def __init__(self): super(Bootcamp, self).__init__() self.__currentState = StateInitial() self.__running = False self.__account = None self.__avatar = None self.__lessonId = 0 self.__isRecruit = False self.__isBattleLesson = False self.__context = {} self.__chapter = None self.__gui = None self.__arenaUniqueID = None self.__lobbyReloader = ReloadLobbyHelper() self.__battleResults = None self.__hangarSpace = None self.__hangarSpacePremium = None self.__bonuses = None self.__isIntroVideoPlayed = False self.__requestBootcampFinishFromBattle = False self.__isSniperModeUsed = False self.__showingWaitingActionWindow = False self.__combatSoundAssistant = None self.__nation = 0 self.__nationsData = {} self.__checkpoint = '' self.__replayController = None self.__minimapSize = 0.0 self.__garageLessons = GarageLessons() self.__p = {'manualStart': False, 'finished': False} self.__weaver = aop.Weaver() return
def __init__(self): super(Bootcamp, self).__init__() self.__currentState = StateInitial() self.__running = False self.__account = None self.__avatar = None self.__lessonId = 0 self.__isBattleLesson = False self.__context = {} self.__chapter = None self.__gui = None self.__arenaUniqueID = None self.__battleResults = None self.__hangarSpace = None self.__hangarSpacePremium = None self.__bonuses = None self.__isIntroVideoPlayed = False self.__requestBootcampFinishFromBattle = False self.transitionFlash = None self.__isSniperModeUsed = False self.__showingWaitingActionWindow = False self.__nation = 0 self.__nationsData = {} self.__checkpoint = '' self.__nationWindowRemovedCallback = None self.__preferences = None self.__replayController = None self.__minimapSize = 0.0 self.__p = {'manualStart': False, 'finished': False} self.__weaver = aop.Weaver() return
def __init__(self, lessonId, avatar, entities, bootcampGui): super(StateInBattle, self).__init__(STATE.IN_BATTLE) self.__assistant = BattleAssistant(avatar, lessonId, entities, bootcampGui) self.__lessonId = lessonId self.__avatar = avatar self.__scenery = Scenery(lessonId, self.__assistant) self.__oldSpaceEnv = None self.__weaver = aop.Weaver() return
def __init__(self, lessonNum, account): super(StateBattlePreparing, self).__init__(STATE.BATTLE_PREPARING) self.__lessonId = lessonNum self.__account = account self.__weaver = aop.Weaver() self.__spaceLoadDelayed = False self.__prereqs = None self.__isIntroVideoFinished = False self.__onEnterWorldVehicles = [] self._soundFilter = BCFilter() self.__oldSpaceEnv = None self.__skipBootcamp = False return
def __init__(self): super(StateInGarage, self).__init__(STATE.IN_GARAGE) self.__weaver = aop.Weaver()
def __init__(self, lessonId, avatar): super(StateInBattle, self).__init__(STATE.IN_BATTLE) self.__assistant = BattleAssistant(avatar, lessonId) self.__oldSpaceEnv = None self.__weaver = aop.Weaver() return
def __init__(self, lessonNum, account, checkpoint): super(StateInGarage, self).__init__(STATE.IN_GARAGE) self.__lessonId = lessonNum self.__account = account self.__checkpoint = checkpoint self.__weaver = aop.Weaver()