Ejemplo n.º 1
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class TestImageTracer(unittest.TestCase):
    def setUp(self) -> None:
        self.image = HdrImage(width=4, height=2)
        self.camera = PerspectiveCamera(aspect_ratio=2)
        self.tracer = ImageTracer(image=self.image, camera=self.camera)

    def test_orientation(self):
        top_left_ray = self.tracer.fire_ray(0, 0, u_pixel=0.0, v_pixel=0.0)
        assert Point(0.0, 2.0, 1.0).is_close(top_left_ray.at(1.0))

        bottom_right_ray = self.tracer.fire_ray(3, 1, u_pixel=1.0, v_pixel=1.0)
        assert Point(0.0, -2.0, -1.0).is_close(bottom_right_ray.at(1.0))

    def test_uv_sub_mapping(self):
        # Here we're cheating: we are asking `ImageTracer.fire_ray` to fire one ray *outside*
        # the pixel we're specifying
        ray1 = self.tracer.fire_ray(0, 0, u_pixel=2.5, v_pixel=1.5)
        ray2 = self.tracer.fire_ray(2, 1, u_pixel=0.5, v_pixel=0.5)
        assert ray1.is_close(ray2)

    def test_image_coverage(self):
        self.tracer.fire_all_rays(lambda ray: Color(1.0, 2.0, 3.0))
        for row in range(self.image.height):
            for col in range(self.image.width):
                assert self.image.get_pixel(col, row) == Color(1.0, 2.0, 3.0)
Ejemplo n.º 2
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    def testFlatRenderer(self):
        sphere_color = Color(1.0, 2.0, 3.0)
        sphere = Sphere(transformation=translation(Vec(2, 0, 0)) *
                        scaling(Vec(0.2, 0.2, 0.2)),
                        material=Material(brdf=DiffuseBRDF(
                            pigment=UniformPigment(sphere_color))))
        image = HdrImage(width=3, height=3)
        camera = OrthogonalCamera()
        tracer = ImageTracer(image=image, camera=camera)
        world = World()
        world.add_shape(sphere)
        renderer = FlatRenderer(world=world)
        tracer.fire_all_rays(renderer)

        assert image.get_pixel(0, 0).is_close(BLACK)
        assert image.get_pixel(1, 0).is_close(BLACK)
        assert image.get_pixel(2, 0).is_close(BLACK)

        assert image.get_pixel(0, 1).is_close(BLACK)
        assert image.get_pixel(1, 1).is_close(sphere_color)
        assert image.get_pixel(2, 1).is_close(BLACK)

        assert image.get_pixel(0, 2).is_close(BLACK)
        assert image.get_pixel(1, 2).is_close(BLACK)
        assert image.get_pixel(2, 2).is_close(BLACK)
Ejemplo n.º 3
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    def test_normalize_image(self):
        img = HdrImage(2, 1)

        img.set_pixel(0, 0, Color(0.5e1, 1.0e1, 1.5e1))
        img.set_pixel(1, 0, Color(0.5e3, 1.0e3, 1.5e3))

        img.normalize_image(factor=1000.0, luminosity=100.0)
        assert img.get_pixel(0, 0).is_close(Color(0.5e2, 1.0e2, 1.5e2))
        assert img.get_pixel(1, 0).is_close(Color(0.5e4, 1.0e4, 1.5e4))
Ejemplo n.º 4
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class TestImageTracer(unittest.TestCase):
    def setUp(self) -> None:
        self.image = HdrImage(width=4, height=2)
        self.camera = PerspectiveCamera(aspect_ratio=2)
        self.tracer = ImageTracer(image=self.image, camera=self.camera)

    def test_orientation(self):
        top_left_ray = self.tracer.fire_ray(0, 0, u_pixel=0.0, v_pixel=0.0)
        assert Point(0.0, 2.0, 1.0).is_close(top_left_ray.at(1.0))

        bottom_right_ray = self.tracer.fire_ray(3, 1, u_pixel=1.0, v_pixel=1.0)
        assert Point(0.0, -2.0, -1.0).is_close(bottom_right_ray.at(1.0))

    def test_uv_sub_mapping(self):
        # Here we're cheating: we are asking `ImageTracer.fire_ray` to fire one ray *outside*
        # the pixel we're specifying
        ray1 = self.tracer.fire_ray(0, 0, u_pixel=2.5, v_pixel=1.5)
        ray2 = self.tracer.fire_ray(2, 1, u_pixel=0.5, v_pixel=0.5)
        assert ray1.is_close(ray2)

    def test_image_coverage(self):
        self.tracer.fire_all_rays(lambda ray: Color(1.0, 2.0, 3.0))
        for row in range(self.image.height):
            for col in range(self.image.width):
                assert self.image.get_pixel(col, row) == Color(1.0, 2.0, 3.0)

    def test_antialiasing(self):
        num_of_rays = 0
        small_image = HdrImage(width=1, height=1)
        camera = OrthogonalCamera(aspect_ratio=1)
        tracer = ImageTracer(small_image,
                             camera,
                             samples_per_side=10,
                             pcg=PCG())

        def trace_ray(ray: Ray) -> Color:
            nonlocal num_of_rays
            point = ray.at(1)

            # Check that all the rays intersect the screen within the region [−1, 1] × [−1, 1]
            assert pytest.approx(0.0) == point.x
            assert -1.0 <= point.y <= 1.0
            assert -1.0 <= point.z <= 1.0

            num_of_rays += 1

            return Color(0.0, 0.0, 0.0)

        tracer.fire_all_rays(trace_ray)

        # Check that the number of rays that were fired is what we expect (10²)
        assert num_of_rays == 100
Ejemplo n.º 5
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    def test_get_set_pixel(self):
        img = HdrImage(7, 4)

        reference_color = Color(1.0, 2.0, 3.0)
        img.set_pixel(3, 2, reference_color)
        assert reference_color.is_close(img.get_pixel(3, 2))