def update(self): for tank in tanks.values(): if tank.alive: rect = Rectangle(10 + (tank.sprite.position[0] * self.factorx), 10 + (tank.sprite.position[1] * self.factory), 5, 5, (255, 0, 0, 255)) rect.draw() for projectile in projectiles.values(): rect = Rectangle( 10 + (projectile.sprite.position[0] * self.factorx), 10 + (projectile.sprite.position[1] * self.factory), 4, 4, (40, 40, 40, 255)) rect.draw() tank = tanks[self.cl_id] area_w = Game.WIDTH * self.factorx area_h = Game.HEIGHT * self.factory area_x = 10 + (tank.sprite.position[0] * self.factorx) - (area_w / 2) area_y = 10 + (tank.sprite.position[1] * self.factory) - (area_h / 2) if area_x < 10: area_x = 10 elif area_x + area_w > 260: area_x = 260 - area_w if area_y < 10: area_y = 10 elif area_y + area_h > 260: area_y = 260 - area_h area = Rectangle(area_x, area_y, area_w, area_h, (255, 255, 255, 255), True) area.draw()
def __init__(self, pos): self.border = Rectangle(pos[0] - (54 / 2) - 3, pos[1] + 51, 60, 16, (40, 40, 40, 255)) self.full_bar = Rectangle(pos[0] - (54 / 2), pos[1] + 50, 54, 10, (255, 0, 0, 255)) self.hp_bar = Rectangle(pos[0] - (54 / 2), pos[1] + 50, 54, 10, (0, 255, 0, 255))
def __init__(self): self.bullet1_x = Game.WIDTH - 100 self.bullet1_y = 200 self.bullet2_x = Game.WIDTH - 100 self.bullet2_y = 165 self.bullet1_overlay = Rectangle(self.bullet1_x, self.bullet1_y, 100, 35, (40,40,40,200)) self.bullet1_img = pyglet.image.load("res/PNG/bullets/bulletBeige_outline.png") self.bullet1_img.anchor_x = self.bullet1_img.width // 2 self.bullet1_img.anchor_y = self.bullet1_img.height // 2 self.bullet1_sprite = pyglet.sprite.Sprite(self.bullet1_img, x = self.bullet1_x + 20, y = self.bullet1_y + self.bullet1_overlay.height // 2, batch = hud_batch, group=hud_group) self.bullet1_sprite.scale = 0.75 self.bullet1_ammo = pyglet.text.HTMLLabel( '<font face="Arial" size="13" color="white"><b>x40</b></font>', x=self.bullet1_x+45, y=self.bullet1_y + self.bullet1_overlay.height // 2, anchor_x='center', anchor_y='center') self.bullet1_text = pyglet.text.HTMLLabel( '<font face="Arial" size="13" color="white"><b>1</b></font>', x=self.bullet1_x+80, y=self.bullet1_y + self.bullet1_overlay.height // 2, anchor_x='center', anchor_y='center') self.bullet2_overlay = Rectangle(self.bullet2_x, self.bullet2_y, 100, 35, (40,40,40,100)) self.bullet2_img = pyglet.image.load("res/PNG/bullets/bulletBeigeSilver_outline.png") self.bullet2_img.anchor_x = self.bullet1_img.width // 2 self.bullet2_img.anchor_y = self.bullet1_img.height // 2 self.bullet2_sprite = pyglet.sprite.Sprite(self.bullet2_img, x = self.bullet2_x + 20, y = self.bullet2_y + self.bullet2_overlay.height // 2, batch = hud_batch, group=hud_group) self.bullet2_sprite.scale = 0.75 self.bullet2_sprite.opacity = 100 self.bullet2_ammo = pyglet.text.HTMLLabel( '<font face="Arial" size="13" color="white"><b>x5</b></font>', x=self.bullet2_x+45, y=self.bullet2_y + self.bullet2_overlay.height // 2, anchor_x='center', anchor_y='center') self.bullet2_text = pyglet.text.HTMLLabel( '<font face="Arial" size="13" color="white"><b>2</b></font>', x=self.bullet2_x+80, y=self.bullet2_y + self.bullet2_overlay.height // 2, anchor_x='center', anchor_y='center') self.bullet2_text.color = (255,255,255,100) self.bullet2_ammo.color = (255,255,255,100) self.minimap_border = Rectangle(0, 0, 260, 260, (40,40,40,255))