Ejemplo n.º 1
0
	def __init__(self, start, angle, range, lifespan, color_list, target = None):
		self.start = start
		self.angle = angle
		self.range = range
		self.vec = helper.ang2vec(angle)
		self.vec = [self.vec[0] * self.range, self.vec[1] * self.range]
		self.stop = [self.start[0] + self.vec[0], self.start[1] + self.vec[1]]
		self.lifespan = lifespan
		self.age = 0
		self.color_list = color_list
		self.target = target
		self.hit_delay = 0
Ejemplo n.º 2
0
	def update(self):
		"""Update the ship every tick."""
		# you are now 1 tick older!
		self.age += 1
		if self.glow:
			self.glow -= 1
		
		# ballistic motion
		self.pos[0] += int(self.vel[0])
		self.pos[1] += int(self.vel[1])
		self.angle += self.angvel
		
		# we need to update vel
		# acceleration
		if self.accel:
			vec = helper.ang2vec(self.angle)
			self.vel[0] += vec[0] * self.accel
			self.vel[1] += vec[1] * self.accel
			self.glow = max(self.glow, self.GLOW)
		# friction
		self.vel[0] *= GAME.zone.friction
		self.vel[1] *= GAME.zone.friction