [ c / 255. if isinstance(c, int) else c for c in color ]
        color = np.array(color, dtype=np.float32).view(dtype=FloatPixel)

    out = Tile((0, 0), extents, sample_rate, dtype=FloatPixel)
    out.buffer[:,:] = color

    return out
Ejemplo n.º 7
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def render_frame(frame_no):
    print('rendering frame {}'.format(frame_no))

    image = Tile((0, 0), (512,512), 4, dtype=FloatPixel)
    image.buffer[:,:] = palette['white'].view(dtype=FloatPixel)

    center = (256, 256)
    radius = 192

    mesh = star(center, radius)

    cache = render_mesh(mesh)
    cache.composite_into(image)

    buffer = array_view(image.downsample(1))
    buffer = np.clip(buffer, 0., 1.)
    buffer = (255. * buffer).astype(dtype=np.uint8)

    path = 'render/004/frame_{:03}.tiff'.format(frame_no)
    save_array_as_image(pixel_view(buffer), path, 'RGBA')
Ejemplo n.º 8
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def render_frame(frame_no):
    print('rendering frame {}'.format(frame_no))

    from math import sin, pi
    tau = 2. * pi

    image = Tile((0, 0), (512,512), 4, dtype=FloatPixel)
    image.buffer[:,:] = palette['white'].view(dtype=FloatPixel)

    center = (256, 256)
    radius = 100

    surface = circle(center, radius)

    global transform

    transform = np.array(
        [
            [ 1., .0 ],
            [ .5 * sin(tau * frame_no / 60.), 1. ]
        ],
        dtype=np.float32
    )

    meshes = generate_meshes(surface)

    for mesh in meshes:
        cache = render_mesh(mesh)
        cache.composite_into(image)

    buffer = array_view(image.downsample(1))
    buffer = np.clip(buffer, 0., 1.)
    buffer = (255. * buffer).astype(dtype=np.uint8)

    path = 'render/003/frame_{:03}.tiff'.format(frame_no)
    save_array_as_image(pixel_view(buffer), path, 'RGBA')
Ejemplo n.º 9
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def render_tile():
    import random

    mode = 'RGBA'
    image_shape = (640, 480)

    image = Tile((0,0), image_shape)

    r = random.SystemRandom()

    colors = {
        'white'  : '#ffff',
        'black'  : '#000f',
        '205A8C' : '205A8C',
        '6596BF' : '6596BF',
        '98F2EC' : '98F2EC',
        'BF6865' : 'BF6865',
        'F4DBD6' : 'F4DBD6',
    }

    for name, color in colors.items():
        colors[name] = parse_color(color)

    image.buffer[:,:] = colors['white']

    tile_colors = [ color for name, color in colors.items() if name not in ('black', 'white') ]
    # tile = Tile((0, 0), (100, 100))
    tile = Tile((0, 0), (16, 16))

    for x in range(0, image_shape[0], 16):
        for y in range(0, image_shape[1], 16):
            # x = int(r.random() * image_shape[0])
            # y = int(r.random() * image_shape[1])
            tile.set_origin((x, y))
            tile.buffer[:] = r.sample(tile_colors, 1)

            i, t = image.intersection_slices(tile)
            image.buffer[i] = tile.buffer[t]

    save_array_as_image('test_tile.gif', image.buffer, 'RGBA')
Ejemplo n.º 10
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def test_tile_intersection_slices():
    master = Tile((0, 0), (640, 400))
    tile = Tile((100, 100), (100, 300))

    blue = np.array([(0, 0, 153, 255)], dtype=Pixel)
    red = np.array([(153, 0, 0, 255)], dtype=Pixel)
    white = np.array([(255, 255, 255, 255)], dtype=Pixel)

    master.buffer[::] = white
    tile.buffer[::] = red

    m, t = master.intersection_slices(tile)
    master.buffer[m] = tile.buffer[t]

    save_array_as_image('test_tile_2.tiff', master.buffer, 'RGBA')
Ejemplo n.º 11
0
def main():
    colors = {
        'white'  : (255 , 255 , 255 , 255), 
        'red'    : (255 , 0   , 0   , 255), 
        'green'  : (0   , 255 , 0   , 255), 
        'blue'   : (0   , 0   , 255 , 255), 
        'yellow' : (255 , 255 , 000 , 255), 
    }

    for key, value in colors.items():
        colors[key] = np.array([value], dtype=Pixel)


    image = Tile((0, 0), (100, 100), dtype=Pixel)
    image.buffer[:,:] = colors['white']

    image.buffer[:50,:50] = colors['red']    # upper left
    image.buffer[50:,:50] = colors['green']  # upper right
    image.buffer[:50,50:] = colors['blue']   # lower left
    image.buffer[50:,50:] = colors['yellow'] # lower right

    save_array_as_image(image.buffer, 'render/001_tile.tiff', 'RGBA')
Ejemplo n.º 12
0
 def make_tile(color):
     tile = Tile((0, 0), (16, 16))
     tile.buffer[:] = color
     return tile
Ejemplo n.º 13
0
def blocktopus():
    import random
    import math
    r = random.SystemRandom()

    mode = 'RGBA'
    image_shape = (1280, 960)
    # image_shape = (640, 480)

    image = Tile((0, 0), image_shape)

    colors = {
        'white'        : '#ffff',
        'black'        : '#000f',
        '205A8C'       : '205A8C',
        '6596BF'       : '6596BF',
        '98F2EC'       : '98F2EC',
        'BF6865'       : 'BF6865',
        'F4DBD6'       : 'F4DBD6',
        'dark_blue'    : '05115B',
        'light_blue'   : '60CAF0',
        'brown_yellow' : 'DAB32B',
        'brown'        : '855E14',
        'yellow'       : 'FFDD06',
    }

    for name, color in colors.items():
        colors[name] = parse_color(color)

    def make_tile(color):
        tile = Tile((0, 0), (16, 16))
        tile.buffer[:] = color
        return tile

    blocktopus_colors = (
        'brown',
        'brown_yellow',
        'dark_blue',
        'light_blue',
        'yellow',
    )

    tiles = { }

    def get_tile(tile_id):
        tile = tiles.get(tile_id)
        if tile is not None:
            return tile
        
        color = r.choice(blocktopus_colors)
        tiles[tile_id] = out = make_tile(color)
        out.buffer[:] = colors[color]
        return out

    spine = Line(
        point(.1 * image_shape[0], .5 * image_shape[1]),
        point(.9 * image_shape[0], .5 * image_shape[1])
    )

    direction = normalize(spine.direction)
    up = normalize(rotate_left(spine.direction))

    steps = 30 
    step_size = 1. / steps
    frequency = 2.5 * 2. * math.pi * step_size

    frames = 10 * 30

    for frame in range(frames):
        image.buffer[:] = colors['white']

        phase = 2 * 2. * math.pi * frame / frames
        phase_offset = .5 - math.cos(phase)

        for i in range(steps):
            width_factor = (1. - float(i) / (steps - 1))
            width = width_factor * .15 * image_shape[1]

            s = math.cos(frequency * i + phase) + phase_offset

            base = spine(i * step_size)

            offsets = [
                s * width * up,
                (s - 1) * width * up,
            ]

            for (j, offset) in enumerate(offsets):
                p = base + offset
                tile = get_tile((i, j))
                tile.set_origin(p[:2])

                intersection = image.intersection_slices(tile)
                if intersection is None: continue

                m, t = intersection
                image.buffer[m] = tile.buffer[t]

        path = 'blocktopus/frame_{frame:03}.tiff'.format(frame=frame)
        save_array_as_image(path, image.buffer, 'RGBA')